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Fischman, Josh – Chronicle of Higher Education, 2007
In this article, the author talks about Classroom Presenter, a computer program that aids in student participation during class discussions and makes boring lectures more interactive. The program was created by Richard J. Anderson, a professor of computer science at the University of Washington, in Seattle. Classroom Presenter is now in use in…
Descriptors: Computer Software Evaluation, Virtual Classrooms, Instructional Effectiveness, Instructional Material Evaluation
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Dalgarno, Barney; Lee, Mark J. W. – British Journal of Educational Technology, 2010
This article explores the potential learning benefits of three-dimensional (3-D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3-D VLEs, which includes aspects of their representational fidelity and aspects of the learner-computer interactivity they…
Descriptors: Experiential Learning, Knowledge Representation, Virtual Classrooms, Educational Research
Cornelius, Sarah; Medyckyj-Scott, David; Forrest, David; Williams, Andrew; Mackaness, William – Journal of Geography in Higher Education, 2008
Work placements are a well-established part of the curricula of many geographical sciences, as are opportunities for online learning. Whilst many aspects of the learning experience for undergraduates have been given an online makeover the placement has remained a "real" experience. This paper considers the potential value of an online placement…
Descriptors: Online Courses, Learning Experience, Internet, Case Studies
Hansen, David E. – Journal of Marketing Education, 2008
Research comparing online and traditional course delivery methods has sought to demonstrate the equivalence of student performance in online and traditional courses. This study examines the unique proposition that online course delivery is superior to traditional when it comes to applied learning and is thus superior in the process of knowledge…
Descriptors: Distance Education, Online Courses, Business Administration Education, Conventional Instruction
Taylor, Ann; McQuiggan, Carol – EDUCAUSE Quarterly, 2008
The number of courses offered online grows every year, resulting in an increasing number of higher education faculty entering a virtual classroom for the first time. It has been well documented that faculty need training and assistance to make the transition from teaching in a traditional face-to-face classroom to teaching online. Faculty…
Descriptors: Distance Education, Online Courses, Virtual Classrooms, Faculty Development
Martin, Lynda; Thompson, Stacy D.; Richards, Lynne – Journal of Family and Consumer Sciences, 2008
Critical thinking is a vital skill for higher education students. The Virtual Exchange was created by the authors to provide instructors with a unique approach to helping students enhance their critical thinking skills. Pilot data were collected from three universities where instructors used Virtual Exchange scenarios in their courses in different…
Descriptors: Critical Thinking, Thinking Skills, Undergraduate Students, Higher Education
Raeside, L.; Busschots, B.; Waddington, S.; Keating, J. G. – Computers & Education, 2008
This paper describes an online image analysis tool developed as part of an iterative, user-centered development of an online Virtual Learning Environment (VLE) called the Education through Virtual Experience (EVE) Portal. The VLE provides a Web portal through which schoolchildren and their teachers create scientific proposals, retrieve images and…
Descriptors: Research Papers (Students), Data Analysis, Content Analysis, Internet
Savin-Baden, Maggi – ALT-J: Research in Learning Technology, 2008
Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio-political impact of virtual world learning on higher education remains under-researched. Much of the recent research into learning in immersive virtual worlds centres around games and…
Descriptors: Learning Theories, Social Action, Online Courses, Computer Assisted Instruction
Brawn, Timothy P.; Fenn, Kimberly M.; Nusbaum, Howard C.; Margoliash, Daniel – Learning & Memory, 2008
Consolidation of nondeclarative memory is widely believed to benefit from sleep. However, evidence is mainly limited to tasks involving rote learning of the same stimulus or behavior, and recent findings have questioned the extent of sleep-dependent consolidation. We demonstrate consolidation during sleep for a multimodal sensorimotor skill that…
Descriptors: Visual Stimuli, Rote Learning, Virtual Classrooms, Environmental Influences
Jarvela, Sanna; Jarvenoja, Hanna; Veermans, Marjaana – International Journal of Educational Research, 2008
The aim of this study was to gain an understanding of the dynamics of motivation in socially shared learning from both individual and group perspectives. Higher education students' motivation was analysed in the context of collaborative learning tasks, applying quantitative and qualitative methods. The research questions were: (1) what kind of…
Descriptors: Educational Psychology, Motivation, Cooperative Learning, Higher Education
Bower, Matt – Educational Media International, 2008
This article presents a design methodology for matching learning tasks with learning technologies. First a working definition of "affordances" is provided based on the need to describe the action potentials of the technologies (utility). Categories of affordances are then proposed to provide a framework for analysis. Following this, a…
Descriptors: Educational Technology, Methods, Instructional Design, Graduate Study
van Raaij, Erik M.; Schepers, Jeroen J. L. – Computers & Education, 2008
The success of a virtual learning environment (VLE) depends to a considerable extent on student acceptance and use of such an e-learning system. After critically assessing models of technology adoption, including the Technology Acceptance Model (TAM), TAM2, and the Unified Theory of Acceptance and Usage of Technology (UTAUT), we build a conceptual…
Descriptors: Computer Attitudes, Information Technology, Statistical Data, Educational Environment
Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat – Journal of Educational Technology, 2009
This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…
Descriptors: Literature Reviews, Computer Simulation, Virtual Classrooms, Computer Graphics
Nicholas, Howard; Ng, Wan – Asia-Pacific Journal of Teacher Education, 2009
As many primary pre-service teachers enter teacher education courses with little science background, it is essential in teacher education courses to provide opportunities for them to learn more science independently. The purpose of this study is to investigate an online pedagogical activity that fosters the social construction of science knowledge…
Descriptors: Electronic Learning, Preservice Teacher Education, Education Courses, Virtual Classrooms

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