NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,056 to 2,070 of 9,527 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bureš, Vladimír; Mikulecká, Jaroslava; Ponce, Daniela – SAGE Open, 2017
The use of television (TV) for learning purposes has been a topic of interest for several decades. Although digital TV represents a highly up-and-coming platform for education, there is a plethora of issues from various areas. The primary goal of this article is to present details associated with the investigation of how elderly as a distinctive…
Descriptors: Television, Educational Technology, Older Adults, Adult Education
McDowall, Sue – New Zealand Council for Educational Research, 2017
We know it is important to help students to critically engage with texts like books and movies. We want them to become skilled at questioning what's in front of them, and understand how texts are constructed, and whose interests are served. We also need to develop their critical literacy as they interact with games. So, how can we help them do…
Descriptors: Critical Literacy, Educational Games, Foreign Countries, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Berry, David – TESL-EJ, 2021
This study considers the impact of playing a video game on EFL students. Specifically, this study looks at how video gameplay impacts students' listening comprehension skills and how it encourages students to develop flow experiences in the classroom. Data about this impact was collected through a quasi-experimental mixed methods research design.…
Descriptors: Video Games, Computer Games, Educational Games, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Adanali, Rukiye – Review of International Geographical Education, 2021
Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic…
Descriptors: Educational Games, Computer Games, Game Based Learning, Geographic Information Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Leppisaari, Irja; Peltoniemi, Janne; Hohenthal, Tuula; Im, Yeonwook – Journal of Interactive Learning Research, 2018
Peer assessment brings new affordances to the implementation of meaningful assessment on online courses (e.g. MOOCs) by using technological solutions to automate the assessment process. For this reason, teachers need digital pedagogic skills for planning, implementing and developing effective peer assessment models. In this paper we apply the…
Descriptors: Peer Evaluation, Online Courses, Automation, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wang, Huabing – Research in Higher Education Journal, 2018
This article presents a teaching exercise using real-time trading platform in an online international finance course with both finance and non-finance majors. The authors discuss their approach to accommodate to the on-line environment with the emphasis on preparation and flexibility, and present a statistical comparison of performance between…
Descriptors: Heterogeneous Grouping, Computer Games, Teaching Methods, International Trade
Peer reviewed Peer reviewed
Direct linkDirect link
Denami, Maria – International Journal of Training and Development, 2018
This study focuses on the analysis of peripheral phenomena such as verbalization and over-learning by users while playing serious games (SGs) in order to develop their competences. For this purpose, we used an SG aimed at training the operators who are meant to work in cleanrooms devoted to pharmaceutical production. Data concerning the…
Descriptors: Educational Games, Skill Development, Verbal Communication, Verbal Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Russo, James A. – Teaching Children Mathematics, 2018
Three-in-a-Row Lucky Numbers is an engaging, enjoyable, mathematically meaningful, game-based activity involving dice and a hundred chart, which can be used to introduce students to multiplication. The game provides a mechanism for students to explore the structure of multiplication, experiment with the distributive property, and begin to…
Descriptors: Mathematics Instruction, Multiplication, Educational Games, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Robison, Tiger – General Music Today, 2018
The purpose of this article is to address the issue that children's natural singing voices and pitch perception are in a treble range, and a male elementary general music teacher's natural singing voice is an octave below. There are many strategies to overcome this significant but manageable obstacle in daily teaching, including monitoring of…
Descriptors: Music Teachers, Music Education, Males, Elementary School Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Çiftci, Serdar – Journal of Education and Training Studies, 2018
This study examines the tendencies of studies carried out using text mining methods under the title of "serious game". A query was run for the "serious game" keyword in the Web of Science search engine to acquire the data. The study included publications that were scanned in the SCI-EXPANDED, SSCI and A&HCI indices between…
Descriptors: Educational Trends, Educational Games, Educational Research, Bibliometrics
Peer reviewed Peer reviewed
Direct linkDirect link
Blignaut, Seugnet; Ravyse, Werner S. – Journal of Educational Multimedia and Hypermedia, 2018
The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an impact on the target audience, which is beyond the pure entertainment aspect. They found a wide variety of ADGs and grouped them according to two broad main…
Descriptors: Foreign Countries, Video Games, Internet, Cultural Influences
Peer reviewed Peer reviewed
Direct linkDirect link
Facey-Shaw, Lisa; Specht, Marcus; van Rosmalen, Peter; Borner, Dirk; Bartley-Bryan, Jeanette – IEEE Transactions on Learning Technologies, 2018
In today's technological era, emerging educational technologies, such as digital badges, have shown the potential for fostering student learning. To examine the major considerations undergirding the design of digital badges used in an educational context, a conceptual literature review of multidisciplinary electronic databases oriented towards…
Descriptors: Recognition (Achievement), Educational Technology, Instructional Design, Mastery Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rikawarastuti, R.; Ngatemi, N.; Yusro, Muhammad – World Journal on Educational Technology: Current Issues, 2018
Education of oral and dental hygiene for elementary students is often constrained by the nature of children who are easily saturated, so that media and games need to be an interactive, interesting and fun simulation that entices their interest and curiosity in learning. The purpose of this research is to develop a web-based dental health ladder…
Descriptors: Foreign Countries, Dental Health, Elementary School Students, Dentistry
Pages: 1  |  ...  |  134  |  135  |  136  |  137  |  138  |  139  |  140  |  141  |  142  |  ...  |  636