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Flowers, Jim – Technology and Engineering Teacher, 2014
Technology and engineering education and its predecessors have a long history of being effective programs for helping students learn about technology and technological design. Students are often asked to solve design challenges, develop product ideas, and create models or prototypes for products. They do not often set up tests with product users…
Descriptors: Usability, Engineering Education, Technology Education, Design
Wang, Elaine Lin; Tuma, Andrea Prado; Doan, Sy; Henry, Daniella; Lawrence, Rebecca Ann; Woo, Ashley; Kaufman, Julia H. – RAND Corporation, 2021
The authors of this report build on past studies by using survey data from a nationally representative sample to examine how middle and high school English language arts (ELA) and mathematics teachers use and perceive their instructional materials in terms of engagement, challenge, and usability. In addition, the authors use interview data to…
Descriptors: Instructional Materials, Alignment (Education), State Standards, Academic Standards
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Xu, Yu-Jie; Chiou, Shang-Chia; You, Manlai – Computer Assisted Language Learning, 2020
This study explored interactive interface design for writing practice, feedback, and grading in Chinese character learning systems. In the experiment, 30 novice Chinese learners were invited to perform designated learning tasks on two different learning systems. Learning times and outcomes were measured. The results indicated that improvement of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Orthographic Symbols
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Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2020
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The…
Descriptors: Educational Games, Computer Simulation, Game Based Learning, Handheld Devices
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Tansey, Timothy; Bezyak, Jill; Kang, Hyun-Ju; Yan, Min-Chi; Chan, Fong – Rehabilitation Research, Policy, and Education, 2020
Background: The hiring of persons with disabilities continues to lag relative to the employment outcomes of persons without disabilities. Objective: The goal of this descriptive study was to examine human resources (HR) professionals' perceived needs and development considerations related to the use of a community of practice (CoP) to improve the…
Descriptors: Human Resources, Professional Personnel, Employment Practices, Communities of Practice
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Epstein, Iris; Baljko, Melanie; Thumlert, Kurt; Kelly, Evadne; Smith, James Andrew; Su, Yelin; Zaki-Azat, Justeena; May, Natasha M. – International Journal for the Scholarship of Teaching and Learning, 2020
Nursing, dance and studio-based arts, engineering, and athletic therapy are viewed as practice-oriented professions in which the teaching and situated learning of practical skills are central. In order to succeed, students must perform a series of performance-based assessments, which seemingly require an "able" body to enact complex…
Descriptors: Situated Learning, Telecommunications, Handheld Devices, Drills (Practice)
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Rodrigo, Covadonga; Tabuenca, Bernardo – Comunicar: Media Education Research Journal, 2020
E-Learning environments are enhancing both their functionalities and the quality of the resources provided, thus simplifying the creation of learning ecologies adapted for students with disabilities. The number of students with disabilities enrolled in online courses is so small, and their impairments are so specific that it becomes difficult to…
Descriptors: Online Courses, Students with Disabilities, Learning Processes, Barriers
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Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers
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Ju, Boryung; Albertson, Dan – Information Research: An International Electronic Journal, 2018
Introduction: This study examines the effects of certain key factors on users' intention to ultimately adopt and use video digital libraries for facilitating their information needs. The individual factors identified for this study, based on their given potential to influence use and acceptance of video digital libraries, were categorised for data…
Descriptors: Electronic Libraries, Video Technology, Use Studies, Users (Information)
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Hammouri, Qais; Abu-Shanab, Emad – International Journal of Information and Communication Technology Education, 2018
E-learning is emerging as the new phenomenon of modern education. Universities are adopting e-learning as a strategy for the improving the teaching/learning process. The primary question addressed in this paper is related to the factors influencing the adoption of e-learning. An integrated model was used to explore the factors influencing…
Descriptors: User Satisfaction (Information), Electronic Learning, Student Satisfaction, Foreign Countries
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Haber, Natalie; Shelton, Steven; Chassaing, William – Journal of Library & Information Services in Distance Learning, 2018
User experience is immeasurably important for your patrons as they access your Web site. This article presents tips and strategies for testing user experience, suggests a number of different popular technologies and tools that are used in the UX field, and lays out a plan for sharing and utilizing data to make improvements on your Web site. It is…
Descriptors: College Libraries, Users (Information), Web Sites, Library Services
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Yu, Li-Tang – JALT CALL Journal, 2018
With the rapid development of computer technology, videoconferencing has been widely applied for social and educational purposes. Issues relevant to the use of videoconferencing in second-language instruction have been raised and researched. However, little attention has been paid to videoconferencing projects implemented outside class for…
Descriptors: Foreign Countries, Videoconferencing, Elementary School Students, English (Second Language)
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Wong, Seng Yue; Ghavifekr, Simin – International Journal of Distance Education Technologies, 2018
User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on…
Descriptors: Foreign Countries, Educational Games, Video Games, History Instruction
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Anni, Catharina Tri; Sunawan; Haryono – Turkish Online Journal of Educational Technology - TOJET, 2018
This study assessed school counselors' intention to use computer technology to support school counseling services. A total of 125 school counselors (74.8% female) completed an online questionnaire that assessed the main constructs of the Technology Acceptance Model (TAM). Confirmatory factor analysis and alpha technique results provided evidence…
Descriptors: School Counselors, Intention, Technology Integration, Computer Use
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Kumar, Bimal Aklesh; Chand, Sailesh – International Journal of Virtual and Personal Learning Environments, 2018
In order to assist in delivering of courses in distance mode at Fiji National University a mobile learning app was designed and evaluated. The main objective of this app was to provide learning support to learners who are studying in distance mode. The app was designed for android based smart phones and usability study was conducted to evaluate…
Descriptors: Foreign Countries, Computer Oriented Programs, Electronic Learning, Distance Education
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