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Neuenschwander, Bryn – E-Learning, 2008
The open-ended, informal, and socially negotiated nature of role-playing games creates a distinct learning challenge for newcomers to the hobby. The explicit rules of the game provide only an incomplete framework for structuring the actions of players, and the expectations and mores of a given group will add other, unspoken rules that discourage…
Descriptors: Cues, Games, Role Playing, Acculturation
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Felix-Brasdefer, J. Cesar – Language Awareness, 2008
Descriptions of speech act realisations of native and non-native speakers abound in the cross-cultural and interlanguage pragmatics literature. Yet, what is lacking is an analysis of the cognitive processes involved in the production of speech acts. This study examines the cognitive processes and perceptions of learners of Spanish when refusing…
Descriptors: Speech Acts, Second Language Learning, Interlanguage, Cognitive Processes
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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the author provides an overview of Second Life[trademark], or simply SL, which was developed at Linden Lab, a San Francisco-based corporation. SL is an online society within a threee-dimensional virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy.…
Descriptors: Computer Simulation, Computer Assisted Design, Economic Development, Economic Opportunities
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Kudrati, Mustafa; Plummer, Mary L.; Yousif, Nassrin Dafaalla El Hag – Child Abuse & Neglect: The International Journal, 2008
Objectives: The study examines street children's daily lives in Khartoum, Sudan to recommend ways to improve their conditions and to successfully assist them off the streets. Methods: In 2000-2001, eight researchers conducted participant observation for 7 weeks; 20 groups of children engaged in role-plays and drawing activities; over 500 children…
Descriptors: Homeless People, Children, Participant Observation, Surveys
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Humes, Michelle; Reilly, Anne H. – Journal of Management Education, 2008
In today's global environment, intercultural teams may become the most effective teams in an organization when their diversity is managed as an asset. However, because of miscommunication and conflict, intercultural teams often become dysfunctional. This experiential group exercise demonstrates how cultural dimensions such as individualism and…
Descriptors: Global Approach, Benchmarking, Intercultural Communication, Teamwork
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Gorra, Andrea; Finlay, Janet – Electronic Journal of e-Learning, 2009
Audio or video podcasts can be a useful tool to supplement practical exercises such as business simulations. In this paper, we discuss a case study in which different types of podcast were utilised to support the delivery of a course in international business. The students work in groups and run a fictional company using business simulation…
Descriptors: Business Administration Education, International Trade, Technology Uses in Education, Role Playing
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Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
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Scriven, Eldon G.; Scriven, Georgia H. – Clearing House, 1975
This article explored the role of education in society and focused on three themes, humanistic education, competition, and their interaction. (RK)
Descriptors: Educational Attitudes, Educational Objectives, Role Playing, Social Mobility
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Alexander, Dennis C.; And Others – Central States Speech Journal, 1974
Descriptors: Core Curriculum, Courses, Employment Interviews, Role Playing
Zaitz, Clarence – Training, 1974
A new experience in bank training is the use of simultaneous role playing, a type of participative training in which students mostly instruct themselves rather than through instructor interaction. The purpose is to develop field trainers which in turn will reduce training cost and train more personnel. (DS)
Descriptors: Role Playing, Student Participation, Trainers, Training
Lowenherz, Lila; Feffer, Melvin – J Abnorm Psychol, 1969
Study supported in part by Public Health Service Research Grant MH-07506, and based on a doctoral dissertation completed at Yeshiva University (Lowenherz, 1966).
Descriptors: Cognitive Development, Role Playing, Self Evaluation, Story Telling
Missouri State Bar Association, Jefferson City. – 1981
This document contains resources and suggested steps to help secondary teachers organize and conduct a mock trial. Although written specifically for use in Missouri, the document can easily be used and adapted by teachers in other states. The authors believe that a mock trial is a valuable learning experience in many ways. It may be used to help…
Descriptors: Judges, Lawyers, Legal Education, Role Playing
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Dixon, Paul N.; Elias, Susan F. – College Student Journal, 1978
The relationship between several personality variables, including locus of control and selected factors of the Sixteen P-F. (Adventurousness, Enthusiasm, Sociability, Apprehensiveness, Self-sufficiency, and Extraversion), and attitude toward role playing were examined. Differences by locus of control were nonsignificant, although significant…
Descriptors: Attitudes, Individual Differences, Individual Psychology, Personality
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Spencer, C. D. – American Psychologist, 1978
Two frequently employed types of role playing, empirical and hypothetical, are defined and discussed with respect to the type of threat each poses to valid inference when used as substitutes for in vivo experimentation. (Author/AM)
Descriptors: Evaluation Criteria, Experimental Psychology, Research, Role Playing
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Robinson, Sharon E.; Cabianca, William A. – Counselor Education and Supervision, 1985
Assigned 36 novice trainees to triads and to levels of ordinal position--counselor first, second, third--during role-play practice. Results showed no difference between the positions in trainees' reflection of feeling responses. There was a significant positive linear trend from first to third counselor role play, with improved reflection of…
Descriptors: Counselor Training, Higher Education, Role Playing, Skill Development
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