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Magdin, Martin – Turkish Online Journal of Educational Technology - TOJET, 2016
In the last decade, e-learning has been a standard part of the educational process at all types of schools--primary, secondary, and high schools. When used, e-learning can achieve significant savings not only in terms of time as well as operating costs. However, e-learning is also often criticized. This is mainly due to direct absence of teachers…
Descriptors: Electronic Learning, Notetaking, Courseware, Usability
Sungkur, Roopesh Kevin; Panchoo, Akshay; Bhoyroo, Nitisha Kirtee – Interactive Technology and Smart Education, 2016
Purpose: This study aims to show the relevance of augmented reality (AR) in mobile learning for the 21st century. With AR, any real-world environment can be augmented by providing users with accurate digital overlays. AR is a promising technology that has the potential to encourage learners to explore learning materials from a totally new…
Descriptors: Telecommunications, Simulated Environment, Computer Simulation, Handheld Devices
Tosho, Abdulrauf; Mutalib, Ariffin Abdul; Abdul-Salam, Sobihatun Nur – International Journal of Distance Education Technologies, 2016
This paper describes an ongoing study related to a conceptual design model, which is specific to instructional interface design to enhance courseware usage. It was found that most of the existing courseware applications focus on the needs of certain target with most of the courseware offer too little to inclusive learners. In addition, the use of…
Descriptors: Computer Interfaces, Courseware, Distance Education, Electronic Learning
Usability Assessment of Educational Software by Students: Case of "?Pón-Ìm?`" in Osun State, Nigeria
Tijani, O. K. – International Journal of Education and Development using Information and Communication Technology, 2016
This study investigated usability of educational software: case of "?pón-Ìm?`" in Osun state, Nigeria. Specifically, the study investigated influences of gender and school locations on students' assessment of "?pón-Ìm?`" Technology Enhanced Learning System (OTELS) based on selected usability parameters. 701 students were…
Descriptors: Courseware, Usability, Statistical Analysis, Gender Differences
Nouri, Jalal; Spikol, Daniel; Cerratto-Pargman, Teresa – Designs for Learning, 2016
This article introduces the Learning Activity Design (LEAD) framework for the development and implementation of mobile learning activities in primary schools. The LEAD framework draws on methodological perspectives suggested by design-based research and interaction design in the specific field of technology-enhanced learning (TEL). The LEAD…
Descriptors: Learning Activities, Telecommunications, Handheld Devices, Guidelines
Kolling, Michael; McKay, Fraser – ACM Transactions on Computing Education, 2016
The past few years has seen a proliferation of novice programming tools. The availability of a large number of systems has made it difficult for many users to choose among them. Even for education researchers, comparing the relative quality of these tools, or judging their respective suitability for a given context, is hard in many instances. For…
Descriptors: Heuristics, Programming, Programming Languages, Computer Software
Chen, Yuan; Carliner, Saul; Martinez, Salvador Garcia; Davidson, Ann-Louise – Canadian Journal of Learning and Technology, 2019
Because they are believed to be able to lower the costs of an education, e-books have been factored into the technology plans for community colleges and CEGEPs during the current decade. But adoption is a function of perceptions, which this study explored: (1) General perceptions of the CEGEP (collège d'enseignement général et professionnel, a…
Descriptors: Electronic Publishing, Books, Community Colleges, Student Attitudes
Tekkumru-Kisa, Miray; Schunn, Christian – Technology, Pedagogy and Education, 2019
Implementation of reform curricula requires teachers to adopt new approaches to teaching. Research has provided promising results about the influence of educative curriculum on teachers' learning and instruction. However, this approach generally focuses on teachers as isolated learners. Using a design-based research approach, the authors developed…
Descriptors: Teacher Collaboration, Interaction, Secondary School Science, Curriculum Implementation
Lee, Seung Hwan; Sergueeva, Ksenia; Catangui, Mathew; Kandaurova, Maria – Journal of Education for Business, 2017
In the past, researchers have explored virtual reality (VR) as an educational tool primarily for training or therapeutic purposes. In this research, the authors examine the potential for using Google Cardboard VR in business classrooms as a content delivery platform. They specifically investigate how VR (viewing a 3-dimensional, 360° video)…
Descriptors: Delivery Systems, Business Administration Education, Database Management Systems, Courseware
Eludiora, Safiriyu – Universal Journal of Educational Research, 2017
In recent times, the endangerment of Yorùbá has highly been speculated among Yorùbá intellectuals, indigenes and enthusiasts alike. In an effort to promote the learning and use of Yorùbá numeral system in carrying out day-to-day activities and transactions, the development of a Yorùbá arithmetic learning system will help bridge the gap between…
Descriptors: African Languages, Computer Software, Programming, Number Systems
Hoff, Meagan A.; Hodges, Russ; Lin, Yuting; McConnell, Michael C. – Learning Assistance Review, 2017
The study explored usage patterns of the Learning Support Centers in Higher Education (LSCHE) web portal, an open educational resource (OER) that serves learning support center professionals. Results of an online survey taken by LSCHE users (N = 41) tracked their self-reported usage and perceived value of resources on the web portal, which…
Descriptors: Communities of Practice, Higher Education, Web Sites, Use Studies
Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
Akman, Ibrahim; Turhan, Cigdem – Innovations in Education and Teaching International, 2017
This study aims to explore the users' behaviour and acceptance of social media for learning in higher educational institutions with the help of the extended Technology Acceptance Model (TAM). TAM has been extended to investigate how ethical and security awareness of users affect the actual usage of social learning applications. For this purpose, a…
Descriptors: Higher Education, Models, Social Media, Structural Equation Models
Zahedi, Mithra; Heaton, Lorna – Design and Technology Education, 2017
How do ideas evolve in the context of collaborative design? This research explores the framing strategies and tools involved in the co-construction of a shared understanding in the early stages of a design project. We observed a team of four industrial design students working to design a pop-up shop. We found that, while the key design elements of…
Descriptors: Industrial Arts, Design, Verbal Communication, Teaching Methods
Barbagallo, A.; Formica, A. – Interactive Learning Environments, 2017
ELSE (E-Learning for the Semantic ECM) is an ontology-based system which integrates semantic search methodologies and e-learning technologies. It has been developed within a project of the CME (Continuing Medical Education) program--ECM (Educazione Continua nella Medicina) for Italian participants. ELSE allows the creation of e-learning courses…
Descriptors: Semantics, Electronic Learning, Professional Continuing Education, Medical Education

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