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Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
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Chris A. Rasmussen – American Journal of Play, 2025
The author discusses how social scientists and psychologists in the late 1960s and early 1970s devised the board games Ghetto, Blacks & Whites, and El Barrio to teach students in college and high school about racism, racial segregation, and poverty in American society. But, he also argues, these games assumed that poor Black and Latino…
Descriptors: Educational Games, Racism, Racial Segregation, Poverty
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Nurah S. Alfares – International Journal of Game-Based Learning, 2025
Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice, missing, and matching words. The current study aimed to addresses the impact of the Wordwall platform on EFL learners in Saudi Arabia. This study…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Vocabulary Development
Hee Jin Bang; Eric Setoguchi – Age of Learning, Inc., 2025
This report focuses on Harlingen Consolidated Independent School District's 2022-2023 implementation of "My Math Academy" with Kindergarten, 1st, and 2nd grade students across its 17 elementary schools. Students' program usage has been associated with significant improvements on CIRCLE Progress Monitoring Assessment System (pre-K) and on…
Descriptors: Mathematics Education, Elementary School Students, Kindergarten, Grade 1
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Yu-Cheng Lin; Shu-Yun Chien; Huei-Tse Hou – Education and Information Technologies, 2025
The training of hostel service skills emphasizes the application of procedural knowledge and complex problem-solving skills, and with the development of education technology, game-based learning that mixes virtual reality (VR) and physical games has begun to be emphasized. In this study, we proposed a multi-dimensional scaffolding design framework…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Computer Simulation, Cognitive Ability
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Georgia Zempila; Stelios Xinogalos – Discover Education, 2025
The Internet is nowadays an integral part of adolescents' everyday life, bringing several benefits but risks as well. Although adolescents are familiar with technology, there seems to be a gap in their knowledge in safety and data protection on the Internet. So it is clear that adolescents have to be educated on relevant issues and serious games…
Descriptors: Educational Games, Teaching Methods, Internet, Information Security
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Isnanik Juni Fitriyah; Sony Yunior Erlangga; Andik Wahyun Muqoyyidin; Septi Aprilia – Discover Education, 2025
Research on the possible benefits of digital games for learning outcomes in STEM education has shown mixed results, which is another reason that this study is focused on inconsistencies in past research outcomes. Moreover, it seeks to explore the moderator variables which affect the success of digital games like game design, interactive…
Descriptors: Educational Games, Computer Games, STEM Education, Meta Analysis
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Maria Valentina Toral Murillo; Melissa Fernandez Torres; Karen Itzel Mexicano Muro; Elvira Rodriguez Flores – Journal of Education and e-Learning Research, 2025
Innovations have been made to educational strategies in health sciences to increase intrinsic motivation in students which helps generate a significant and active learning in students with the help of methodologies, such as gamification, using escape rooms (ER) and the use of digital tools, such as the Sectra Table. The objective of this study is…
Descriptors: Foreign Countries, Medical Students, Nursing Students, Student Motivation
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Manuel Ninaus; Verena Dresen; Stefan E. Huber; Kristian Kiili; Pierpaolo Dondio; Elisabeth M. Weiss; Korbinian Moeller – Mind, Brain, and Education, 2025
Children with dyscalculia show less self-efficacy and more anxiety while engaging in mathematical tasks. In addition to difficulties in basic mathematical skills, such non-cognitive factors negatively impact their mathematics achievement. In contrast, game elements have been found to increase performance, motivation, and task engagement.…
Descriptors: Mastery Learning, Game Based Learning, Learning Disabilities, Mathematics Skills
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Karaman, Burcu; Er, Harun; Karadeniz, Oguzhan – Turkish Online Journal of Educational Technology - TOJET, 2022
The games that have existed from the day of humanity to the present have been known to have an important effect on the development of children. Educational games used in the academic process open opportunities to learn in a fun way, it is a teaching resource that makes learning more permanent and retainable. It is thought that educational games…
Descriptors: Educational Games, Social Studies, Teacher Attitudes, Teaching Methods
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Chiapello, Laureline – Journal of Creative Behavior, 2022
Using a transdisciplinary approach, this paper shows how creativity studies and game design research can complement each other and open new research avenues. In order to study the role of creativity in game designers' practice, we first touch on the epistemological foundations of creativity studies and game design research. After presenting these…
Descriptors: Creativity, Interdisciplinary Approach, Epistemology, Content Analysis
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Mavroudi, Anna; Almeida, Teresa; Frennert, Susanne; Laaksolahti, Jarmo; Viberg, Olga – Education and Information Technologies, 2022
The importance of providing mechanisms and tools that effectively support the transition from implicit to explicit representations of Learning Design has been emphasised by previous research in the field of Technology-Enhanced Learning (TEL). In addition, the benefits of Game-based learning approaches have been long documented in the educational…
Descriptors: Game Based Learning, Technology Uses in Education, Educational Games, Instructional Design
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Kang, Jina; Liu, Min – Technology, Knowledge and Learning, 2022
An open-ended serious game can engage students' scientific problem-solving processes. However, understanding how students learn higher-order thinking skills through solving a problem in an open-ended game system is a challenge. The complex game systems may make learning more difficult for students with different characteristics such as an at-risk…
Descriptors: Student Behavior, Behavior Patterns, Navigation, Educational Games
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Kiliç, Ismail; Gürbüz, Özkan – African Educational Research Journal, 2022
The research aims to examine the effect of educational game activities on academic achievement in secondary school 5th -grade science lessons. The study group of the research consists of 71 5th-grade students studying at a public school in Turkiye in the 2017-2018 academic year. In the research, the pretest and post-test comparative design group,…
Descriptors: Foreign Countries, Elementary Education, Grade 5, Educational Games
Kwaku Edusei – ProQuest LLC, 2022
The purpose of this study is to investigate how designers of commercial educational mathematics game apps describe various aspects of "integration". My investigation addresses several research questions, including what integration means to designers, why they build it into games, and how they do so. Integration is a concept described in…
Descriptors: Gamification, Educational Games, Computer Oriented Programs, Mathematics
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