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Sameer Aljabri – Cogent Education, 2024
Previous studies have consistently demonstrated that students typically favor collaborative retrieval practice over practicing individually. However, there is a gap in research regarding how EFL students specifically engage in collaborative retrieval practice compared to individual methods. This study aimed to investigate Saudi EFL students'…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Georgina Maria Tinungki; Powell Gian Hartono; Budi Nurwahyu; Anna Islamiyati; Robiyanto Robiyanto; Agus Budi Hartono; Muhammad Yaasiin Raya – Cogent Education, 2024
Self-proficiency, distinct from self-efficacy, is a more comprehensive dimension in assessing students' abilities. Moreover, the TAI cooperative learning model is believed to be relevant in enhancing self-proficiency, as well as other mathematical ability dimensions, particularly in Statistics course. Therefore, this study aimed to assess the…
Descriptors: Foreign Countries, Undergraduate Students, Statistics Education, Mathematics Instruction
Wangda Zhu; Ying Hua – Interactive Learning Environments, 2024
During the COVID-19 quarantine, we conducted a field-setting pre/post-test randomized experiment (n = 115), creating a community using the social media application Instagram to enhance students' interactions with their peers and immediate physical environments in a large, introductory online course in environmental psychology. We used the…
Descriptors: Learning Experience, Social Networks, Social Media, Cooperative Learning
Lazar Živojinovic; Danijela Stojanovic; Aleksandra Labus; Zorica Bogdanovic; Marijana Despotovic-Zrakic – Interactive Learning Environments, 2024
This research proposes a methodological approach to using the social network Instagram® as a tool for collaborative e-learning activities in higher education. Collaborative e-learning activities are conducted on Instagram® through challenges and quizzes. The main aim of these activities is to encourage students' creativity, motivation for…
Descriptors: Social Media, Cooperative Learning, Social Networks, Learning Activities
Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
Alice Barana; Marina Marchisio Conte; Sara Omegna – International Association for Development of the Information Society, 2024
This study investigates the relationship between students' problem-solving skills in solving mathematical problems and asynchronous collaboration in digital learning environments. The research focuses on the Digital Math Training (DMT) project, designed by the DELTA research group at the University of Turin, which aims to enhance students' digital…
Descriptors: Mathematics Instruction, Problem Solving, Asynchronous Communication, Cooperative Learning
Wang Xiaotian; Nirat Jantharajit; Sarit Srikhao – Asian Journal of Contemporary Education, 2024
The aim of this study is to investigate how to foster vocational college students' autonomy in learning by integrating metacognitive strategies and social cognitive learning theory. The study uses social cognitive learning theory to look at metacognitive strategies in a systematic and thorough way. It looks for similarities and places where the…
Descriptors: Metacognition, Cognitive Processes, Learning Theories, Social Cognition
Rui Guo; Nirat Jantharajit; Phichittra Thongpanit – Asian Journal of Contemporary Education, 2024
In the context of rapid globalization and digitalization, the development of students' critical and analytical thinking skills is increasingly prioritized in education. This study aims to address the gap in instructional models by designing an eight-step instructional model that integrates collaborative and reflective learning strategies to…
Descriptors: Teaching Methods, Teaching Models, Instructional Development, Critical Thinking
Alfredo B. Fuentes Jr. – Mathematics Teaching Research Journal, 2024
The lack of opportunities for students to practice and master their lessons may result in poor performance in advancing mathematics. This technical action research involved high school STEM students in developing TrigOno, a non-digital card game with popular shedding-type gameplay, to address a problem concerning poor student mastery of…
Descriptors: Educational Games, Mastery Learning, Trigonometry, Game Based Learning
Yoon-Sung Choi – Asia-Pacific Science Education, 2024
The purpose of this study is to propose a "modified novelty space" model for learning in virtual geological field trips. To do so, three field sites in Busan National Geopark were selected to explore geological characteristics. VR-based virtual field trips (VFTs) were developed for participation. These VFTs consisted of basic, plus, and…
Descriptors: Foreign Countries, Geology, Computer Simulation, Field Trips
Bailey J. Borman – ProQuest LLC, 2024
In this study, I explore a 20-plus-year process of how one research-intensive university in the United States integrated entrepreneurship into a university-wide initiative to develop an entrepreneurial culture. This research study focuses on the process of how entrepreneurial culture was developed through the implementation of three social…
Descriptors: Entrepreneurship, Competition, Speech Skills, Ethnography
Naparat Nilada; Wisarut Payougkiattikun; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This research aims to investigate the scientific creativity of 9th grade students following the implementation of a project-based learning (PjBL) approach. The study involved a sample of 21 students from a high school in a Roi Et province during the first semester of the academic year 2023. Participants were randomly selected using classrooms as…
Descriptors: Creativity, Student Projects, Active Learning, Student Attitudes
Yuqin Yang; Carol K. K. Chan; Gaoxia Zhu; Yuyao Tong; Daner Sun – International Journal of Computer-Supported Collaborative Learning, 2024
Knowledge building (KB) competencies are crucial for undergraduates' creative knowledge work and academic success. While there is substantial research on KB discourse, there are limited efforts in examining how KB competencies in the conceptual, metacognitive, socio-emotional, and epistemic dimensions are demonstrated in KB discourse and how the…
Descriptors: Knowledge Level, Scaffolding (Teaching Technique), Undergraduate Students, Reflection
Stacy Ann Brazell – ProQuest LLC, 2024
This dissertation delves into the crucial realm of teacher-parent communication, recognizing its pivotal role in establishing a foundation of trust with families. This study employs a qualitative approach to emphasize the bidirectional and continuous nature of effective communication. It adopts a case study methodology, focusing on ten early…
Descriptors: Parent Participation, Parent Teacher Cooperation, Interpersonal Communication, Early Childhood Teachers
Exploring Teachers' Mastery and Use of Minecraft in the Classroom a Survey of the Minecraft Teachers
Hae Ryung Rinpoche Kim – ProQuest LLC, 2024
This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers' Lounge. The research investigated how…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Surveys

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