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Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
Huang, Yueh-Min; Jeng, Yu-Lin; Huang, Tien-Chi – Educational Technology & Society, 2009
With the gradual adoption of "Web 2.0" technologies, one of key Web 2.0 technologies, blog, has become a popular and wide-accepted Web application. Although mobile device users can access the Web whenever or wherever the need arises, there is not an easy way to publish their thoughts and experiences via blog articles. In this study, we…
Descriptors: Cooperative Learning, College Students, Foreign Countries, Instructional Effectiveness
Zhong, Yunsheng – English Language Teaching, 2008
With the variety of environment and method of English learning, Autonomy English learning on the Internet is playing a more and more important role in modern English learning. It challenges the traditional learning approach, and also is forwardness. This paper points out that autonomy English learning on the Internet facilitates the improvement of…
Descriptors: Internet, English (Second Language), English Instruction, Learning Strategies
Meilinger, Tobias; Knauff, Markus; Bulthoff, Heinrich H. – Cognitive Science, 2008
This study examines the working memory systems involved in human wayfinding. In the learning phase, 24 participants learned two routes in a novel photorealistic virtual environment displayed on a 220 degrees screen while they were disrupted by a visual, a spatial, a verbal, or--in a control group--no secondary task. In the following wayfinding…
Descriptors: Control Groups, Short Term Memory, Virtual Classrooms, Spatial Ability
Girasoli, Anthony J.; Hannafin, Robert D. – Computers & Education, 2008
Technology-enhanced learning environments (TELEs) deliver instructional content and provide an array of scaffolding features designed to support independent student learning. TELEs also support teacher efforts to guide student inquiry within these sometimes complex environments. Self-efficacy, defined by Bandura [Bandura, A. (1994). Self-efficacy.…
Descriptors: Self Efficacy, Academic Achievement, Computer Assisted Instruction, Educational Technology
Leijen, Ali; Admiraal, Wilfried; Wildschut, Liesbeth; Simons, P. Robert-Jan – Research in Dance Education, 2008
The aim of the study was to find out how dance students experienced learning in an international distance education program delivered in an e-learning format using a virtual learning environment platform. In order to organize the students' experiences with the various learning assignments, we focused on three broad categories of learning tasks:…
Descriptors: Feedback (Response), Writing Assignments, Distance Education, Dance Education
Collins, Chris – EDUCAUSE Review, 2008
With the advances in computational power, Internet access and speed, and graphical 3D reproductions possible on an "ordinary" home computer, and with the development of new software products that place the ability to create new digital content in the hands of "ordinary" people, everyone is beginning to see in virtual worlds emergent behaviors that…
Descriptors: Higher Education, Educational Technology, Internet, Virtual Classrooms
Villano, Matt – Campus Technology, 2008
Multi-user virtual environments (MUVEs) are gaining momentum as the latest and greatest learning tool in the world of education technology. How does one get started with them? How do they work? This article shares 13 secrets from immersive education experts and educators on how to have success in implementing these new tools and technologies on…
Descriptors: Educational Technology, Virtual Classrooms, Technology Integration, Technology Planning
Wang, Qiyun – Innovations in Education and Teaching International, 2008
Effective integration of Information and Communication Technology (ICT) into teaching and learning is becoming an essential competency for teachers. However, teachers do not usually follow linear instructional design models when they are planning for ICT integration. This paper proposes a generic model, which consists of three fundamental…
Descriptors: Technology Integration, Information Technology, Technology Uses in Education, Models
Foster, Andrea L. – Education Digest: Essential Readings Condensed for Quick Review, 2008
Despite its image as an all-American city, downtown Peoria, Illinois, home of Bradley University, is also a place of strip clubs and violent crime. For undergraduates, it's a risky environment in which to conduct field research. Edward Lamoureux, an associate professor in Bradley's multimedia program, saw a better place in the virtual world Second…
Descriptors: Ethnography, Internet, Educational Technology, Information Technology
Maurino, Paula San Millan; Federman, Francine; Greenwald, Lorraine – Journal of Educational Technology Systems, 2008
The purpose of this study was to understand the perspectives of instructors as they participate in an online classroom setting. It sought to find the purposes, goals, and objectives set by online instructors for the utilization of threaded discussions. The methodology employed was qualitative. A case study of a public two-year and four-year degree…
Descriptors: Learning Activities, Focus Groups, Online Courses, Social Environment
Adams, Dennis; Angeles, Rebecca – Educational Technology, 2008
This article takes a "point/counterpoint" approach to considering the educational use of mobile devices. It views the possibilities and problems surrounding the use of small laptops, cellphones, iPhones, etc. Although clear answers to questions regarding the classroom use of digital devices are hard to come by, the authors believe that educators…
Descriptors: Telecommunications, Information Technology, Educational Technology, Technology Uses in Education
Hopkins, Joseph; Gibson, Will; Ros i. Sole, Cristina; Savvides, Nicola; Starkey, Hugh – Open Learning, 2008
This paper reviews research on learner and tutor interaction in asynchronous computer-mediated (ACM) conferences used in distance learning. The authors note claims made for the potential of ACM conferences to promote higher-order critical inquiry and the social construction of knowledge, and argue that there is a general lack of evidence regarding…
Descriptors: Computer Mediated Communication, Distance Education, Interaction, Tutors
Villano, Matt – T.H.E. Journal, 2008
The technology is simple: Mobile technologies such as handheld computers and global positioning systems work in sync to create an alternate, hybrid world that mixes virtual characters with the actual physical environment. The result is a digital simulation that offers powerful game-playing opportunities and allows students to become more engaged…
Descriptors: Educational Technology, College Faculty, Middle School Students, Mathematics Education
Greener, Susan L. – Campus-Wide Information Systems, 2010
Purpose: "I can't do online learning". This is a surprisingly common response from professional postgraduate students who have a narrow view of what online learning might comprise. Images of screen-gazing at mega-bytes of text or childish multi-choice quizzes on CD-ROMs have encouraged strange reactionary responses from many otherwise…
Descriptors: Foreign Countries, Electronic Learning, Cognitive Style, Online Courses

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