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Andreas, Konstantinidis; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli; Pomportsis, Andreas – Computers & Education, 2010
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the…
Descriptors: Computer Mediated Communication, Teaching Methods, Cooperative Learning, Figurative Language
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Fleischmann, Kenneth R.; Robbins, Russell W.; Wallace, William A. – Journal of Information Systems Education, 2011
How can we prepare information systems students to face the ethical challenges of a globalized world? This paper describes a three-step approach for addressing these challenges. First, we have designed undergraduate and graduate information ethics courses that expand the range of learning of ethical theories beyond the traditional Western canon to…
Descriptors: Information Systems, Ethics, Information Science Education, Information Technology
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Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
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Johnson, Megan; Purpur, Geraldine; Abbott, Lisa T. – Journal of Library & Information Services In Distance Learning, 2009
In spring semester 2009, two of the authors taught LIB 5020--Information Sources & Services to graduate library science students at Appalachian State University. The course covers information seeking patterns and provides an overview of reference services. The course is also designed to examine and evaluate library reference materials and…
Descriptors: Information Sources, Reference Materials, Library Science, Information Seeking
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DiNapoli, Russell – International Journal of English Studies, 2009
As university educators, we need to prepare students for the transition from the information age to what Daniel H. Pink (2005) calls the conceptual age, which is governed by artistry, empathy and emotion, by including in the curricula activities that stimulate both hemispheres of the brain. This can be done by promoting activities that energize…
Descriptors: Emotional Intelligence, Brain, Empathy, Role Playing
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Thomas, Brett W.; Roberts, Mark W. – Journal of Child and Family Studies, 2009
Sibling conflict can rise to the level of a clinical problem. In Phase 1 a lengthy behavioral role-play analog sampling child reactions to normal sibling conflicts was successfully shortened. In Phase 2 normal children who lacked sibling conflict resolution skills were randomly assigned to a Training or Measurement Only condition. Training…
Descriptors: Siblings, Play, Conflict, Assertiveness
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Oliveira, Alandeom W.; Colak, Huseyin; Akerson, Valarie L. – Cultural Studies of Science Education, 2009
In this study we examine how elementary teachers in Brazil and Turkey approached the translation and subsequent classroom implementation of an instructional activity that promotes environmental awareness through a combination of student role playing and teacher oral delivery of an environmental story about river pollution. A discourse analysis…
Descriptors: Role Playing, Translation, Student Role, Discourse Analysis
Foegen, J. H. – Personnel Journal, 1971
Although role-playing is far from a new idea as far as training programs go, it has seldom been employed in labor relations. Having union and company officials "trade places" would be an effective way of increasing mutual understanding on the job. (AN)
Descriptors: Administration, Labor, Role Playing
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Gómez Palacio, Claudia – HOW, 2010
This article examines a qualitative study carried out at a middle school in North Carolina, the United States of America. The main purpose of the study was to find effective strategies that teachers can use to help ESL students improve their speaking skills and class participation. Results indicated that both communicative and social strategies as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Strategies
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Inman, Chris; Wright, Vivian H.; Hartman, Julia A. – Journal of Interactive Online Learning, 2010
This study reviewed empirical research conducted in Second Life by educators since Second Life's launch in 2003. The study's purpose was to identify how Second Life is being used in both K-12 and higher education. The methodology, findings, and recommendations of 27 research studies were analyzed. Researchers identified potential problems when…
Descriptors: Higher Education, Elementary Secondary Education, Distance Education, Educational Technology
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Firooznia, Fardad – American Biology Teacher, 2007
A fun, simple, musical role-playing exercise that allows students to actively step through and visualize the biochemical steps of the Calvin cycle. This musical can easily be completed in about 15 minutes with more than enough time during a 50-minute class period to review the steps and clarify the process further.
Descriptors: Role Playing, Botany, Biochemistry, Science Activities
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Macdonald, Geraldine; MacDonnell, Judith A. – Collected Essays on Learning and Teaching, 2008
In this paper, the authors engage in a dialogue to illustrate their teaching practice with experiential arts-based diversity learning. The adult education theoretical frameworks of transformative learning/unlearning and experiential learning frame the paper. Examples of experiential arts-based diversity learning include: participating in…
Descriptors: Educational Practices, Transformative Learning, Experiential Learning, Art Education
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Yun, Seongwon – Simulation & Gaming, 2008
This article examines children's role-play within the framework of language socialization, as well as the relations between (a) utterances made by young bilingual Korean children within the role-play frame and (b) metacommunicative utterances about the play. It analyzes the language features that children use to set up the context of role-play and…
Descriptors: Children, Bilingualism, Korean Americans, Socialization
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Hoggard, Patrick E. – Journal of Chemical Education, 2008
While most prepared exercises for ethics in science programs--including an excellent AAAS video series--present a complete account of the relevant facts, a role-playing exercise is described here in which the participants are provided with differing reports of events. The exercise is based on a true case involving a student who was convicted of…
Descriptors: Scientific Research, Science Programs, Ethics, Summer Programs
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Karwowski, Maciej; Soszynski, Marcin – Thinking Skills and Creativity, 2008
There are hundreds of ways to develop creativity among children, youths and adults. Developing new ideas and ways of teaching creativity should also incorporate youth's interests and hobbies. The article presents the main information about the new way of developing creative abilities, especially creative imagination, the Role Play Training in…
Descriptors: Undergraduate Study, Undergraduate Students, Test Results, Creativity Tests
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