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Giller, Susan; Barker, Philip – Innovations in Education and Teaching International, 2006
It is often claimed that techniques such as "multimedia" and the use of blended learning environments can be used to achieve powerful interactive pedagogies. Indeed, the advent of easy-to-use multimedia technologies has meant that a plethora of digital learning products is now becoming available. Despite the relative ease-of-use of these new…
Descriptors: Multimedia Materials, Courseware, Educational Technology, Comparative Analysis
Engelhardt, Michael; Hildebrand, Arne; Lange, Dagmar; Schmidt, Thomas C. – Campus-Wide Information Systems, 2006
Purpose: The paper aims to introduce an educational content management system, Hypermedia Learning Objects System (hylOs), which is fully compliant to the IEEE LOM eLearning object metadata standard. Enabled through an advanced authoring toolset, hylOs allows the definition of instructional overlays of a given eLearning object mesh.…
Descriptors: Semantics, Hypermedia, Metadata, Standards
Berglund, Anders; Eckerdal, Anna – Computer Science Education, 2006
This paper explores what students taking an international project-based course in computer systems strive to learn. Through empirical, phenomenographic work we have identified three different motives that the students strive for: academic achievement; project and team working capacity; and social competence. What a student strives to learn largely…
Descriptors: Computer Science Education, Student Educational Objectives, Foreign Countries, Phenomenology
Lam, Wing – Journal of Information Systems Education, 2007
Increasingly, organizations find that they need to integrate large number of information systems in order to support enterprise-wide business initiatives such as e-business, supply chain management and customer relationship management. To date, organizations have largely tended to address information systems (IS) integration in an ad-hoc manner.…
Descriptors: Financial Services, Information Systems, Foreign Countries, Systems Approach
Ballenger, Robert M. – Journal of Information Systems Education, 2007
This case provides a real-world semester long project-oriented case study for students enrolled in an electronic commerce course that has a significant development component. The case provides the technical framework in the form of functional requirements for students to design and build a fully functional transaction processing e-commerce Web…
Descriptors: Programming, Databases, Case Method (Teaching Technique), College Students
Delrio, Claudio; Ami, Zvi Ben; de Groot, Reuma; Drachmann, Raul; Ilomaki, Liisa – Online Submission, 2008
The aim of this report is, first of all, to present the KP-Lab approach toward stakeholders in the wider framework of European policies. Secondly, the KP-Lab definition of stakeholders and the strategy to address different stakeholders needs, concerns and expectations is presented in the following paragraphs. The second chapter presents concrete…
Descriptors: Foreign Countries, Evaluation Methods, Stakeholders, Educational Policy
Ki, W.; And Others – 1994
A current project is underway to develop a multimedia system that would support the teaching and learning of Chinese characters, as well as provide a platform for conducting research into the cognitive aspects of Chinese language acquisition. Although the number of commonly used Chinese characters amounts to thousands, there are many structural…
Descriptors: Chinese, Computer Graphics, Computer System Design, Courseware
Recker, Margaret M. – 1994
This document presents a theoretical approach and a methodology for analyzing data from students interacting with and learning from hypermedia systems. Interactions are mutually influenced by individual students' goals and strategies and the actions supported by the interface of the learning environment. The approach is illustrated by modelling…
Descriptors: Cognitive Processes, Computer Interfaces, Computer System Design, Educational Environment
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1991
The Learning Activity Packets (LAPs) contained in this manual are designed to assist the beginning user in understanding DOS (Disk Operating System). LAPs will not work with any version below DOS Version 3.0 and do not address the enhanced features of versions 4.0 or higher. These elementary activities cover only the DOS commands necessary to…
Descriptors: Computer Science Education, Computer System Design, Instructional Materials, Learning Activities
Gratch, Jonathan; DeJong, Gerald – 1992
In machine learning there is considerable interest in techniques which improve planning ability. Initial investigations have identified a wide variety of techniques to address this issue. Progress has been hampered by the utility problem, a basic tradeoff between the benefit of learned knowledge and the cost to locate and apply relevant knowledge.…
Descriptors: Algorithms, Artificial Intelligence, Comparative Analysis, Computer System Design
Schroeder, Eileen E. – 1991
Noting that the merging of various types of media with the computer has presented the field of education with a hybrid technology called interactive multimedia (also referred to as hypermedia), this digest begins by defining this technology as "the integration of text, audio, graphics, still image, and moving pictures into a single,…
Descriptors: Computer Assisted Instruction, Computer System Design, Educational Technology, Futures (of Society)
Rosenfeld, Louis; Morville, Peter – 1998
This book provides effective approaches for designers, information architects, and web site managers who are faced with sites that are becoming difficult to use and maintain. The book is divided into 10 sections. Chapter 1: "What Makes a Web Site Work" considers site users needs when designing the architecture; Chapter 2:…
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Designers
Davis, Marc; Boyer, Janice – 1998
In July 1997, the University Library at the University of Nebraska at Omaha adopted a new structural model for Web site development--the publishing metaphor. Rather than relying on an individual expert (the Webmaster) or a WebTeam comprised of a few individuals, the model permits everyone in the organization, regardless of position or Web…
Descriptors: Academic Libraries, Computer System Design, Cooperative Planning, Design Preferences
Mendelsohn, John M. – 1996
Education depends on resources that may be tangible (teachers, facilities, textbooks, money) or intangible (political will, parental support). Considerations of space, usually in the form of questions containing the word "where", constitute another resource issue that confronts educational managers almost daily. Questions like…
Descriptors: Cartography, Computer System Design, Data Analysis, Data Collection