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Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
Liljedahl, Peter, Ed.; Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2012
This submission contains the Proceedings of the 2011 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at Memorial University of Newfoundland in St. John's, Newfoundland. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning.…
Descriptors: Foreign Countries, Conference Papers, Mathematics Education, Team Teaching
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
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Hewson, Anne – Ontario Action Researcher, 2007
This paper describes an arts-based Action Research project in which Forum Theatre (FT) was used to explore classroom management issues with pre-service teachers. Both participants and author were engaged in inquiry: the pre-service teachers tested different management strategies, immediately experiencing the consequences of their actions; the…
Descriptors: Action Research, Classroom Techniques, Reflective Teaching, Role Playing
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Chou, Amy; Shih, Janet – Journal for Learning through the Arts, 2010
The main goal of this research study is to explore the interconnection between museum learning and theatre learning. We will begin this exploratory process by analyzing the functions of role-playing and improvisation as teaching and learning strategies, and we will then expand this analysis to the idea of storytelling as a link between learning in…
Descriptors: Museums, Theater Arts, Role Playing, Creative Activities
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Lucia Y. Lu – International Education Studies, 2010
Clay's Reading Recovery has been one of the most effective one-to-one tutorial sessions. To make the daily lesson more interesting and fully engage the at-risk readers, the author modified Clay's Reading Recovery Program by conceptualizing phonics and semiotics into early intervention. In this case study, three at-risk first graders formed an…
Descriptors: Early Intervention, Phonics, Semiotics, Tutoring
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Lehman, Carol M.; DuFrene, Debbie D.; Lehman, Mark W. – Business Communication Quarterly, 2010
The millennial generation embraces new technologies as a natural way of accessing and exchanging information, staying connected, and having fun. YouTube, a video-sharing site that allows users to upload, view, and share video clips, is among the latest "cool" technologies for enjoying quick laughs, employing a wide variety of corporate activities,…
Descriptors: Class Activities, Critical Thinking, Ethics, Video Technology
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Wootton, Danielle; Stone, Barras Kenneth – Journal of European Industrial Training, 2010
Purpose: The purpose of this paper is to explore how professional skills training in making ethical decisions for redundancy selection, can be utilised though interactive role play, in a virtual learning environment. Design/methodology/approach: A pilot study was undertaken with a group of part time mature students pursuing a professional…
Descriptors: Foreign Countries, Interviews, Legal Education (Professions), Focus Groups
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Baggaley, Jon – Distance Education, 2010
Imaginary worlds have been devised by artists and commentators for centuries to focus satirical attention on society's problems. The increasing sophistication of three-dimensional graphics software is generating comparable "virtual worlds" for educational usage. Can such worlds play a satirical role suggesting developments in distance…
Descriptors: Distance Education, Cartoons, Educational Trends, Computer Software
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Touzard, Giselle – Teaching Sociology, 2009
This article describes an in-class activity that helps undergraduate students to understand the effects of their socio-economic position on the formulation, pursuit, and achievement of goals. Social stratification and inequality have an initial impact on the formulation of goals. Through this exercise students will perceive the effects of having a…
Descriptors: Undergraduate Students, Goal Orientation, Barriers, Role Playing
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Takimoto, Masahiro – Applied Linguistics, 2009
The present study evaluates the relative effectiveness of three types of input-based approaches for teaching English polite request forms to sixty Japanese learners of English: (a) structured input tasks with explicit information; (b) problem-solving tasks; and (c) structured input tasks without explicit information. Treatment group performance…
Descriptors: Control Groups, Listening Comprehension Tests, English (Second Language), Second Language Instruction
Pearson, Craig M. – Learning, 1975
Describes a game in which players role-play students, teachers, superintendents, school board members, or parents as they explore the complexities and alternatives of the accountability issue. (BD)
Descriptors: Accountability, Educational Objectives, Games, Role Playing
Bertcher, Harvey; And Others – 1971
This project investigated two major areas: (1) ways in which social science research and employment agency experience could be melded so as to make practical knowledge available to these agencies, and (2) ways of convincing employment agencies to use this knowledge. The manual resulting from the investigation focuses on role modeling and role…
Descriptors: Disadvantaged, Employment Opportunities, Guides, Models
Little, Dennis L.; And Others – 1971
STAPOL is an educational or training simulation game of the impact of policy decisions upon the quality of life within a hypothetical state; it can be played manually, wholly by computer, or in some combination. This working paper is the game manual (intended for use with two supplementary papers) which describes the components of the game, the…
Descriptors: Public Policy, Role Playing, Simulation, Statewide Planning
Little, Dennis L. – 1970
STAPOL is an educational or training simulation game of the impact of policy decisions upon the quality of life within a hypothetical state; it can be played manually, wholly by computer, or in some combination. This appendix to the game manual describes in detail the legislative programs used in playing STAPOL, including details on their costs,…
Descriptors: Public Policy, Role Playing, Simulation, Statewide Planning
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