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Katherine K. Frankel; Asha K. Nidumolu; Alessandra E. Ward; Susan S. Fields – Cognition and Instruction, 2024
Most schools operate as hierarchical structures, where adult stakeholders largely dictate what counts as knowledge and how to teach it. While previous scholarship has documented the promise of youth-led initiatives to trouble hierarchical structures, these explorations tend to occur outside of schools and do not typically account for the kinds of…
Descriptors: High School Students, High School Teachers, Mentors, Peer Teaching
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Kyle DeMeo Cook; Stephanie Michelle Curenton; Olivia Nazaire; Daphne Babrow; Christine Haas; Sara Moran – AERA Online Paper Repository, 2024
Universal prekindergarten initiatives have increased at the local and state levels. With the goals of supporting children's development and increasing families' access to high-quality, affordable early learning opportunities, prekindergarten programs have gained political support and funding. Approaches to program design and implementation vary…
Descriptors: Preschool Education, Access to Education, Program Design, Program Implementation
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Gal Raz; Sabrina Piccolo; Janine Medrano; Shari Liu; Kirsten Lydic; Catherine Mei; Victoria Nguyen; Tianmin Shu; Rebecca Saxe – Developmental Psychology, 2024
The study of infant gaze has long been a key tool for understanding the developing mind. However, labor-intensive data collection and processing limit the speed at which this understanding can be advanced. Here, we demonstrate an asynchronous workflow for conducting violation-of-expectation (VoE) experiments, which is fully "hands-off"…
Descriptors: Infants, Eye Movements, Attention, Expectation
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Zeynep Temiz; Mustafa Çevik – Early Years: An International Journal of Research and Development, 2024
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with…
Descriptors: STEM Education, Art Education, Early Childhood Education, Learning Activities
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Sylvain Luc Agbanglanon; Thomas Lecorre; Vassilis Komis; Alain Jaillet – European Journal of Engineering Education, 2024
This study explores the relationship between collaborative dynamics, expressed through observed leadership behaviour, and skills. It is based on the mechanical design activity of six dyads of students (post-secondary vocational training), composed of 11 boys and one girl, who are improving an existing mechanical system. Actions are studied using…
Descriptors: Spatial Ability, Leadership, Teamwork, Engineering
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Cle´mence Iacconi; Jonathan Piard; Elena Tosi-Brandi; Franc¸ois Azambourg; Marion Dubois; Vincent Cre´ance; Loi¨c Bertrand – Journal of Chemical Education, 2024
There is a gap between the importance of certain archeological material sources and their perception, both by professionals and by the general public. Textiles, for example, are essential to understanding practices that marked daily life and rituals in the past, but they have often been extremely degraded over time, particularly in temperate…
Descriptors: Archaeology, Chemistry, Active Learning, Student Projects
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Luis Francisco Vargas-Madriz; Chiaki Konishi; Tracy K. Wong – Social Development, 2024
School engagement is a multidimensional concept describing how students behave, feel, and think. Previous meta-analyses suggest that school engagement may be underpinned by specific aspects of teacher support. However, given that school engagement is also multifaceted, it is important to examine how each aspect of school engagement is related to…
Descriptors: Meta Analysis, Teacher Student Relationship, Learner Engagement, Language Usage
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Scholtz, Frances; Hughes, Suzaan – Journal of Applied Research in Higher Education, 2021
Purpose: The purpose of this paper is to review published research to discern the trends in instructional practices and interventions that educators employ to augment simulation based learning in business education. Design/methodology/approach: Qualitative research was conducted using a systematic review of scholarly articles that satisfied…
Descriptors: Business Administration Education, Computer Simulation, Teaching Methods, Intervention
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Gray, Elizabeth; Lowenhaupt, Rebecca – Journal of Cases in Educational Leadership, 2021
This case presents how the leadership team and faculty of a small, independent school used design thinking to respond to a competitive marketplace and desire for enrollment growth in the middle grades. The new middle school head came in with a mandate for substantial change and sought to engage all stakeholders in a process of redesign and program…
Descriptors: Private Schools, Educational Change, Design, Instructional Leadership
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Rieger, Janice; Rolfe, Annie – International Journal of Art & Design Education, 2021
Current studies in design education suggest that students and educators base their designs on what they already know about themselves and their peers, or on stereotypical notions of others. This article presents a critical examination of a pedagogical approach employed in several architecture and interior design studios to determine how best to…
Descriptors: Design, Teaching Methods, Authentic Learning, Architectural Education
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Stephens, Pamela; Fürst, Andrea; Walkup, Nancy – Art Education, 2021
Friedensreich Hundertwasser (1928-2000), an artist with different ideas of architecture, envisioned colorful buildings that incorporate organic shapes and forms, irregular patterns, uneven surfaces, and forests that grow from windows and rooftops. As early as the mid-20th century, Hundertwasser dealt with architecture in ways that offered…
Descriptors: Architecture, Building Design, Aesthetics, Color
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Arruabarrena, Rosa; Sánchez, Ana; Domínguez, César; Jaime, Arturo – International Journal of Educational Technology in Higher Education, 2021
Video is a medium increasingly used in education. The styles of videos produced for academic purposes have been studied in the literature based mainly on those initially designed by instructors for use in MOOCs. In this work, we define a novel taxonomy of academic video design styles based on the videos produced by students. We have defined 10…
Descriptors: Taxonomy, Video Technology, Film Production, Design
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Olsher, Shai; Cooper, Jason – International Journal of Science and Mathematics Education, 2021
With the growing availability of technology, teachers are becoming significant co-designers of the curriculum--resequencing, editing or supplementing a primary textbook with publicly available digital learning objects. This places a grave responsibility on teachers, who must have a clear view of the rationale and didactic intentions of the…
Descriptors: Textbooks, Metadata, Coding, Calculus
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Günes, Mustafa; Dilipak, Hakan – Journal of Learning and Teaching in Digital Age, 2021
The purpose of this work is, before the mission, training of personnel searching for explosives with metallic mine detectors for their operations in the battlefield and gaining experience by searching for explosives in a virtual environment. In this context, a search model was created by determining the factors affecting the search for explosives…
Descriptors: Game Based Learning, Identification, Video Games, Hazardous Materials
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Neiles, Kelly Y.; Arnett, Katy – Journal of Chemical Education, 2021
Backward Design is a well-known method for curricular development in which an instructor first identifies desired learning ends and then "works backwards" to determine the necessary means to these ends. Unfortunately, its use in the design of undergraduate chemistry curricular components is not necessarily widespread. This paper will…
Descriptors: Chemistry, Curriculum Development, Undergraduate Students, Instructional Design
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