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Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children
Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
Jorge Chávez Rojas; Jaime Fauré Niñoles – Professional Development in Education, 2024
The relationship between theory and practice in teacher training has been discussed extensively in the world of education. Both theoretical and practical knowledge are fundamental to teachers' engagement in educational activities. However, the question of where this knowledge comes from and how it develops over time has yet to be answered. As…
Descriptors: Theory Practice Relationship, Teacher Education Programs, Sociocultural Patterns, Learning Experience
Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
Yun Zhou; Fanqi Yi; Bingyu Dong; Guangli Zhang; Yi Zhang; Tao Xu – Education and Information Technologies, 2024
The growing importance of 3D animations in current teaching approaches becomes increasingly apparent, offering an effective way to visualize complex spatial concepts and processes in geography learning through outstanding visual representation and details. However, the effects of detail richness and text load of 3D animation on learning about…
Descriptors: Visual Aids, Metacognition, Animation, Concept Mapping
Richard Louis Ortiz – ProQuest LLC, 2024
This qualitative descriptive case study documents the experiences of culinary instructors furthering their learning of emotional intelligence fundamentals. Research participants included a total of 6 participants. The study was implemented as a collaborative inquiry project and was guided by the experiential learning cycle. The research questions…
Descriptors: Community Colleges, College Faculty, Emotional Intelligence, Teacher Attitudes
Christian Torrie – ProQuest LLC, 2024
Online learning has become popular for corporations to train their professionals and has increased in usage since COVID-19. Online learning enables learners to take courses alone via self-directed learning, with other students in a synchronous environment, or via a blended combination of self-directed and instructor-led learning. Multiple trending…
Descriptors: Learning Experience, Corporate Education, Professional Personnel, Electronic Learning
European Training Foundation, 2024
This report explores policies and practices on validation of non-formal and informal learning in the ETF's partner countries and presents the results of studies carried out in 16 countries in the period 2021-23. Countries increasingly invest in validation schemes (also known as recognition of prior learning) in an effort to give visibility to all…
Descriptors: Foreign Countries, Nonformal Education, Informal Education, Prior Learning
Mojca Juriševic; Zora Krnjaic; Jana Šimon – Journal for the Education of the Gifted, 2024
Research suggests that the effect of emergency remote education on the motivation of gifted students during the COVID-19 pandemic differs from that observed in traditional students. The main aim of the present study was to explore the lived experience of academic motivation among gifted high school students in Croatia, Serbia, and Slovenia.…
Descriptors: Academically Gifted, Learning Motivation, COVID-19, Pandemics
Andrew Tawfik; Matthew Schmidt; Linda Payne; Rui Huang – Educational Technology Research and Development, 2024
We report findings from an eDelphi study that aimed to explore 16 expert panelists' perspectives regarding the key attributes of learning experience design (LXD) as it relates to the following: design, disciplines, methods, and theory. Findings suggest consensus was reached regarding LXD's focus on learner-centrism and incorporating human-centered…
Descriptors: Delphi Technique, Learning Experience, Design, Users (Information)
Jean-Philippe Ayotte-Beaudet; Félix Berrigan; Antoine Deschamps; Kassandra L'Heureux; Marie-Claude Beaudry; Sylvain Turcotte – Journal of Adventure Education and Outdoor Learning, 2024
Although the school curriculum of the province of Québec, Canada, does not explicitly encourage teachers to provide outdoor learning experiences, it appears that there is a growing momentum for outdoor education. Thus, the research question that guided this study was: What are preschool, elementary, and secondary teachers' outdoor education…
Descriptors: Outdoor Education, Foreign Countries, Educational Practices, Learning Experience
Wenhao Li; Xiaotong Ren; Li Qian; Heng Luo; Bowen Liu – Interactive Learning Environments, 2024
A virtual classroom constructed with virtual reality technology enables a more intuitive and immersive experience for learners. The classroom climate is an important factor affecting students' learning experience and performance in a virtual environment. However, there is a lack of research on the role of climate on learning experience and…
Descriptors: Classroom Environment, Learning Experience, Academic Achievement, Electronic Learning
Ross Pollack – ProQuest LLC, 2024
The problem addressed in this study was the lack of consistency among United States (U.S.) Army instructors' support for students with low self-efficacy in a U.S. Army online blended learning course, which has a negative impact on deep learning. The purpose of this qualitative phenomenological study was to gain a better understanding of the…
Descriptors: Military Personnel, Teacher Attitudes, Self Efficacy, Blended Learning
Jessica Poff – Routledge Research in Education, 2024
This volume provides a critical narrative inquiry into the learning experiences of adults and children at a Community School in Canada. It tells the story of a closely connected family of people living and learning together, combining activities such as learning to read and write with unconventional learning experiences such as trick riding, rodeo…
Descriptors: Holistic Approach, Learning Processes, Community Schools, Nontraditional Education
Sarah A. Valasek – ProQuest LLC, 2024
The purpose of this qualitative case study was to examine and understand educators' perceptions of the community support offered to kindergarten students and their families by the partnership between the Henry Doorly Zoo and Aquarium Robert B. Daugherty Education Center and Bancroft Elementary. These educators included those teaching or leading…
Descriptors: Partnerships in Education, Teacher Attitudes, Community Involvement, Recreational Facilities
Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation

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