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Holmgren, Jennifer; Lamb, Jennifer; Miller, Megan; Werderitch, Christina – Online Submission, 2011
This action research project report was conducted at a middle school from August 30, 2010 to December 17, 2010. The purpose of this research project was to decrease bullying behaviors through discussing literature, role-playing, and establishing a definition of bullying in accordance with a common set of rules. There were four teacher researchers…
Descriptors: Intervention, Bullying, Action Research, Teacher Surveys
Brophy, Alicia Amanda – ProQuest LLC, 2011
Disproportionality and the poor post-school outcomes for African American youth with disabilities have been ongoing issues in special education. Limited opportunities to engage in social interactions may exacerbate these poor post-school outcomes for African American students with mild intellectual disabilities and challenging behaviors. African…
Descriptors: Educational Environment, Suspension, Social Behavior, High School Students
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Gilmore, Alex – Language Learning, 2011
This quasi-experimental study reports on a 10-month classroom-based longitudinal investigation, exploring the potential of authentic materials to develop Japanese learners' communicative competence in English. Sixty-two second-year university students were assigned to either a control group receiving textbook input or an experimental group…
Descriptors: Experimental Groups, Control Groups, Textbooks, Listening Comprehension Tests
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Gao, Fei; Noh, Jeongmin J.; Koehler, Matthew J. – Journal of Interactive Learning Research, 2009
This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more…
Descriptors: Role Playing, Comparative Analysis, Interpersonal Communication, Computer Mediated Communication
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Stewart, Cherry; Edwards, Helen – International Education Studies, 2012
The introduction of digital tools to a distance education environment often creates tensions due to students' past educational experiences and can require a shift in their concepts of the lecturers' and learners' responsibilities. The purpose of the study was to determine how well distance education students adapt to interactive online learning…
Descriptors: Role Playing, Conflict Resolution, Skill Development, Distance Education
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Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
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Bachen, Christine M.; Hernandez-Ramos, Pedro F.; Raphael, Chad – Simulation & Gaming, 2012
In response to an increasingly interdependent world, educators are demonstrating a growing interest in educating for global citizenship. Many definitions of the "good global citizen" value empathy as an especially important disposition for understanding others across national borders and cultural divides. Yet it may be difficult for…
Descriptors: Control Groups, Citizenship, Educational Games, Empathy
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Wimpenny, Katherine; Savin-Baden, Maggi; Mawer, Matt; Steils, Nicole; Tombs, Gemma – Australasian Journal of Educational Technology, 2012
In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically…
Descriptors: Foreign Countries, Higher Education, Teaching Methods, Computer Simulation
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Nava, Andrea; Pedrazzini, Luciana – Studies in Second Language Learning and Teaching, 2011
We describe an exploratory study carried out within the University of Milan, Department of English the aim of which was to analyse features of the spoken English of first-year Modern Languages undergraduates. We compiled a learner corpus, the "Role Play" corpus, which consisted of 69 role-play interactions in English carried out by…
Descriptors: Oral Language, Second Language Learning, English (Second Language), Second Language Instruction
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Darvin, Jacqueline – Teachers and Teaching: Theory and Practice, 2011
This inquiry investigates teachers' perceptions regarding the impact of Cultural and Political Vignettes (CPVs) and situated performance activities in their graduate teacher education course, Literacy Instruction for Diverse Learners, at a large urban university in New York City. The study involved a pedagogical strategy that the author created…
Descriptors: Inservice Teacher Education, Education Courses, Urban Universities, Program Effectiveness
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Beidatsch, Cedric; Broomhall, Susan – Journal of University Teaching and Learning Practice, 2010
Increasingly, academic teachers are exploring the learning opportunities offered by student-centred participatory classroom and web-supported exercises. Role-play and gaming activities have been highlighted as fora which provide development of a range of personal and social skill sets in students, as well as understanding of subject content. This…
Descriptors: History Instruction, Role Playing, Teaching Methods, Historiography
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Kleiman, Lawrence S.; Benek-Rivera, Joan – Business Communication Quarterly, 2010
The topic of selection interviewing lends itself well to experience-based teaching methods. Instructors often teach this topic by using a two-step process. The first step consists of lecturing students on the basic principles of effective interviewing. During the second step, students apply these principles by role-playing mock interviews with…
Descriptors: Feedback (Response), Employment Interviews, Educational Opportunities, Skill Development
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Kontula, Osmo – Sex Education: Sexuality, Society and Learning, 2010
Finland is probably the only country where sex education has been studied in two consecutive national surveys, in 1996 and 2006 directed at biology and health education teachers, and in 2000 and 2006 by measuring adolescents' sexual knowledge. In 2006, responses from teachers and students could be combined for 339 schools. The most important…
Descriptors: Classroom Techniques, Health Education, Sex Education, Gender Differences
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Berard, Kerri P.; Smith, Richard G. – Research on Social Work Practice, 2008
The effectiveness of a parenting curriculum designed for parents who exhibit risk factors for child maltreatment was evaluated. Six skills were taught during a 5-week series of 3-hour classes that met 1 day per week. A written quiz containing questions corresponding to skills taught in each class was administered to participants before the series…
Descriptors: Parent Child Relationship, Risk, Child Abuse, Instructional Effectiveness
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Kraus, Rachel – College Teaching, 2008
The author discusses the use of role-play to teach research ethics in three semesters of a research methods class. Small groups of students were assigned one of nine ethical norms discussed in the course textbook and the American Sociological Association Code of Ethics. Each group role-played the violation of their assigned ethic to the class. The…
Descriptors: Feedback (Response), Research Methodology, Ethics, Role Playing
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