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Duncombe, Sydney; Heikkinen, Michael H. – College Teaching, 1988
A two-hat debate technique is described in which one author wore a straw hat and spoke in favor of the American system, then donned a beret and argued for the French party system. The technique has been used to examine political issues, government policies, institutions of different nations, etc. (MLW)
Descriptors: College Instruction, Critical Thinking, Debate, Higher Education
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Raths, James – Educational Leadership, 1987
Outlines debriefing strategies to help students organize, compare, classify, evaluate, summarize, or analyze an experience and determine its meaning. Discusses several possible activities leading to increased understanding, including writing logs, diaries, or summaries, naming themes, imagining alternatives, evaluating, role-playing, drawing,…
Descriptors: Cognitive Restructuring, Cooperative Learning, Diaries, Evaluation
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Dyson, Pauline Ucci – Teaching History: A Journal of Methods, 1986
Describes how a role-playing approach may be used to capture the style, flavor, and conversation of nineteenth-century British life through the staging of a Victorian tea. Examines the economic, social, and cultural questions addressed through the technique. Also discusses evaluation and student impact and recommends the activity for any…
Descriptors: High School Seniors, History Instruction, Learning Activities, Role Playing
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Carre, Clive – Educational Review, 1987
Describes a classroom project in which 7-year-olds debated the controversial issue of the building of a new road to their town. Data collection and interviews culminated in a "public inquiry." Purposes included developing moral values, promoting decision-making skills, and developing autonomy. (Author/CH)
Descriptors: Communication Skills, Controversial Issues (Course Content), Debate, Decision Making
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Tabor, Jewel L. – Social Education, 1986
Demonstrates the use of 10 role playing scenarios which involve junior and senior high students in the social milieu of the time in U.S. history before women were able to vote. Identifies resource materials, describes roles students may take, and provides sample objectives. (JDH)
Descriptors: Civil Rights, Feminism, History Instruction, Role Playing
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Costantino, Giuseppe; And Others – Hispanic Journal of Behavioral Sciences, 1984
Therapeutic techniques using Puerto Rican folktales to promote identification with culturally familiar characters and themes were used with 208 children in grades K-3. Cuento therapies significantly increased WISC-R comprehension scores uniformly across grades K-3 and significantly reduced trait anxiety of first graders. (DC)
Descriptors: Adjustment (to Environment), Folk Culture, Group Therapy, Identification (Psychology)
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Mitchell, Rosamond – British Journal of Language Teaching, 1985
Discusses the suggestion that certain features of "real life" language use must be incorporated in any assessment of a foreign language learner's communicative competence. The validity of current assessment schemes, such as role play tasks, is discussed, and a case study of a role play testing situation is reported. (SED)
Descriptors: Communicative Competence (Languages), Discourse Analysis, Interviews, Language Tests
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Rostain, Anthony L.; Parrott, Marian C. – Journal of Medical Education, 1986
Hospital ethics committees are unknown entities. The composition of the group, the tasks and cases they address, their jurisdiction and legal status, and the group dynamics that evolve within them play a major role in resolving ethical disputes. A role-playing exercise was devised that simulates an ethics committee. (MLW)
Descriptors: Committees, Decision Making, Ethics, Higher Education
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Wolf, Morris Philip – Journal of Education for Business, 1986
There may be an emerging need to develop a coherent and cohesive pedagogical structure for teaching methods. This article describes one such structure which communication teachers in business-based departments of instruction may find useful. (CT)
Descriptors: Business Communication, Business Education, Communication Skills, Higher Education
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Hoffman, Stephanie B.; And Others – Gerontologist, 1985
To sensitize medical students to the complexities of geriatric patient care, the geriatrics faculty of Upstate Medical Center's Clinical Campus developed Geriatrix, a role-playing game. Students attempt to win points in a board game containing Fact, Concept, and Crisis Squares. Crises promote exposure to ethical dilemmas and invite intense debate…
Descriptors: Aging (Individuals), Attitude Change, Ethics, Geriatrics
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Bybee, Rodger; And Others – Science Teacher, 1984
Describes an activity which provides opportunities for role-playing as industrialists, ecologists, and government officials. The activity involves forming an international commission on acid rain, taking testimony, and, based on the testimony, making recommendations to governments on specific ways to solve the problem. Includes suggestions for…
Descriptors: Decision Making, Environmental Education, High Schools, Role Playing
Johnson, Julie M. – Illinois Teacher of Home Economics, 1985
Describes appropriate goals for the role-playing model and types of social problems amenable to its use: achieving a balance between family and work, unemployment, management of economic resources, family contributions to worker productivity, and life-cycle influences on work decisions, among others. (SK)
Descriptors: Employee Attitudes, Employment Problems, Family (Sociological Unit), Family Influence
McGinnis, Ellen – Pointer, 1984
The article describes a modification of the skill-streaming approach (which features modeling, role playing, feedback, transfer of training, and reinforcement) for elementary students with behavior problems. (CL)
Descriptors: Behavior Problems, Elementary Education, Feedback, Interpersonal Competence
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Lemanek, Kathleen L.; Gresham, Frank M. – School Psychology Review, 1984
The purpose of this study was to test the effectiveness of social skills training for improving the social behaviors of a 17-year-old deaf female. The results suggests that social skills training is a viable behavioral intervention with deaf students. (BW)
Descriptors: Case Studies, Deafness, High Schools, Interpersonal Competence
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Hunsaker, Johanna S.; And Others – Simulation and Games, 1983
Discusses characteristics indicative of negotiation at any level of human interaction, traits of a good negotiator, and a model of the negotiating process. The design of the "Any Occasion Card Company" simulation, which was developed to provide prospective negotiators with the opportunity to assess and improve negotiation skills, is…
Descriptors: Charts, Decision Making, Feedback, Models
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