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van Dooren, E. J. G. C.; van Merriënboer, J.; Boshuizen, H. P. A.; van Dorst, M.; Asselbergs, M. F. – International Journal of Technology and Design Education, 2018
A fascinating and rich landscape of personal views and approaches can be seen in architectural design and in architectural design education. This variation may be confusing for students. This paper focuses on the question: is the framework of generic elements that we developed for explicating the design process helpful to compare the differences…
Descriptors: Building Design, Architectural Education, Architecture, Design Requirements
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Nyström, Kristina – Studies in Higher Education, 2018
This paper studies which grading systems students choose for their degree projects when they are given the choice. Furthermore, the motivational factors behind making this choice are investigated. Student record data and a survey of students conducting their degree projects are used to study whether students prefer the Pass/Fail or A-F grading…
Descriptors: Foreign Countries, College Students, Student Attitudes, Grading
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Dogan, Fatma Seyma; Yagiz, Oktay; Kaçar, Isil Günseli – International Journal for Educational Integrity, 2018
This study investigates the types of citation transformation preferred by both English L1 (native language) writers and Turkish writers who use English as a foreign language (L2). The corpus consists of 34 theses, 17 of which are Turkish writers' theses in English language including 10 M.A. and 7 PhD theses and 17 English L1 writers' theses…
Descriptors: Citations (References), Masters Theses, Doctoral Dissertations, English (Second Language)
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Almeida, Daniel A.; Allen, Ronald; Maguire, Russell W.; Maguire, Kaitlin – Journal of Behavioral Education, 2018
A forced-choice preference assessment using pictures and no access upon selection was used to determine preferences for community-based activities with 4 young adults with autism and intellectual disability. High- and low-preference activities were then provided as delayed consequences, using a token economy, for completion of vocational tasks in…
Descriptors: Reinforcement, Autism, Pervasive Developmental Disorders, Intellectual Disability
Jeremiassen, Kathleen S. – ProQuest LLC, 2018
The purpose of this sequential mixed methods study was to explore differences in students' STEM identities, game play motivations, and game preferences. The need to grow and support STEM education and careers in the U. S. is a widely-held concern for those in leadership, industry, and education. A purposeful sample of 167 9th grade-12th grade…
Descriptors: STEM Education, Educational Games, Video Games, High School Students
Reed, Terry L. – ProQuest LLC, 2018
This study examined how student's scores vary on two different writing assignments, what were the student's perceptions, and any correlations that may arise from the use of two different methods of providing formative feedback to high school juniors. Many studies support the use of technology and demonstrate how technology plays a significant role…
Descriptors: Feedback (Response), Writing Evaluation, Writing Assignments, Formative Evaluation
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Cummins, Chris – Discourse Processes: A multidisciplinary journal, 2017
Theoretical and empirical research on quantity implicature has concurred that pragmatically strengthened, richer readings are not available when they are not relevant to the discourse purpose. However, this claim relies on an appeal to a notion of "relevance" that has proved difficult to make precise. In this article I discuss and…
Descriptors: Context Effect, Failure, Relevance (Education), Priming
Engerman, Jason A.; Carr-Chellman, Alison – Educational Technology, 2017
This special issue expands our understanding of teaching and learning through video game play, with specific attention to culture. The issue gives insight into the ways educators, researchers, and developers should be discussing and designing for impactful learner-centered game-based learning experiences. The issue features forward-thinking…
Descriptors: Video Games, Cultural Context, Educational Games, Educational Technology
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Silva, Susana; Inácio, Filomena; Folia, Vasiliki; Petersson, Karl Magnus – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
Artificial grammar learning (AGL) has been probed with forced-choice behavioral tests (active tests). Recent attempts to probe the outcomes of learning (implicitly acquired knowledge) with eye-movement responses (passive tests) have shown null results. However, these latter studies have not tested for sensitivity effects, for example, increased…
Descriptors: Grammar, Eye Movements, Classification, Preferences
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Ghighi, Amanda; Maioriello, Gina; Piper, Darlene; Waters, Betty; Vollmer, Rachel L. – Journal of Family and Consumer Sciences, 2017
The purpose of this experiment was to determine the effects of the meaningful addition of vegetables, using cauliflower and zucchini, to a pizza crust on the likeability of taste, texture, appearance, and overall preference of the pizza. The likeability testing revealed that the cauliflower variation produced an unacceptable product in texture,…
Descriptors: Food, Nutrition, Preferences, Cooking Instruction
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Hayashi, Akiko; Mazuka, Reiko – Developmental Psychology, 2017
The article examines the role of infant-directed vocabulary (IDV) in infants language acquisition, specifically addressing the question of whether IDV forms that are not prominent in adult language may nonetheless be useful to the process of acquisition. Japanese IDV offers a good test case, as IDV characteristically takes a bisyllabic…
Descriptors: Foreign Countries, Infants, Suprasegmentals, Preferences
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Johnston, Angie M.; Johnson, Samuel G. B.; Koven, Marissa L.; Keil, Frank C. – Developmental Science, 2017
Like scientists, children seek ways to explain causal systems in the world. But are children scientists in the strict Bayesian tradition of maximizing posterior probability? Or do they attend to other explanatory considerations, as laypeople and scientists--such as Einstein--do? Four experiments support the latter possibility. In particular, we…
Descriptors: Young Children, Thinking Skills, Inferences, Bayesian Statistics
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Murphy, Gregory L.; Bosch, David A.; Kim, ShinWoo – Cognitive Science, 2017
Six experiments investigated variables predicted to influence subjects' tendency to classify items by a single property ("rule-based" responding) instead of overall similarity, following the paradigm of Norenzayan et al. (2002, "Cognitive Science"), who found that European Americans tended to give more "logical"…
Descriptors: Preferences, Classification, Predictor Variables, Experiments
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Shaffer, Rebecca C.; Pedapati, Ernest V.; Shic, Frederick; Gaietto, Kristina; Bowers, Katherine; Wink, Logan K.; Erickson, Craig A. – Journal of Autism and Developmental Disorders, 2017
In this study, we present an eye-tracking paradigm, adapted from previous work with toddlers, for assessing social-interaction looking preferences in youth ages 5-17 with ASD and typically-developing controls (TDC). Videos of children playing together (Social Scenes, SS) were presented side-by-side with animated geometric shapes (GS). Participants…
Descriptors: Pervasive Developmental Disorders, Interpersonal Relationship, Autism, Eye Movements
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Purwaningrum, Lu'lu'; Funatsu, Kyotaro; Rosyidi, Cucuk Nur; Muraki, Satoshi – SAGE Open, 2017
Carrying, lifting, and turning chairs improve learning activities in schools, which leads to higher quality education. However, it has been shown that elementary school chairs in Indonesia are too heavy for children aged 6 to 9 to easily lift and carry. The present study aimed to investigate children's methods of carrying chairs as well as lifting…
Descriptors: Foreign Countries, Elementary School Students, Furniture, Psychomotor Skills
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