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Argyropoulos, Vassilios; Nikolaraizi, Magda; Tsiakali, Thomai; Kountrias, Polychronis; Koutsogiorgou, Sofia-Marina; Martos, Aineias – Journal of International Special Needs Education, 2014
This paper highlights the framework and discusses the results of an action research project which aimed to facilitate the adoption of assistive technology devices and specialized software by teachers of students with visual impairment via a digital educational game, developed specifically for this project. The persons involved in this…
Descriptors: Action Research, Visual Impairments, Assistive Technology, Special Education Teachers
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Jeekratok, Kanisorn; Chanchalor, Sumalee; Murphy, Elizabeth – International Journal of Web-Based Learning and Teaching Technologies, 2014
Children with (ASD) may respond well to web--based learning because computers can provide features such as repetition, visual stimuli and independent interactions that appeal to them. However, there has been limited testing of web-based learning especially outside of institutional settings. The study reported on in this paper involved the testing…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Web Based Instruction
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Dzeng, Ren-Jye; Lin, Ken-Yu; Wang, Pei-Ru – British Journal of Educational Technology, 2014
Game-based education is a promising method for encouraging student learning. Although learning construction procurement and negotiation require hands-on practice, in most construction management courses at the college level, this subject is taught by using lectures and case studies. In this study, a construction procurement and negotiation game…
Descriptors: Educational Games, Construction Management, Purchasing, Business Administration Education
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Orbey, Nese; Clay, Molly; Russell, T.W. Fraser – Chemical Engineering Education, 2014
An approach to explain chemical engineering through a Web-based interactive game design was developed and used with college freshman and junior/senior high school students. The goal of this approach was to demonstrate how to model a lab-scale experiment, and use the results to design and operate a chemical reactor. The game incorporates both…
Descriptors: Chemical Engineering, Engineering Education, Science Education, Web Based Instruction
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Benton, Laura; Johnson, Hilary – Instructional Science: An International Journal of the Learning Sciences, 2014
In the past technology products created to overcome accessibility and usability issues experienced by individuals with special needs have also resulted in greater usability for the wider population. Technology is increasingly being seen as a key component within the education of children with special needs and recently researchers have developed…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Childhood Needs
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Walker, A. Adrienne; Engelhard, George, Jr. – Measurement: Interdisciplinary Research and Perspectives, 2014
"Game-Based Assessments: A Promising Way to Create Idiographic Perspectives" (Adrienne Walker and George Englehard) comments on: "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games" by Russell G. Almond, Yoon Jeon Kim, Gertrudes Velasquez, and Valerie J. Shute. Here, Walker and Englehard write…
Descriptors: Educational Games, Task Analysis, Models, Educational Assessment
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Franco-Mariscal, Antonio Joaquín; Cano-Iglesias, María José – School Science Review, 2014
This article describes a game designed to help Spanish high school students (grade 10, age 15-16) understand the periodic table. It combines some features of bingo and a puzzle in the same pedagogical game, making it an engaging approach for learning about this important teaching tool. Students are given a verbal clue -- the name of a chemical…
Descriptors: Foreign Countries, Junior High School Students, Chemistry, Science Instruction
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Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S. – Educational Technology Research and Development, 2014
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
Descriptors: Educational Games, Computer Games, Student Motivation, Academic Achievement
Peled, Shir; Schocken, Shimon – International Association for Development of the Information Society, 2014
The ability to develop engaging simulations and constructive learning experiences using mobile devices is unprecedented, presenting a disruption in educational practices of historical proportions. In this paper we describe some of the unique virtues that mobile learning hold for early age mathematics education. In particular, we describe how…
Descriptors: Electronic Learning, Mathematics Education, Learning Experience, Educational Practices
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Stein, Murphy Martin – ProQuest LLC, 2014
Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…
Descriptors: Educational Technology, Man Machine Systems, Educational Games, Mathematics Instruction
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Wilson, Amanda; Hainey, Thomas; Connolly, Thomas M. – International Journal of Game-Based Learning, 2013
Newer approaches such as games-based learning (GBL) and games-based construction are being adopted to motivate and engage students within the Curriculum for Excellence (CfE) in Scotland. GBL and games-based construction suffer from a dearth of empirical evidence supporting their validity as teaching and learning approaches. To address this issue…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
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Siko, Jason; Barbour, Michael – Journal of Educational Multimedia and Hypermedia, 2013
Research on educational games often focuses on the benefits that playing games has on student achievement. However, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language…
Descriptors: Educational Games, Teaching Methods, Computer Software, Computer Uses in Education
Rouse, Kelly Elizabeth – ProQuest LLC, 2013
Community colleges have become increasingly more important in America's higher education system. Part of this emphasis has been directly due to President Obama's 2010 directive to produce a competitive workforce in the United States by increasing the community college graduation rate by five million over the next decade (Madhani, 2010).…
Descriptors: Educational Games, Student Motivation, Science Achievement, Microbiology
Rajan, Pramod – ProQuest LLC, 2013
Most mechanical engineering courses require students to work on over-simplified theoretical representations of real-world problems. Although this gives students an in-depth understanding of concepts and principles, they do not learn to apply these theories to solve the complex and multi-dimensional practical problems that they will need to deal…
Descriptors: Engineering Education, Instructional Materials, Material Development, Educational Innovation
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