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Wapee Kong-in; Napatsorn Treesa-nga; Sirikanjana Baikam; Areewan Iamsa-ard – Anatolian Journal of Education, 2025
This study investigates the effectiveness of integrating multimedia and the Team-Games Tournament cooperative learning model (M-TGT) in enhancing English vocabulary acquisition and retention among Thai elementary school students. A true experimental design was employed with 64 Grade 4 students, randomly assigned to either an experimental group…
Descriptors: English (Second Language), Second Language Instruction, Multimedia Instruction, Game Based Learning
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Adem Koç; Sedat Kanadli – Journal of Science Education and Technology, 2025
This study used network meta-analysis to investigate the impact of the use of interactive learning environments (ILE) tools (augmented reality (AR), virtual reality (VR), mixed reality (MIX), and interactive digital games (GAME)) in science education on learning outcomes. A total of 53 primary studies were retrieved from the literature according…
Descriptors: Interaction, Cooperative Learning, Educational Environment, Outcomes of Education
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Chenzi Xie; Supot Rattanapun; Rawi Buaduang; Tubagus Darojat; Alan Robert White – Shanlax International Journal of Education, 2025
This study aims to explore the impact of gamified teaching on primary school students' oral English proficiency and compare it with traditional teaching methods. The study randomly selected 160 students from 10 classes and divided the participants into gamified teaching group and traditional teaching group. The experimental group adopted gamified…
Descriptors: Foreign Countries, Gamification, Game Based Learning, Elementary School Students
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Fouad, Emadelden; Austin, Robert; Kryger, R. A.; Holton, Doug; Srinivasan, Sesha; Ngwa, Wilfred – Physics Education, 2022
The use of technology in higher education science classrooms rose significantly in the advent of the COVID-19 pandemic. In many universities, academic programs including introductory physics classes were taken online. Some institutions adopted online learning but also maintained face-to-face (F2F) laboratories when COVID-19 restrictions began to…
Descriptors: Electronic Learning, Conventional Instruction, Web Based Instruction, Introductory Courses
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Altinpulluk, Hakan; Kilinc, Hakan – International Journal of Information and Communication Technology Education, 2022
Within the scope of this study, it is aimed to determine the usability of the Internet of Things Technology in open and distance learning environments. In this context, the phenomenology method was used in order to get the opinions of field experts. The criterion sampling method, which is one of the purposeful sampling methods, was used in…
Descriptors: Internet, Equipment, Educational Technology, Technology Uses in Education
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Phelps, Ashley; Vasquez, Martin; Gaudreault, Karen – Strategies: A Journal for Physical and Sport Educators, 2022
Hundreds of thousands of public and private schools have been affected by the COVID-19 pandemic. To better help this group of teachers during the pandemic, SHAPE America -- the professional national organization for health and physical education teachers -- came together to create and provide physical education teachers with reentry…
Descriptors: Physical Education, COVID-19, Pandemics, Elementary Secondary Education
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Carter, Justin W.; Youssef-Morgan, Carolyn – Education and Information Technologies, 2022
There is growing empirical support for the benefits of developing psychological capital (PsyCap), and the effectiveness of PsyCap interventions (PCIs) in the workplace. However, to-date, PCI delivery modes have not been compared. The first study in this article compares a face-to-face to an online PCI. The second study compares an online PCI to a…
Descriptors: Online Courses, Microteaching, Comparative Analysis, Telecommunications
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Chevalère, Johann; Cazenave, Loreleï; Berthon, Mickaël; Martinez, Ruben; Mazenod, Vincent; Borion, Marie-Claude; Pailler, Delphine; Rocher, Nicolas; Cadet, Rémi; Lenne, Catherine; Maïonchi-Pino, Norbert; Huguet, Pascal – Journal of Computer Assisted Learning, 2022
Background: As educational digital technologies are increasingly being used in schools, past research left unanswered the question of these technologies' impact on the socioeconomic achievement gap even when equal access is guaranteed. Objectives: The objectives of the present study are to examine whether and how the socioeconomic achievement gap…
Descriptors: Computer Assisted Instruction, Socioeconomic Status, Achievement Gap, Conventional Instruction
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Wright, Courtney N. – Communication Education, 2022
The COVID-19 pandemic and emergency transition to remote learning prompted communication scholars and educators to explore the challenges and opportunities in online teaching with new fervor. Morreale and colleagues (2021) offered questions about instructional communication competence, learning efficacy, student engagement, and learner-centered…
Descriptors: COVID-19, Pandemics, Online Courses, Conventional Instruction
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Mihret, Zemenu; Alemu, Mekbib; Assefa, Shimeles – Science Education International, 2022
This study examined the effect of blended laboratory experiments on pre-service physics teachers' (PSPTs') attitudes toward physics laboratories. The research design was a quasi-experimental pre-test and post-test comparing groups. Participants were 63 2nd-year PSPTs' enrolled in a physics diploma program from three colleges of teacher education.…
Descriptors: Blended Learning, Laboratory Experiments, Preservice Teachers, Science Teachers
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Kaya, Zehra; Kaya, Osman Nafiz – International Journal of Inclusive Education, 2022
The purpose of this study was to examine the impact of inclusive versus traditional science classrooms on eighth-grade students' attitudes towards science through mixed research design. A total of 121 students from four eighth-grade science classes participated in this study. The experimental group of students (N=61) learned a unit of structure of…
Descriptors: Inclusion, Science Education, Grade 8, Student Attitudes
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Galindo Illanes, Maritza Katherine; Breda, Adriana; Chamorro Manríquez, Denise Deyanira; Alvarado Martínez, Hugo Alejandro – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This work aims to analyze the responses of a group of engineering students related to problems about tangents in a teaching learning process of derivative in a differential calculus course. The methodological design, oriented to a group of 161 students from two Chilean universities, considers different onto-semiotic configurations in…
Descriptors: Foreign Countries, Engineering Education, College Students, Calculus
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Ssemugenyi, Fred – Cogent Education, 2022
This study was set out to establish if adopting problem-based learning (PBL) techniques would effectively address the teaching and learning challenges at the University of Kisubi (Unik). Using Faculty of Education as a study sample, the quasi-experimental pretest-posttest nonequivalent group design was utilized where a class of 39 students was…
Descriptors: Problem Based Learning, Conventional Instruction, Foreign Countries, Instructional Effectiveness
Akerman, Elizabeth A. – ProQuest LLC, 2022
Education has begun to look beyond the traditional methods of didactic teaching, lectures, and clinical based instruction within their program curricula to address the gap between theoretical and real-life situations (Walker, Langton & Thomson, 2011). Problem Based Learning (PBL) has been seen as an alternative method of instruction that is…
Descriptors: Problem Based Learning, Conventional Instruction, Labor Turnover, Nursing Education
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Alma Pisabarro-Marron; Carlos Vivaracho-Pascual; Esperanza Manso-Martinez; Silvia Arias-Herguedas – IEEE Transactions on Education, 2024
Contribution: A successful activity based on the scavenger hunt (SH) game is presented here. Although "serious game" in education now seems synonymous with videogame, the effectiveness of hands-on traditional games to increase student performance that, besides, they also like is defended and proved. The proposal is not focused, as is…
Descriptors: Educational Games, Higher Education, Learning Processes, Student Motivation
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