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Coleman, Thomas E.; Money, Arthur G. – Higher Education: The International Journal of Higher Education Research, 2020
Student-centred learning forms a major driver behind educational policy and practice in the modern day. With a drive towards embracing the possibilities of technology within the classroom, especially digital video games, it is vital to have an understanding of where such games are delivering and where their potential has yet to be explored. With…
Descriptors: Student Centered Learning, Educational Games, Computer Games, Video Games
Siew, Cynthia S. Q. – Education Sciences, 2020
A fundamental goal of education is to inspire and instill deep, meaningful, and long-lasting conceptual change within the knowledge landscapes of students. This commentary posits that the tools of network science could be useful in helping educators achieve this goal in two ways. First, methods from cognitive psychology and network science could…
Descriptors: Expertise, Network Analysis, Cognitive Psychology, Concept Formation
Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Authentic online collaboration focuses upon exploring (often complex) real world problems or practice, and highlights the importance of designing learning experiences that involve interdisciplinary collaboration. Most professions involve some form of teamwork and collaboration across a variety of discipline and cultural boundaries; therefore, this…
Descriptors: Authentic Learning, Cooperative Learning, Interdisciplinary Approach, Educational Environment
Lippert, Anne; Shubeck, Keith; Morgan, Brent; Hampton, Andrew; Graesser, Arthur – Grantee Submission, 2020
This article describes designs that use multiple conversational agents within the framework of intelligent tutoring systems. Agents in this case are computerized talking heads or embodied animated avatars that help students learn by performing actions and holding conversations with them in natural language. The earliest conversational intelligent…
Descriptors: Intelligent Tutoring Systems, Man Machine Systems, Natural Language Processing, Educational Technology
Kobett, Beth McCord; Karp, Karen S. – Corwin, 2020
We often evaluate student thinking and their work from a deficit point of view, particularly in mathematics, where many teachers have been taught that their role is to diagnose and eradicate students' misconceptions. But what if instead of focusing on what students don't know or haven't mastered, we identify their mathematical strengths and build…
Descriptors: Teaching Methods, Student Characteristics, Mathematics Instruction, Teacher Characteristics
Parker, Christina Kaye – Online Submission, 2020
This study identified the skills and tasks practiced by instructional design personnel within Army military training organizations. The purpose of the study was to discover trending skills and tasks utilized by instructional systems specialists employed at the United States Army Aviation Center of Excellence (USAACE), Fort Rucker. Trends were…
Descriptors: Military Training, Instructional Design, Specialists, Job Skills
Matthew Livengood – ProQuest LLC, 2020
This study explores the lived experience of managerial professionals. With the pressures on higher education to generate new revenue streams, specifically the professional life and identity of instructional designers are explored regarding the various pressures of academic capitalism and instructional unbundling through the lens of Activity…
Descriptors: Electronic Learning, Universities, Corporate Education, Professional Identity
Owen Gottlieb; Ian Schreiber – International Journal of Designs for Learning, 2020
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on…
Descriptors: Game Based Learning, Educational Games, History Instruction, Design
Colin M. Gray; Paul Parsons; Austin L. Toombs; Nancy Rasche; Mihaela Vorvoreanu – International Journal of Designs for Learning, 2020
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand,…
Descriptors: Instructional Design, Undergraduate Study, Majors (Students), Curriculum Development
Wadham, Bridget; Pearce, Emily; Hunter, Jodie – Mathematics Education Research Group of Australasia, 2023
In this paper, we explore how students' algebraic noticing's and explanations changed across a two-year period with the introduction of designed instructional material. The data in this report is drawn from n=53 Year 7-8 students' responses to a free-response assessment task across two different years. Analysis focused on how students noticed and…
Descriptors: Algebra, Mathematics Instruction, Multiplication, Learning Processes
Xu, Tugen; Xu, Jiaying; Xu, Xiaoqing; Lu, Jijian – Journal of Baltic Science Education, 2023
This paper proposes a blended teaching design model on WeChat Platform-based SPOC and carries out an empirical study of its applicability and effectiveness in lower-secondary school science teaching. Participants were from two eighth grade classes with different academic performance, and after conducting the same blended teaching, it was found…
Descriptors: Blended Learning, Social Media, Information Technology, MOOCs
Eutsler, Lauren – Journal of Technology and Teacher Education, 2023
Higher education instructors are inundated with options to engage their students in virtual observation to improve the learning experience, yet more research is needed to identify effective practices to establish a virtual field experience. The purpose of this case study is to evaluate a virtual field experience utilizing video playback that…
Descriptors: Field Experience Programs, Electronic Learning, Video Technology, Preservice Teacher Education
Gravett, Sarah; van der Merwe, Dean – Cogent Education, 2023
Designing lessons is a prominent means in pre-service teacher education for developing student teachers' understanding of what good teaching involves and how to plan for such teaching. A new approach to teaching lesson design in a pre-service teacher education program has prompted research on what and how student teachers learn from this new…
Descriptors: Student Centered Learning, Student Teachers, Metacognition, Lesson Plans
Yelland, Nicola; Waghorn, Elise – International Journal of Early Years Education, 2023
This paper considers the pedagogical collaborations between early childhood teachers in kindergarten (4 years) and the first year of school (5 years) in one Australian State. We report on a year-long project that brought these early childhood teachers together as we asked them to design STEM learning ecologies that would not only support new…
Descriptors: STEM Education, Teaching Methods, Preschool Teachers, Kindergarten
Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation

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