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Hall, Cristin M.; Breeden, Nicole C.; Giacobe, Nicklaus – Psychology in the Schools, 2019
Educational professionals, including school psychologists, are utilizing extant social media platforms to gather ideas, strategies, and resources to serve students with a variety of needs. The concern about the quality of resources remains a consistent reservation by proponents of adherence to best practices and evidence-based programs. The…
Descriptors: School Psychologists, Institutional Characteristics, Social Media, Evidence Based Practice
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Hite, Rebecca; Jones, M. Gail; Childers, Gina; Chesnutt, Katherine; Corin, Elysa; Pereyra, Mariana – Electronic Journal of Science Education, 2019
Combined three-dimensional, haptic-enabled, virtual reality (3D HE VR) systems allow students to actively engage and explore various science concepts by leveraging user-friendly and immersive interfaces. Successful implementation of these learning tools in science classrooms hinges upon teachers' perceptions of the technology's potential as a…
Descriptors: Teacher Attitudes, Preservice Teachers, Student Attitudes, Pretests Posttests
Winkelmann, Zachary K. – ProQuest LLC, 2019
This study examined athletic training students' technology acceptance, knowledge, skill application, and perceptions regarding a distance-learning module and standardized patient (SP) encounter relative to telemedicine for athletic training clinical practice. Six athletic training programs delivered at the post-baccalaureate level voluntarily…
Descriptors: Telecommunications, Medicine, Athletics, Physical Education
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
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Dennis Beck – Journal of Educational Computing Research, 2019
This Special Issue contains some substantially expanded versions of conference papers that were originally presented at the Immersive Learning Research Network's (iLRN) 2018 conference, along with others outside of the conference. iLRN is an international organization of developers, educators, and research professionals collaborating to develop…
Descriptors: Computer Simulation, Teaching Methods, Intellectual Disciplines, Computer Games
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Bright, Sarah; Calvert, Eric – Gifted Child Today, 2023
Project OCCAMS (Online Curriculum Consortium for Accelerating Middle School) is a collaboration between the Center for Talent Development at Northwestern University, the Center for Gifted Education at The College of William & Mary, and Columbus Public Schools with a goal of providing accelerated learning in language arts aimed at increasing…
Descriptors: Gifted Education, Access to Education, Acceleration (Education), Usability
Mijares, Benjamin F., III – Online Submission, 2023
The result of the Division Achievement Test in Science administered to Grade 6 learners, out of six competencies included in MELCS, four competencies were identified as the "Least Learned" as they got a mastery level indicated as "Low Proficient". Thus, this developmental research aimed to develop and test supplementary…
Descriptors: Earth Science, Science Instruction, Educational Quality, Supplementary Reading Materials
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Liyanagunawardena, Tharindu R. – European Journal of Open, Distance and E-Learning, 2020
Transcripts and captions make videos more accessible to everyone. However, the time and resources required for manual transcription are a known barrier in creating accessible videos. This paper presents a small study where students (283) and tutors (27) reported their views on automatic transcriptions for recorded webinar videos. Despite not…
Descriptors: Transcripts (Written Records), Video Technology, Assistive Technology, Students with Disabilities
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Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
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Volante, Paulo; Jeldres, Rolando; Spero, Ken; Llorente, Claudia; Johanek, Michael – Research in Educational Administration & Leadership, 2020
This article describes the process of designing and creating six computer-based simulations for school leadership training programmes, in the context of the Chilean school system. For the design and construction of the simulations, six scenarios were selected from case analysis of principals with formal training and experience in different…
Descriptors: Decision Making, Instructional Leadership, Foreign Countries, Principals
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Safsouf, Yassine; Mansouri, Khalifa; Poirier, Franck – International Association for Development of the Information Society, 2020
The purpose of this study is to find ways to monitor and evaluate the user experience of learners as they use an e-learning system. To do this, we have identified several factors that allow us to measure this experience. We have designed an online measurement scale, presented as a self-administered questionnaire, specifically dedicated to…
Descriptors: Evaluation Methods, Online Courses, Student Attitudes, Integrated Learning Systems
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van Wyk, Mari; van Ryneveld, Linda – Education and Information Technologies, 2018
Note-taking is one of the more common and ever-present learning activities that form an important part of all students' daily lives. The potential of using technology to enhance note-taking activities has recently come under the spotlight. However, while mobile technologies may be applauded for their mobility and the value they can add to…
Descriptors: Handheld Devices, Technology Uses in Education, Influence of Technology, Notetaking
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Amadu, Latif; Muhammad, Sikandar Syed; Mohammed, Abubakari Sadiq; Lukman, Sadia – Journal of Technology and Science Education, 2018
In this Digital era, thousands of teens in the universities use social network sites; it has become a way of life. Social Media Usage has recently received numerous debates in its impact on academics, with its advent, communities have become link to each other, but the lecture room still remains quite isolated, from other teachers, students, and a…
Descriptors: Foreign Countries, Social Media, Higher Education, Academic Achievement
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Saghapour, Mohsen; Iranmanesh, Mohammad; Zailani, Suhaiza; Goh, Gerald Guan Gan – Education and Information Technologies, 2018
This study has determined the determinants of the perceived ease of use and perceived usefulness and their influence on campus portal usage. A quantitative approach was employed, using a five-point Likert scale questionnaire, adapted from previous studies. Data were gathered through a survey conducted with 341 staff working in the University of…
Descriptors: Educational Technology, Technology Uses in Education, Likert Scales, Surveys
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Padhi, Nayantara – Open Praxis, 2018
In the global movement towards open knowledge society, open educational resources (OER) have become a prominent contributor as a medium of education, research and training. In India, the phenomenon of OER is still in nascent stage. Although the country has been massively investing on growth and usage of ICT, it still requires acceptance of OER as…
Descriptors: Foreign Countries, Open Education, Educational Resources, Open Source Technology
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