NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,101 to 2,115 of 9,527 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wilcox, Steve – American Journal of Play, 2019
Game design offers a unique but often misunderstood pedagogical opportunity. The author draws on learning theory, feminist epistemology, and game studies to analyze a novel genre of games capable of realizing this opportunity by mobilizing knowledge through play--praxis games--founded on the concept of situated praxis. Situated praxis encourages…
Descriptors: Educational Games, Instructional Design, Praxis, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Chih-Ming; Liu, Huimei; Huang, Hong-Bin – ReCALL, 2019
Many studies have demonstrated that vocabulary size plays a key role in learning English as a foreign language (EFL). In recent years, mobile game-based learning (MGBL) has been considered a promising scheme for successful acquisition and retention of knowledge. Thus, this study applies a mixed methodology that combines quantitative and…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aykaç, Murtaza; Kögce, Davut – Educational Policy Analysis and Strategic Research, 2019
This study aimed to examine preservice classroom teachers' opinions on how educational games improve their teaching skills. In accordance with this purpose, the qualitative research design was employed. The study group was composed of 60 preservice teachers course attending the Department of Primary Education in the Faculty of Education at a state…
Descriptors: Preservice Teachers, Student Attitudes, Educational Games, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sánchez-Rivas, Enrique; Ruiz-Palmero, Julio; Sánchez-Rodríguez, José – Educational Sciences: Theory and Practice, 2019
The type of tests used most by Primary Education teachers in the Spanish education system is traditional examinations, despite not fulfilling the educational qualities that pedagogy and the Spanish law prescribe for assessment processes. In this study, an assessment test has been designed by applying game-design elements to examinations of the…
Descriptors: Educational Games, Natural Sciences, Science Education, Elementary School Science
Spanna, Catherine A.; Shute, Valerie J.; Rahimi, Seyedahmad; D'Mello, Sidney K. – Grantee Submission, 2019
We conducted an exploratory study on affect regulation during game-based learning where 110 college-aged participants (M[subscript age] = 22.14, SD[subscript age] = 1.24; 50.0% female; 70.0% White) played an easy, medium, and difficult level of an educational game (Physics Playground) while self-reporting their strongest affective state and…
Descriptors: Cognitive Processes, Affective Behavior, Psychological Patterns, Educational Games
Amy Cook; Jessica Hammer; Salma Elsayed-Ali; Steven Dow – Grantee Submission, 2019
Peer feedback is essential for learning in project-based disciplines. However, students often need guidance when acting as either a feedback provider or a feedback receiver, both to gain from peer feedback and to criticize their peers' work. This paper explores how to more effectively scaffold this exchange such that peers more deeply engage in…
Descriptors: Peer Evaluation, Feedback (Response), Educational Games, Guidance
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ma. Mercedes T. Rodrigo; Jaclyn Ocumpaugh; Walfrido David Diy; Monica Moreno; Marco De Santos; Nigel Cargo; Jose Lacson; Daniel Santos; Danna Aduna; Jose Isidro Beraquit; Rex Bringula; Marie Rianne M. Caparros; Anne Tan Choi; Steve Ladan; Jaclyn Lim; Dominique Marie Antoinette Manahan; Jhoanna Michelle G. Paterno; Kristine Saturinas; Emily Tabanao; Christine Tablatin; Jo Torres; Kaska Porayska-Pomsta; Ibukun Olatunji; Rose Luckin – Computer-Based Learning in Context, 2019
Filipino learners' lack of English language proficiency is a major barrier to higher education opportunities and participation in high-value industries. Computer-based learning systems have the potential to increase educational quality, equity, and efficacy in the Global South. However, a key challenge is to design systems that are developmentally…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Papandreou, Maria; Tsiouli, Maria – International Journal of Early Years Education, 2022
Children's everyday mathematics has been well evidenced by a growing body of research and is widely acknowledged as fundamental to meaningful learning in early childhood education. However, literature supports that drawing upon children's mathematical resources for further learning requires that the range of these resources is valued and noticed…
Descriptors: Play, Learning Processes, Early Childhood Education, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Kiss, Elizabeth A.; Redlo, Jesse M. – Journal of Intellectual Disabilities, 2021
The Center for Disease Control (CDC) recommended that direct support professionals (DSPs) take additional steps to protect people with disabilities during COVID-19 and receive training on the use of personal protective equipment and infection prevention. The Golisano Institute for Developmental Disability Nursing identified this as an unmet need…
Descriptors: Disabilities, COVID-19, Pandemics, Health Needs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akçelik, Derya; Eyüp, Bircan – Education Quarterly Reviews, 2021
The purpose of the research is two-fold: firstly, to determine the effect of vocabulary teaching with intelligence games on the vocabulary knowledge of refugee students studying in primary school and learning Turkish as a second language, and secondly to investigate the opinions of the students about vocabulary teaching with intelligence games.…
Descriptors: Educational Games, Game Based Learning, Vocabulary Development, Knowledge Level
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jones, Karis; Storm, Scott; Castillo, Jennifer; Karbachinskiy, Sasha – Journal of Language and Literacy Education, 2021
We explore our experiences with roleplaying games across learning environments, chasing communal questions such as: how can teachers engage with the possibilities of roleplaying in classroom spaces, and how can we leverage such practices to open up spaces for youth to bodily experience texts, express identities, and imagine new worlds? This…
Descriptors: Role Playing, Educational Games, Teaching Methods, Self Concept
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
Egan, Suzanne M.; Beatty, Chloé – Irish Educational Studies, 2021
The aim of the current study was to investigate how children in Ireland adapted to the change in schooling, and particularly their use of screen devices to support their learning at home, during a period of lockdown due to the COVID-19 crisis in early 2020. This research draws on data from 506 parents of children aged 1-10 years in Ireland who…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Jayantilal, Kumar; O'Leary, Nick – Education 3-13, 2021
Research studies investigating the occupational socialization of primary teachers delivering physical education has been conspicuous by its absence (O'Leary, N. 2019. "Teacher socialization in physical education: new perspectives." "Sport, Education and Society" 24 (6): 668-671). Using Lawson's, H. (1986. "Occupational…
Descriptors: Teacher Attitudes, Socialization, Physical Education, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Amir, Nazir; Abdullah, Nor'Aini Bte – Physics Education, 2021
A way to promote student interest and engagement in physics is by capitalizing on students' skills in arts and crafts to design and make physics-based toys. This article illustrates how two students (averaging 14 years of age) in the authors' science class designed and fabricated a variation of a physics-based teaching aid that demonstrates the…
Descriptors: Foreign Countries, Science Interests, Physics, Learner Engagement
Pages: 1  |  ...  |  137  |  138  |  139  |  140  |  141  |  142  |  143  |  144  |  145  |  ...  |  636