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Rachael Hains-Wesson; Kiaying Ji; Eliza Wu – International Journal of Work-Integrated Learning, 2023
In this study, an in-person simulated role play as a worthwhile approach in preparation for work-integrated learning (WIL) through a theater and reality of the board (TROB) pedagogical model is explored. Students participated in a twelve week, in-semester TROB program, acting out in-person board room positions, such as Chair and Secretary before…
Descriptors: Student Attitudes, Employment Potential, Job Skills, Skill Development
Riel, Jeremy; Lawless, Kimberly A.; Oren, James B. – Online Learning, 2022
In this study, different degrees of synchronous and asynchronous online social interactions are investigated in the context of an online educational roleplaying simulation game that is played across multiple classrooms simultaneously to teach argumentation skills and social studies. Results from 45 K-12 middle school social studies teachers and…
Descriptors: Comparative Analysis, Asynchronous Communication, Synchronous Communication, Discussion
Baker, Carrie N.; Parrella, J. A.; Norris, S. L.; Leggette, H. R.; Walther, D. – Communication Teacher, 2022
The polarizing nature of many science-based topics often causes people to engage in a hostile manner with those who have differing perspectives. As the next generation of scientists and industry professionals, students studying in science-based disciplines must understand the value of civil discourse. Additionally, they need the skills necessary…
Descriptors: Science Education, Persuasive Discourse, Communication Skills, Communication (Thought Transfer)
Vaz Ernesto, Julia; Silva Machado, Daiane; Lellis-Santos, Camilo – Advances in Physiology Education, 2022
Using real-world situations to engage students in learning specific content is advocated by educational research as an effective strategy. However, motivating students to establish personal and emotional connections with the curricular content is challenging. We presented a didactic strategy named "the presidential election of the human…
Descriptors: Situated Learning, Learning Experience, Cytology, Role Playing
Dixit Bharatkumar Patel; Xavian Ogletree; Yong Pei – International Association for Development of the Information Society, 2022
While serious role-play games have been developed for individuals with autism spectrum disorders to learn social interactions and emotions, there is a lack of role-playing games that teach people without autism the necessary communication skills to engage and interact effectively with autistic people. In this research, we present a mobile serious…
Descriptors: Role Playing, Autism Spectrum Disorders, Interpersonal Competence, Communication Skills
Sobernheim, Janine – Journal of Social Science Education, 2020
Purpose: The aim of this article is to show the underlying structure of developed argumentations in five role-plays recorded in civic education in a vocational school. Method: Two models were developed to analyse discursive moves and to analyse complexity levels within students' arguments. Findings: The models show the quality of argumentations in…
Descriptors: Foreign Countries, Persuasive Discourse, Role Playing, Civics
McCoy, Ashley; McNaughton, David – Journal of Behavioral Education, 2021
The present study evaluated the effects of online training on educators' knowledge and use of system of least prompts (SLP) to support the communication of individuals with autism who use augmentative and alternative communication (AAC). A pre/posttest group design with switching replications was utilized. Three dependent variables: (a) knowledge…
Descriptors: Augmentative and Alternative Communication, Prompting, Computer Assisted Instruction, Training
Dyson, Ben; Howley, Donal; Shen, Yanhua – Elementary School Journal, 2021
Adopting an interpretivist perspective grounded in symbolic interactionism, this article explores the types of interactional strategies used by K-5 teachers to develop social and emotional learning (SEL) with their students in Aotearoa New Zealand. A case study design was followed using interviews, audio from lesson video recordings, field notes,…
Descriptors: Foreign Countries, Social Emotional Learning, Elementary School Teachers, Interaction
Spalding, Sarah M. – History Teacher, 2021
By using the "Game of Thrones" pop-culture television series, the author has structured courses in a way that seeks to solve problems that plague many history courses serving university requirements. In this article, the author will discuss how gaming the classroom can serve as a solution to the issue of engaging majors and non-majors…
Descriptors: History Instruction, Educational Games, Teaching Methods, Role Playing
Schmid, Wolfgang; Rolvsjord, Randi – Scandinavian Journal of Educational Research, 2021
The objective of this qualitative study was to explore music therapy students' learning experiences of participatory role-play in the context of the integrated music therapy master's program at the University of Bergen in Norway. Role-play is one type of experiential learning that initiates an interaction between students in a simulated scenario,…
Descriptors: Music Therapy, Role Playing, Graduate Students, Masters Programs
McGahee, Dwannal W.; King-Sears, Margaret E.; Evmenova, Anya S. – Learning Disabilities Research & Practice, 2021
Self-advocacy is an important skill, especially as students transition from high school to postsecondary settings. In this study, five high-school students with specific learning disabilities (SLD) were taught to use a self-advocacy intervention to learn to request academic accommodations. A multiple-baseline across participants design was used to…
Descriptors: High School Students, Students with Disabilities, Learning Disabilities, Role Playing
Siegel-Stechler, Kelly – Theory and Research in Social Education, 2021
Open classroom climate for discussion (OCC) is consistently associated with positive civic outcomes for students, but research on the determinants of OCC primarily focuses on individual- and school-level indicators or uses qualitative or non-representative samples. This study considers how teacher instructional practices influence the presence of…
Descriptors: Teaching Methods, Classroom Environment, Teacher Influence, Current Events
Kera Ackerman; Channon Horn – Journal of Special Education Preparation, 2021
Positive and constructive feedback is a high leverage practice that can be learned and practiced through scaffolded and structured experiences. Teaching preservice candidates to provide effective feedback is an efficient way to increase P-12 students' learning and behavioral outcomes. Teacher educators can craft experiences for their preservice…
Descriptors: Feedback (Response), Educational Practices, Preservice Teacher Education, Preservice Teachers
Jessica Hammer; Moyra Turkington – International Journal of Designs for Learning, 2021
Role-playing games offer powerful opportunities for players to engage with history, such as allowing players to fictionally situate themselves in a historical period. When it comes to the Holocaust, however, games face serious issues such as the potential trivialization of the Holocaust or players learning to blame the victims. In this design…
Descriptors: Role Playing, Death, Jews, Educational History
Eko Suwignyo; Dwi Rukmini; Rudi Hartono; Hendi Pratama – Journal of Education and Learning (EduLearn), 2024
The present study analyses the impoliteness of criticism over social status and distance, incorporating the concept of "levels of imposition." Criticism as a fundamental speech act is commonly used by people in the modern era, either in the digital world or the real world. It usually contains impoliteness if it embodies negative…
Descriptors: Interlanguage, Speech Acts, English (Second Language), Second Language Instruction

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