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Morgan, Lewis; Turner, Ian – Primary Science, 2021
"Dungeons and Dragons" is classified as a table-top role-playing game (TTRPG) and it is not surprising that TTRPGs exist for every genre and period that can possibly be imagined. TTRPGs are, as the name suggests, played around a table and benefit from not relying on some of the potential barriers players may perceive when playing…
Descriptors: Role Playing, Games, Academic Achievement, Elementary School Students
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Pazell, Sara; Hamilton, Anita – Higher Education Research and Development, 2021
Undergraduate education is competitive. User experience is important to course design because it can improve user-satisfaction and learning. Action research methodology was used in our practice-oriented case study about the application of human-factors methods to re-design an undergraduate second-year occupational therapy course. A cognitive task…
Descriptors: Student Centered Learning, Undergraduate Students, Occupational Therapy, Curriculum Development
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Campana, Kathleen – Information and Learning Sciences, 2021
Purpose: This study aims to offer insights into the presence and nature of an information environment provided for young children to support their learning and explore how an information environment for young children can be characterized. Design/methodology/approach: Observations of video-recorded public library storytimes were used to…
Descriptors: Young Children, Information Dissemination, Educational Environment, Learning
Helene Shapiro – ProQuest LLC, 2021
This action research is about empowering teachers to communicate positively in discourses with parents at Individual Education Plan (IEP) meetings. It builds on the premise that giving teachers communications tools will increase their motivation to communicate more effectively and to be aware of their dialogue behavior. Taking a case study…
Descriptors: Parent Teacher Cooperation, Communication Skills, Individualized Education Programs, Meetings
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Moscoso, Mildred O.; de Jesus, Ana Katrina P.; Abagat, Renz Frances D.; Centeno, Edmund G.; Custodio, Rhodora Ramonette D. V.; Embate, John Mervin L.; Pine, Elijah Jesse Mendoza; Belano, Zoilo D., Jr.; Crudo, Eugene Raymond P.; Lopega, Diosdado B.; Mangubat, Lexter J. – Asian Association of Open Universities Journal, 2020
Purpose: Katipuneros RPG--Bisperas ng Himagsikan (Katipuneros RPG: The Eve of the Revolution) is an immersive and gamified theater that engages its "audiences" in the initiation rites of a secret revolutionary movement in the Philippines in 1896. This descriptive qualitative research evaluates such experiential approach to learning…
Descriptors: Asian History, Foreign Countries, Game Based Learning, Experiential Learning
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Arevalo, Jorge A. – Journal of Management Education, 2020
Gender issues have been well conceptualized in feminist organization studies. However, gender research has had limited practical effects, in part because it has not been well conceptualized in the sustainability in management education (SiME) scholarship; nor has it been adequately prioritized in management and business curricula. I argue that…
Descriptors: Gender Issues, Sustainability, Feminism, Business Administration Education
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Richards, Judith; Guerrero, Veronica; Fischbach, Sarah – Journal of Education for Business, 2020
Negotiation and conflict management skills have been identified as critical skills for students as part of their business education. In this paper, we have combined research on negotiation self-efficacy and pedagogical tools previously developed to support educational experiences for students in the classroom. Utilizing negotiation cases, we are…
Descriptors: Negotiation Agreements, Self Efficacy, Conflict Resolution, Business Administration Education
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Lohmann, Robert – Journal of Political Science Education, 2020
This contribution presents and discusses the methodology and results of a panel study analyzing the effects of a simulation on students' learning outcomes. The focus is on how sustainable knowledge acquisition can be enhanced through participation in simulation as well as on presenting and discussing one way this learning can be analyzed. The…
Descriptors: Foreign Countries, College Students, Simulation, Teaching Methods
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Inouye, Todd M.; Kling, James A. – Decision Sciences Journal of Innovative Education, 2020
This paper introduces a novel supply chain role-play activity designed to improve ethical awareness and pricing negotiation decisions in business capstone courses. Participants negotiate prices between five levels of an international coffee supply chain: Farmers, Processors, Importers, Roasters, and Retailers/Cafés. Using results from 141…
Descriptors: Negotiation Agreements, Supply and Demand, Role Playing, Class Activities
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Roberts, Jessica; Lyons, Leilah – Journal of the Learning Sciences, 2020
Engaging learners with complex unfamiliar datasets is a known challenge in Data Science education. One promising phenomenon investigated in related work is perspective-taking. A first-person "actor" perspective can help facilitate group and individual sensemaking by mediating observations and actions taken by learners. Here we…
Descriptors: Perspective Taking, Data, Information Science, Museums
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Hauseman, Cameron – Canadian Journal of Educational Administration and Policy, 2020
Work intensification has heightened and accelerated the need for Canadian school principals to manage their emotions. This case explores the emotional aspects of a contemporary principal's work in a large urban school and highlights effective coping strategies and approaches used to regulate her emotions. The teaching notes describe several…
Descriptors: Emotional Response, Self Control, Principals, Urban Schools
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Madzlan, Noor Alhusna; Zulkepli, Noraini; Shukor, Siti Shuhaida; Bahari, Aireen Aina – Journal of Education and e-Learning Research, 2023
This paper investigates the use of asynchronous online role-play as a learning technique to improve ESL learners' willingness to communicate. This study proposes two research objectives; to investigate the significant difference in ESL learners' willingness to communicate before and after performing asynchronous role-play and to identify factors…
Descriptors: English (Second Language), Second Language Learning, English Language Learners, Asynchronous Communication
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Sibel Barcin – International Education Studies, 2023
Frequent use of common words in teaching Turkish to Kyrgyz helps to increase students' attention to the lesson. However, some words may cause translation problems because their spelling and pronunciation are the same but their meanings are different. In this framework, it is important to take into consideration the false equivalents between…
Descriptors: Turkish, Teaching Methods, Second Language Learning, Second Language Instruction
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Emir Ertunç Havadar; Ufuk Balaman – Classroom Discourse, 2024
Preliminaries are prefatory turns and sequences that are used to alert co-participants to the incipient social actions in talk-in-interaction. Using multimodal conversation analysis, this study examines the videorecordings of paired role play interactions in an L2 interactional competence (L2IC) assessment setting. We describe how the participants…
Descriptors: Role Playing, Second Language Learning, Second Language Instruction, Classroom Communication
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Junus, Kasiyah; Santoso, Harry Budi; Ahmad, Mubarik – Education and Information Technologies, 2022
This current study investigates the use of online role-playing, in an online discussion forum, in learning the community of inquiry framework -- an area of learning covered in the Computer-Aided Instruction (CAI) course, an elective course for Computer Science undergraduate students at Universitas Indonesia. The participants were divided into…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Communities of Practice, Computer Science Education
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