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Fink, Joel; Sponseller, Doris – Young Children, 1977
Describes a training method, through simulation exercise, for developing child advocacy skills. A sample exercise is presented, as used with early childhood education graduate students. (BF)
Descriptors: Child Advocacy, Early Childhood Education, Role Playing, Simulation
Strozier, Charles B. – Simulation/Gaming, 1977
The use of role playing in a college course titled "Psychological Perspectives on Nazi Germany" is described Student performances in various situations were videotaped and discussed afterwards. (BD)
Descriptors: Educational Games, Higher Education, History Instruction, Role Playing
Becker, Rich – Training, 1998
Explores why the implementation of active, experiential learning, such as role playing, is often difficult and risky. Offers strategies that allow trainers to be sensitive to the plight of participants in experiential learning situations. (JOW)
Descriptors: Adult Education, Experiential Learning, Participation, Role Playing
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Janzing, Marla A. – Stage of the Art, 1996
Describes a project in Missoula, Montana, where participants create shows based on personal experiences and issues for educational purposes. Notes that although the project has an educational specialist and drama coordinator, the project belongs to the adolescents, who create policy. States that drama sessions include improvisation, role playing,…
Descriptors: Adolescents, Individual Development, Models, Role Playing
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Kane, Michael N. – Educational Gerontology, 2003
A role-play exercise about Alzheimer's disease was designed to teach group work with memory-impaired elders. Written comments from 26 social work students revealed four outcomes: demystifying practical knowledge, respect for diversity among memory-impaired individuals, increased awareness of elders' internal states, and awareness of the challenges…
Descriptors: Alzheimers Disease, Gerontology, Higher Education, Role Playing
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Schank, Roger C. – Tech Directions, 2002
The idea behind a story-centered curriculum is that a good curriculum should tell a story in which the student plays one or more roles. The roles should be ones that graduates might actually do in real life. (JOW)
Descriptors: Curriculum Development, High Schools, Relevance (Education), Role Playing
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Schaefer, Brenda Vick – English Journal, 1989
Describes how the author role-played a character from "To Kill a Mockingbird" to stimulate classroom discussion of the novel. (MM)
Descriptors: Class Activities, English Instruction, Role Playing, Secondary Education
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Braun, Joseph A., Jr. – Social Education, 1992
Discusses the role of social technology in the elementary social studies curriculum. Describes three strategies designed to enhance the social and emotional well-being of students. Explains the Magic Circle, dilemma discussions, and role playing. Suggests that such social technology methods of teaching will teach students to behave responsibly…
Descriptors: Curriculum Enrichment, Elementary Education, Role Playing, Social Studies
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Flynn, Dale Bachman – Writing on the Edge, 1993
Presents an interview with Jonathan Miller, medical doctor, actor, stage director, and documentary film producer. (RS)
Descriptors: Higher Education, Interviews, Role Playing, Writing for Publication
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Devet, Bonnie – Business Communication Quarterly, 2000
Describes how, as a portion of the oral presentation assignment, business communication professors can foster a professional atmosphere in the classroom for both speakers and listeners by having students in the audience play roles commonly found during a business question and answer session. Discusses the roles, implementing them, and the benefits…
Descriptors: Business Communication, Class Activities, Higher Education, Questioning Techniques
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Chinnici, Joseph P.; Yue, Joyce W.; Torres, Kieron M. – American Biology Teacher, 2004
Students often find it challenging to understand mitosis and meiosis and determine their processes. To develop an easier way to understand these terms, students are asked to role-play mitosis and meiosis and students themselves act as human chromosomes, which help students to learn differences between mitosis and meiosis.
Descriptors: Role Playing, Science Instruction, Cytology, Teaching Methods
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Kim, Yongho; Kellogg, David – Applied Linguistics, 2007
Using a discourse analytic approach from the work of Hoey (1991) and a dual processing model from Wray (2000), this paper compares the language produced by the same classes of children when they are engaged in role-play and when they are playing rule-based games. We find that role-play tends to be richer in "frozen" pair parts, where the responses…
Descriptors: Second Language Learning, Discourse Analysis, Language Acquisition, Linguistic Theory
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Jordan, Jennifer – Journal of Genetic Psychology, 2007
Moral sensitivity is the first component of the 4-component moral action process (J. R. Rest, 1986). The author reviews moral sensitivity operationalization and measurement across multiple samples and domains. She reviews 3 definitions of the construct (i.e., "recognition and affective response, recognition, and recognition and ascription of…
Descriptors: Moral Issues, Moral Values, Measures (Individuals), Empathy
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Graves, Kelly N.; Frabutt, James M.; Vigliano, Debra – Journal of School Violence, 2007
In response to the rising levels of school conflict, the present study investigated a new approach to conflict resolution for middle and high school students using interactive drama and role play called the Win-Win Resolutions program. The standardized curriculum delivered within the school setting includes strategies for self-control and anger…
Descriptors: High Schools, Conflict, Interpersonal Relationship, Conflict Resolution
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Jorenby, Marnie K. – Journal of Peace Education, 2007
During World War II the United States and Japan experienced what Rouhana and Bar-Tal described as "a clash of narratives between two societies". The Japanese envisioned themselves as heroes saving Asia from western colonisation, while the Americans felt the need to defend the West from the "Yellow Peril". In the research…
Descriptors: War, Cartoons, Experiential Learning, Peace
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