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Saadeh Z. Sweidan; Shyam K. Almawajdeh; Ayah M. Khawaldeh; Khalid A. Darabkh – Education and Information Technologies, 2024
The teaching of children with Autism spectrum disorder (ASD) in Arabic-speaking countries depends mainly on the traditional techniques which are limited and outdated. On the other hand, smartphone applications (apps) have become an essential part of the current life style. They are literally used to accomplish thousands of different tasks related…
Descriptors: Autism Spectrum Disorders, Children, Computer Oriented Programs, Visual Aids
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Grant Cooper; Li Ping Thong; Kok-Sing Tang – Educational Media International, 2024
Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is…
Descriptors: Science Education, Computer Simulation, Learning Experience, Learner Engagement
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Basil Azubuike Akuegwu; Mercy Nkiruka Godwin Akeke; Garieth Omorobi Omorobi; Chika Christiana Uchendu – Journal of Education and e-Learning Research, 2024
This study investigates the level of preparedness among tertiary institutions for adopting e-learning as a mode of instruction in Cross River State, Nigeria. This study investigated institutional preparedness to adopt e-learning mode instruction based on the following indices: availability and accessibility of e-learning facilities, staff…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Technology Integration
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Cândida Silva, Editor; Susana Silva, Editor; Dulce Mota, Editor; Paula Peres, Editor – Lecture Notes in Educational Technology, 2024
This book showcases research and project results on technology, smart learning, and sustainability education and analyzes smart learning solutions for lifelong learning. It discusses their impact and potential for transfer and scaling and reviews how real solutions perform in the real world. Sustainable societies are built on twenty-first-century…
Descriptors: Technology Uses in Education, Lifelong Learning, Sustainable Development, Skill Development
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Savannah Lopez; Allison Pham; Jeremy L. Hsu; Patricia A. Halpin – Advances in Physiology Education, 2024
The syllabus is a required document for all courses to provide students with course information, policies, and assignment deadlines. The goals of this study were to investigate students' perception of the role of the syllabus, preferred location of assignment deadlines, and preferred style of receiving deadline notifications. Faculty (n = 14) and…
Descriptors: Course Descriptions, Learning Management Systems, Student Attitudes, Assignments
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Louise Gwenneth Phillips; Melissa Cain; Jenny Ritchie; Chris Campbell; Susan Davis; Cynthia Brock; Geraldine Burke; Kathryn Coleman; Esther Joosa – Teachers and Teaching: Theory and Practice, 2024
The COVID-19 pandemic jolted teachers to the front line of complex, under resourced negotiation of quality distance learning, whilst also being key communicators with students and families about how to be COVID safe. Media reports debated preschool and school closures and child safety, but scarcely considered teachers. Motivated by the silencing…
Descriptors: COVID-19, Pandemics, Teacher Attitudes, School Closing
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M. P. Akhil; Remya Lathabhavan; Aparna Merin Mathew – Higher Education, Skills and Work-based Learning, 2024
Purpose: By a thorough bibliometric examination of the area through time, this paper analyses the research landscape of metaverse in education. It is an effort that is focused on the metaverse research trends, academic production and conceptual focus of scientific publications. Design/methodology/approach: The Web of Science (WoS) database was…
Descriptors: Educational Research, Educational Trends, Computer Simulation, Educational Technology
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
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George Essien; Steven S. Parbanath – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the trends in robot storytelling, its conceptual models, and educational implications. Background: Digital storytelling is the use of digital media elements such as text, images, audio, and video to create and tell a story. A form of digital storytelling using a social robot to do the story presentation is called…
Descriptors: Robotics, Educational Technology, Story Telling, Educational Trends
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Hoora Dehghani; Amir Mashhadi – Education and Information Technologies, 2024
This study explores the factors influencing the acceptance of ChatGPT, an artificial intelligence chatbot, for English Language Teaching (ELT) among Iranian EFL (English as a Foreign Language) teachers. The research framework is grounded in the Technology Acceptance Model (TAM), augmented with external factors pertaining to system characteristics…
Descriptors: Foreign Countries, Language Teachers, English (Second Language), Teacher Attitudes
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Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
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Neda Haj-Hosseini; Hanna Jonasson; Magnus Stridsman; Lars Carlsson – Education and Information Technologies, 2024
To enable interactive remote education on electrical safety in biomedical engineering, a real-life problem-based laboratory module is proposed, implemented and evaluated. The laboratory module was implemented in a freestanding distance course in hospital safety for three consecutive years and was based on electrical safety for medical devices,…
Descriptors: Distance Education, Energy, Safety, Biomedicine
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Jane Watson; Noleine Fitzallen; Ben Kelly – Mathematics Education Research Journal, 2024
Incorporating an evidence-based approach in STEM education using data collection and analysis strategies when learning about science concepts enhances primary students' discipline knowledge and cognitive development. This paper reports on learning activities that use the nature of viscosity and the power of informal statistical inference to build…
Descriptors: Elementary School Students, Grade 5, STEM Education, Statistics
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Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
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Alaattin Arikan; Mert Bilen; Elif Aladag – Education and Information Technologies, 2024
This research aimed to investigate the effect of a technology-supported 3E learning model on middle school students' knowledge of disasters and their attitudes towards disaster preparedness. To this end, it used an explanatory sequential mixed methods design. Quantitative and qualitative data were used to describe how the technology-supported 3E…
Descriptors: Grade 5, Middle School Students, Student Attitudes, Emergency Programs
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