NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Does not meet standards1
Showing 316 to 330 of 10,861 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Pekka Isotalus; Marja Eklund; Karoliina Karppinen – Communication Teacher, 2025
Traditionally, feedback is regarded as crucial in the context of learning and teaching public speaking. In the current course, we analyzed the feedback provided to students by an artificial intelligence (AI) coach and students' learning experiences in developing public-speaking skills via this tool. The MySpeaker Rhetorich speech coach application…
Descriptors: Artificial Intelligence, Public Speaking, Feedback (Response), Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Cristian Pliscoff; Pablo Sanabria-Pulido – Teaching Public Administration, 2025
How can Latin American students learn more effectively how different governments address similar public problems? This region shares similarities in terms of culture and history. However, Latin American students study only their public policies and public administration based on the notion that each administrative system has its own…
Descriptors: Foreign Countries, Public Administration Education, Undergraduate Students, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Karleigh Riesen – portal: Libraries and the Academy, 2025
Librarians provide instruction for students across disciplines, each with their own teaching and learning practices. An exploration of signature pedagogies will help librarians develop a deeper understanding of student learning. This article identifies reflective pedagogy as a teaching strategy librarians can use to expand upon this learning by…
Descriptors: Library Instruction, Reflective Teaching, Librarians, Academic Libraries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
Peer reviewed Peer reviewed
Direct linkDirect link
Indah Widiastuti; Cucuk Wawan Budiyanto; Towip Towip; Yuyun Estriyanto; Syed Ahmad Helmi Syed Hassan; Devi Pratami – Journal of Applied Research in Higher Education, 2025
Purpose: This study aims to comprehend vocational preservice teachers' recalled experiences with the Cooperative Problem-based Learning (CPBL) pedagogical approach in an entrepreneurship course and to reveal how these experiences will impact their future teaching practice. The course under study intends to improve preservice teachers'…
Descriptors: Scaffolding (Teaching Technique), Problem Based Learning, Cooperative Learning, Entrepreneurship
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Xin Tang; I-Chien Chen; Jari Lavonen; Barbara Schneider; Joseph Krajcik; Katariina Salmela-Aro – Frontline Learning Research, 2025
Engagement can be situative and, when it occurs, a number of experiences will co-occur. The present study examined the co-occurred experiences of optimal learning moments (OLM), a type of situated engagement, using the novel network analysis and including data from two countries: Finland and the US. Both samples were from high schools and were…
Descriptors: Foreign Countries, Learner Engagement, Learning Processes, Situated Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Yu Cao – Asia Pacific Journal of Education, 2025
Despite the growing body of research on college students' online learning experiences during the COVID-19 pandemic, little is known about how individual students perceive and experience emergency remote teaching in China. To fill this gap, this study seeks to explore college students' perceptions of emergency remote teaching as well as the factors…
Descriptors: Electronic Learning, Learning Experience, Emergency Programs, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Alfred W. T. Lo – Language and Education, 2025
The pedagogical approach--Content and Language Integrated Learning (CLIL)--has been widely adopted around the globe with its dual aims of developing students' second language (L2) proficiency and mastering content knowledge simultaneously. However, its effectiveness remains inconsistent. This inconsistency has led researchers to call for an…
Descriptors: Content and Language Integrated Learning, Secondary School Students, Self Control, Program Implementation
Peer reviewed Peer reviewed
Direct linkDirect link
Ruta Gajauskaite – Changing English: Studies in Culture and Education, 2025
The paper aims to explore how teachers learn by incorporating pupils' experiences into the curriculum in the context of applying Dogme ELT (also known as the "Teaching Unplugged" movement) in English classes and how a state of un/certainty comes about. Existing research into the movement provides quantitative and qualitative findings and…
Descriptors: Integrated Curriculum, Student Centered Curriculum, Learning Experience, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Jon-Chao Hong; Tzu-Yu Tai; Fen-Yuan Liang – British Journal of Educational Technology, 2025
A wide variety of gamification tools are available for language learning; however, few studies have explored the impact of Flippity-Connecto (hereafter referred to as Connecto) on learners' cognitive and affective processes. Connecto, a game similar to Tic-Tac-Toe, was designed to assist students in learning English as a foreign language (EFL).…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Gamification
Peer reviewed Peer reviewed
Direct linkDirect link
Ecenur Demir; Adem Akbiyik – Education and Information Technologies, 2025
Digital nudging is a subtle technique used to guide individuals' behaviors and influence their decision-making processes in online environments. This study highlights the critical role of digital nudging in enhancing the educational experiences of students in distance learning settings. It suggests that digital nudges can mitigate some of the…
Descriptors: Electronic Learning, Prompting, Educational Technology, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Andy Nguyen; Faaiz Gul; Belle Dang; Luna Huynh; Tuure Tuunanen – Innovations in Education and Teaching International, 2025
Generative Artificial Intelligence (GenAI) technologies have introduced significant changes to higher education, but the role of Embodied GenAI Agents in Mixed Reality (MR) environments is still relatively unexplored. This study was carried out to develop an embodied GenAI system designed to facilitate active learning, self-regulated learning and…
Descriptors: Active Learning, Higher Education, Self Management, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Zhao, Xingyu – Journal of Museum Education, 2021
In 2008, China's museums began to offer free admission, which led to an explosive growth in the number of visitors. As a result, more researchers are examining how to determine the learning experience of museum visitors, and improving it gradually will be the next direction for the development of Chinese museums. The Contextual Model of Learning…
Descriptors: Foreign Countries, Museums, Learning, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Baten, Elke; Vlaeminck, Fieke; Mués, Marjolein; Valcke, Martin; Desoete, Annemie; Warreyn, Petra – Journal of Autism and Developmental Disorders, 2023
Using the Opportunity-Propensity Model (Byrnes in Dev Rev 56:100911, 2020; Byrnes & Miller in Contemp Educ Psychol 32(4);599-629, 2007), the current study investigated which factors helped predicting children's home learning experiences during the COVID-19 pandemic, thereby examining differences between children with (DD; n = 779) and without…
Descriptors: Learning Experience, COVID-19, Pandemics, Developmental Disabilities
Pages: 1  |  ...  |  18  |  19  |  20  |  21  |  22  |  23  |  24  |  25  |  26  |  ...  |  725