NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,196 to 3,210 of 9,530 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Beuk, Frederik – Journal of Marketing Education, 2016
This study combines the perspective of students (n = 137) and sales instructors (n = 248). It compares how well selling and sales management simulation games, case discussions, and traditional lectures are perceived to conform to the seven principles for good practice in undergraduate education. The study further compares each method's performance…
Descriptors: College Faculty, Attitude Measures, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Kooiman, Brian J.; Sheehan, Dwayne P.; Wesolek, Michael; Reategui, Eliseo – International Journal of Distance Education Technologies, 2016
For many the thought of students taking an online course conjures up images of students sitting at a computer desk. Students taking online physical education (OLPE) at home may lack opportunities for competitive or cooperative physical activity that are available to students in a traditional setting. Active video games (exergames) can be played…
Descriptors: Physical Education, Online Courses, Physical Activity Level, Video Games
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Hong-Ren; Lin, You-Shiuan – Technology, Pedagogy and Education, 2016
By gradually placing more importance on game-based education and changing learning motivation by applying game-playing characteristics, students' learning experiences can be enhanced and a better learning effect can be achieved. When teaching the content of Chinese poetry in Taiwanese junior high schools, most teachers only explain the meaning of…
Descriptors: Educational Games, Computer Games, Poetry, Junior High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Poondej, Chanut; Lerdpornkulrat, Thanita – Australian Educational Computing, 2016
In the literature, the potential efficacy of the gamification of education has been demonstrated. The aim of this study was to explore the influence of applying gamification techniques to increase student engagement in learning. The quasi-experimental nonequivalent-control group design was used with 577 undergraduate students from six classes. The…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Barlow, Tim; Fleming, Barry – Teaching Science, 2016
"Blended" and "flipped" pedagogies are becoming more common features of classrooms as the technological revolution continues. While the appropriate use of technology in the learning environment can serve to motivate some students, significant problems surrounding student motivation and engagement remain. As such, the…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Heffernan, Amanda; Fogarty, Roderick; Sharplin, Elaine – Australian and International Journal of Rural Education, 2016
Many Australian teachers will spend part of their careers working in small rural schools and communities, yet specific preparation for rural and remote teaching contexts during pre-service teacher education remains limited. While government reports recommend the use of innovative and engaging approaches to enhance pre-service teachers' classroom…
Descriptors: Rural Education, Preservice Teacher Education, Preservice Teachers, Online Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jacovina, Matthew E.; Jackson, G. Tanner; Snow, Erica L.; McNamara, Danielle S. – Grantee Submission, 2016
Game-based practice within Intelligent Tutoring Systems (ITSs) can be optimized by examining how properties of practice activities influence learning outcomes and motivation. In the current study, we manipulated when game-based practice was available to students. All students (n = 149) first completed lesson videos in iSTART-2, an ITS focusing on…
Descriptors: Reading Comprehension, Educational Games, Intelligent Tutoring Systems, Reading Instruction
Miller, Carol – Research Press Publishers, 2016
A fun-filled game plan to help boys of upper elementary and middle-school age build trust, respect, and peer connections, "Building Champions" covers the topics boys most want and need to become better friends, classmates, and citizens. Numerous hands-on and interactive experiences maintain group members' interest and allow them to…
Descriptors: Group Counseling, Males, Elementary School Students, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Qian, Meihua; Clark, Karen – AERA Online Paper Repository, 2016
Both 21st century skills and game-based learning have been gaining an enormous amount of attention from researchers and practitioners. While some researchers are trying to develop educational games in hopes of promoting students' 21st century skill development in schools, little has been understood regarding the positive impact of games on…
Descriptors: Game Based Learning, 21st Century Skills, Learning Theories, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Milner, Rachel; Parrish, Jonathan; Wright, Adrienne; Gnarpe, Judy; Keenan, Louanne – Journal of College Science Teaching, 2015
In a large-enrollment, introductory biochemistry course for nonmajors, the authors provide students with formative feedback through practice questions in PDF format. Recently, they investigated possible benefits of providing the practice questions via an online game (Brainspan). Participants were randomly assigned to either the online game group…
Descriptors: Biochemistry, Nonmajors, Science Instruction, College Science
Peer reviewed Peer reviewed
Direct linkDirect link
Lodewyk, Ken R. – Physical Educator, 2015
The academic advantages of knowledge are often compromised when learners and teachers hold counterproductive epistemic beliefs, that is, personal convictions about the nature of knowledge and knowing. This study was an investigation of associations between prospective physical educators' game-specific epistemic beliefs (worldviews and beliefs in…
Descriptors: Foreign Countries, Preservice Teachers, Physical Education Teachers, Educational Practices
Peer reviewed Peer reviewed
Direct linkDirect link
Maivorsdotter, Ninitha; Quennerstedt, Mikael; Öhman, Marie – International Journal of Game-Based Learning, 2015
The aim of this study was to explore Swedish junior high school students meaning-making of participating in exergaming in school based on their aesthetic judgments during game play. A transactional approach, drawing on the work of John Dewey, was used in the study and the data consisted of video- and audio recordings of ongoing video gaming. A…
Descriptors: Foreign Countries, Junior High School Students, Exercise, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
González Ibánez, José de Jesús Luis; Wang, Alf Inge – International Journal of Game-Based Learning, 2015
The emergence of gesture-based computing and inexpensive gesture recognition technology such as the Kinect have opened doors for a new generation of educational games. Gesture based-based interfaces make it possible to provide user interfaces that are more nature and closer to the tasks being carried out, and helping students that learn best…
Descriptors: Recycling, Educational Games, Computer Games, Nonverbal Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Neville, David O. – ReCALL, 2015
The article reports on a mixed-methods study evaluating the use of a three-dimensional digital game-based language learning (3D-DGBLL) environment to teach German two-way prepositions and specialized vocabulary within a simulated real-world context of German recycling and waste management systems. The study assumed that goal-directed player…
Descriptors: Mixed Methods Research, Educational Games, Video Games, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Jiménez, Osvaldo – Theory Into Practice, 2015
With games captivating the minds of many children in the United States, educators may be interested in trying to introduce games into their classrooms. This article offers educators insights into how to understand and incorporate games that are inherently social, promoting effective discourse in their classrooms. Although educational games and…
Descriptors: Educational Games, Classroom Techniques, Group Discussion, Play
Pages: 1  |  ...  |  210  |  211  |  212  |  213  |  214  |  215  |  216  |  217  |  218  |  ...  |  636