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Ward, Gavin – Education 3-13, 2013
A detailed insight into how the current educational climate influences the pedagogical decisions made by primary school teachers when teaching games is limited. Studies examining the pedagogical content knowledge (PCK) of teachers within physical education have revealed its close relationship with specific forms of subject knowledge. In…
Descriptors: Elementary Schools, Elementary School Teachers, Physical Education Teachers, Educational Games
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen – Educational Technology & Society, 2013
Learning styles are considered to be one of the factors that need to be taken into account in developing adaptive learning systems. However, few studies have been conducted to investigate if students have the ability to choose the best-fit e-learning systems or content presentation styles for themselves in terms of learning style perspective. In…
Descriptors: Cognitive Style, Student Needs, Educational Games, Cognitive Processes
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Berger, Richard; McDougall, Julian – Literacy, 2013
This article presents the outcomes of research, funded by the Arts and Humanities Research Council in England and informed by work in the fields of new literacy research, gaming studies and the socio-cultural framing of education, for which the videogame "L. A. Noire" was studied within the orthodox framing of the English literature…
Descriptors: Video Games, English Literature, Secondary School Students, Undergraduate Students
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Cheng, Yuh-Ming; Lou, Shi-Jer; Kuo, Sheng-Huang; Shih, Ru-Chu – Australasian Journal of Educational Technology, 2013
In order to improve and promote students' environmental knowledge, attitudes, and behaviour, integrating environmental education into the primary education curriculum has become a key issue for environmental education. For this reason, this study aimed to investigate elementary school students' acceptance of technology applying digital game-based…
Descriptors: Student Attitudes, Primary Education, Environmental Education, Intention
Holbert, Nathan Ryan – ProQuest LLC, 2013
Video games have recently become a popular space for educational design due to their interactive and engaging nature and the ubiquity of the gaming experience among youth. Though many researchers argue video games can provide opportunities for learning, educational game design has focused on the classroom rather than the informal settings where…
Descriptors: Games, Design, Science Process Skills, Abstract Reasoning
Lawrence, A. John; Lawrence, A. S. Arul – Online Submission, 2013
This article deals with the analysis of attitude of student teachers towards using the grammar games for teaching English. Using the conventional method of teaching, the teaching learning process, especially for English language, is not interesting for the students and the English language teachers, which in turn, the achievement in English of the…
Descriptors: Grammar, Educational Games, Teaching Methods, English Instruction
Alkan, Vesile – Online Submission, 2013
This research is an investigation of 'reducing mathematics anxiety: the ways implemented by teachers at primary schools in Turkey'. This study is needed to understand the ways which teachers implement to reduce the level of anxiety that pupils face in mathematics. In order to get sufficient data a qualitative research methodology was preferred in…
Descriptors: Foreign Countries, Elementary School Teachers, Mathematics Anxiety, Mathematics Instruction
Jiang, Hao – ProQuest LLC, 2012
This work will focus on how different social relationships, namely shared identity and personal tie, will impact cooperative behavior, a form of social capital. I designed and conducted an economic game study to show that shared identity and personal ties work differently on cooperation among people and resource flow in social groups. Many factors…
Descriptors: Social Capital, Social Networks, Network Analysis, Self Concept
Delacruz, Girlie C. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2012
Educational videogames can be designed to provide instructional feedback that is responsive to specific actions. However, existing research indicates that students tend to ignore videogame feedback and subsequently use less effective help-seeking strategies. Research on help-seeking in learning environments has primarily focused on the role of…
Descriptors: Feedback (Response), Video Games, Educational Games, Incentives
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
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Bragg, Leicha A. – International Journal of Science and Mathematics Education, 2012
In an effort to engage children in mathematics learning, many primary teachers use mathematical games and activities. Games have been employed for drill and practice, warm-up activities and rewards. The effectiveness of games as a pedagogical tool requires further examination if games are to be employed for the teaching of mathematical concepts.…
Descriptors: Foreign Countries, Discussion (Teaching Technique), Mathematics Instruction, Mathematical Concepts
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Minovic, Miroslav; Milovanovic, Milos; Minovic, Jelena; Starcevic, Dusan – International Journal of Distance Education Technologies, 2012
The authors present a learning platform based on a computer game. Learning games combine two industries: education and entertainment, which is often called "Edutainment." The game is realized as a strategic game (similar to Risk[TM]), implemented as a module for Moodle CMS, utilizing Java Applet technology. Moodle is an open-source course…
Descriptors: Educational Games, Computer Games, Web Browsers, Computer Interfaces
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Chen, Yen-Hua; Looi, Chee-Kit; Lin, Chiu-Pin; Shao, Yin-Juan; Chan, Tak-Wai – Educational Technology & Society, 2012
While addition and subtraction is a key mathematical skill for young children, a typical activity for them in classrooms involves doing repetitive arithmetic calculation exercises. In this study, we explore a collaborative way for students to learn these skills in a technology-enabled way with wireless computers. Two classes, comprising a total of…
Descriptors: Mathematics Skills, Computation, Cooperative Learning, Educational Technology
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Klopfer, E.; Sheldon, J.; Perry, J.; Chen, V. H. -H. – Journal of Computer Assisted Learning, 2012
This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealing, educationally useful, and practical. In…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Learning Activities
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Sorebo, Oystein; Haehre, Reidar – Scandinavian Journal of Educational Research, 2012
The purpose of this study is to explain students' perceived relevance of playing an educational game as a means for development of discipline competence. Based on self-determination theory and the concept of personal interest, we propose that: Satisfying students' basic needs for competence, autonomy, and relatedness when playing educational games…
Descriptors: Computers, Educational Games, Self Determination, Student Needs
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