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Chao, Jen-Yi; Chao, Shu-Jen; Yao, Lo-Yi; Liu, Chuan-His – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study used Focus Group to analyze user requirements for user interface so as to understand what capabilities of the Collaborative Problem Solving (CPS) Instructional Platform were expected by users. After 12 focus group interviews, the following four functions had been identified as essential to the CPS Instructional Platform: CPS…
Descriptors: Case Studies, Usability, Problem Solving, Instructional Systems
Parthasarathy, M.; Ananthasayanam, R. – Journal of Educational Technology, 2016
Rushing efforts are taken by developing and under-developed countries to match educational standards of developed countries. Education is a life-long activity and continuing process for which necessary steps are initiated to offer and gain with minimum cost of resources. Creating Open Educational Resources (OER) is the preferably right choice in…
Descriptors: Item Banks, Computer Uses in Education, Web Sites, Usability
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Krämer, Andreas; Böhrs, Sandra – Journal of Education and Training Studies, 2016
This article explores the future potential for the development of online courses. The findings are based on an empirical study with 3 sample groups: (1) B2C segment in Germany, (2) B2C segment in the United States, and (3) B2B segment (international). In the first step the status quo of the use of e-learning in general and online courses in…
Descriptors: Online Courses, Expectation, Trend Analysis, Electronic Learning
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Aivelo, Tuomas; Uitto, Anna – LUMAT: International Journal on Math, Science and Technology Education, 2016
Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to…
Descriptors: Biology, Evolution, Computer Games, Educational Games
Taylor, Daniel Arnett – ProQuest LLC, 2016
Among the faculty of Southern College of Optometry in Memphis, Tennessee, it is perceived that optometry students often enter their clinical assignments with poor clinical judgment. To address this, "Understanding the Cranial Nerves"--an online-self paced instructional intervention of approximately two hours' duration--was developed. In…
Descriptors: Brain, Neurological Organization, Optometry, Online Courses
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Arteaga Sánchez, Rocío; Cortijo, Virginia; Javed, Uzma – E-Learning and Digital Media, 2019
Social network sites in general, and Facebook in particular, allow users with common interests to meet, share ideas, and collaborate, creating new forms of informal learning. In order to understand and eventually take advantage of the many benefits that Facebook can bring to the academic world, we need to study its adoption process. The objective…
Descriptors: Social Media, Social Networks, Informal Education, Educational Benefits
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Maheshwar; Jawalkar, Chandrashekhar S. – Journal on School Educational Technology, 2014
This paper presents the ergonomic aspects in designing and prototyping of desks cum chairs used in elementary schools. The procedures adopted for the assessment included: the study of existing school furniture, design analysis and development of prototypes. The design approach proposed a series of adjustable desks and chairs developed in terms of…
Descriptors: Elementary Schools, Human Factors Engineering, Furniture, Production Techniques
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He, Wu; Watson, Silvana – Campus-Wide Information Systems, 2014
Purpose: To improve the quality of field experience, support field experience cooperation and streamline field experience management, the purpose of this paper is to describe the experience in using Activity Theory to design and develop a web-based field experience tracking system for a special education program. Design/methodology/approach: The…
Descriptors: Special Education, Track System (Education), Field Experience Programs, Preservice Teachers
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Kuikka, Matti; Kitola, Markus; Laakso, Mikko-Jussi – Research in Learning Technology, 2014
Time pressures often necessitate the use of more efficient exam tools, such as electronic exams (e-exams), instead of traditional paper exams. However, teachers may face challenges when introducing e-exams in a higher education context. This paper describes what kinds of challenges teachers may face when introducing e-exams, based on experiences…
Descriptors: Foreign Countries, Computer Assisted Testing, College Faculty, Teacher Surveys
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Samsudin, Khairulanuar; Rafi, Ahmad; Mohamad Ali, Ahmad Zamzuri; Abd. Rashid, Nazre – Turkish Online Journal of Educational Technology - TOJET, 2014
The aim of this study is to develop and to test a low-cost virtual reality spatial trainer in terms of its effectiveness in spatial training. The researchers adopted three features deriving from the constructivist perspective to guide the design of the trainer, namely interaction, instruction, and support. The no control pre test post test…
Descriptors: Computer Simulation, Constructivism (Learning), Spatial Ability, Middle School Students
Hadian, Shohreh; Sly, Nancy – International Association for Development of the Information Society, 2014
Colleges provide professional development opportunities to faculty to promote knowledge growth and improvement of skills. At the college, Scheduled Development (SD) time for faculty is based on the educational practice and recognition of the need for continuous professional development of faculty members. The paper presents a user-centered…
Descriptors: Database Management Systems, Faculty Development, College Faculty, Scheduling
Beadnell, Stephen Allen – ProQuest LLC, 2014
The banking industry is being challenged by shareholders and consumers to provide its products in the most efficient manner, provide good customer service, and earn a fair profit. Although the infrastructure is in place to serve most customers through Internet banking, the number of customers using this channel is less than expected. The purpose…
Descriptors: Case Studies, Banking, Computer Software, Internet
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Raja Yusof, Raja Jamilah; Qazi, Atika; Inayat, Irum – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to monitor in-class activities and the performance of the students. Design/methodology/approach: A pilot study was conducted to evaluate the proposed system using a questionnaire with 132 participants (teachers and non-teachers) in a presentation style to record the participant's perception about performance…
Descriptors: Visualization, Radio, Computer Uses in Education, Learning Activities
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Riley, Jason M.; Ellegood, William A.; Solomon, Stanislaus; Baker, Jerrine – Journal of International Education in Business, 2017
Purpose: This study aims to understand how mode of delivery, online versus face-to-face, affects comprehension when teaching operations management concepts via a simulation. Conceptually, the aim is to identify factors that influence the students' ability to learn and retain new concepts. Design/methodology/approach: Leveraging Littlefield…
Descriptors: Teaching Methods, Delivery Systems, Comprehension, Online Courses
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Gafni, Ruti; Achituv, Dafni Biran; Rachmani, Gila Joyce – Journal of Information Technology Education: Research, 2017
Aim/Purpose: This study examines how the use of a Mobile Assisted Language Learning (MALL) application influences the learners' attitudes towards the process of learning, and more specifically in voluntary and mandatory environments. Background: Mobile devices and applications, which have become an integral part of our lives, are used for…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Telecommunications
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