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Meden, Maryellen – Social Studies, 1999
Describes a unit for third-grade students where they learn about the Pilgrim's experiences on the Mayflower. Explains that in order to bring history alive for the students, each student is assigned the name of a Pilgrim child who was on the Mayflower and assumes the identity of that child throughout the unit. (CMK)
Descriptors: Childrens Literature, Educational Strategies, Elementary Education, Grade 3
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Snow, Diane M. – Interdisciplinary Humanities, 1998
Discusses why group presentations are a valuable activity for humanities courses illustrating how presentations elicit discussions, enable students to share their talents, and make the study of art and history relevant to the students' lives. Addresses the formation of groups, the guidelines for assignments, and the evaluation of the group work.…
Descriptors: Cooperative Learning, Educational Benefits, Educational Objectives, Experiential Learning
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Brozik, Dallas; Zapalska, Alina – Social Studies, 1999
Contends that active learning allows students to become involved in learning by exploring issues and ideas under the guidance of the instructor. Describes the Market Game as an example of active learning that is an interactive game that simulates the behavior of a competitive market. Explores the students' reactions to the game. (CMK)
Descriptors: Active Learning, Economics, Economics Education, Educational Games
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Schevera, Nicholas – Teaching English in the Two-Year College, 1998
Describes how a teacher of a college introductory-literature course used role-playing, a talk-show format, and reader-audience participation to help students make collaborative meaning for, and to promote students' active engagement with a Flannery O'Connor short story. (SR)
Descriptors: Class Activities, Discussion (Teaching Technique), English Instruction, Group Discussion
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Marshall, Patricia L. – Journal of Teacher Education, 1998
Examines student readiness for substantive study of multicultural education and the place of role-taking experiences in making complex dimensions of multicultural education accessible to preservice teachers. The paper describes Issues Exchange, a graduate-level activity in which students are assigned positions for or against, then discuss issues…
Descriptors: Consciousness Raising, Cultural Awareness, Elementary Secondary Education, Graduate Study
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Petrakos, Harriet; Howe, Nina – Early Childhood Research Quarterly, 1996
Observed the effects of dramatic play center variations on children's social and cognitive play behaviors. Found that solitary-designed centers facilitated more solitary play than group-designed centers; dramatic play increased in the intervention and follow-up housekeeping centers compared to the baseline housekeeping center; and thematic centers…
Descriptors: Child Behavior, Classroom Design, Classroom Techniques, Context Effect
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Frost, Jennifer – History Teacher, 2000
Focuses on helping students develop historical skills in a U.S. history survey course using active learning strategies that incorporate small group work with primary sources. Describes four activities used to teach women's history: (1) visiting a museum exhibit; (2) attending a convention; (3) deciphering census data; and (4) examining political…
Descriptors: Active Learning, Cartoons, Census Figures, Exhibits
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Prater, Mary Anne; Bruhl, Susan; Serna, Loretta A. – Remedial and Special Education, 1998
A study compared three procedures for teaching social skills with 13 intermediate-age students with learning disabilities, emotional disturbances, or visual impairments who also participated in cooperative-learning groups. Students who received teacher-directed instruction improved in listening, problem solving, and negotiating skills during…
Descriptors: Cooperative Learning, Emotional Disturbances, Group Instruction, Intermediate Grades
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Pata, Kai; Sarapuu, Tago; Lehtinen, Erno – Learning and Instruction, 2005
This study investigated tutoring during collaborative role-play dealing with environmental dilemmas in a synchronous network environment. The relationships of different tutor scaffolding styles with students' discourse acts and their decision-making variables were studied. A role-play with a jigsaw design was developed using the model of real-life…
Descriptors: Tutors, Role Playing, Cooperative Learning, Scaffolding (Teaching Technique)
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Arce, Christina – Science and Children, 2006
Most children are unaware of the process of molting, the periodic shedding and replacement of part or all of a coat or an outer covering of an animal, but it is an animal characteristic they are sure to be interested in and should have the opportunity to observe. In this article, the author shares how she and her students observed various…
Descriptors: Animals, Science Instruction, Zoology, Role Playing
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Malle, Bertram F. – Psychological Bulletin, 2006
The actor-observer hypothesis (E. E. Jones & R. E. Nisbett, 1971) states that people tend to explain their own behavior with situation causes and other people's behavior with person causes. Widely known in psychology, this asymmetry has been described as robust, firmly established, and pervasive. However, a meta-analysis on 173 published studies…
Descriptors: Effect Size, Attribution Theory, Meta Analysis, Context Effect
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Alden, Lori – Social Studies, 2005
In this article, the author introduces Birka, a strategic trading game for high school economics students in either regular or advanced placement classes. For the game, students assume the role of Vikings who have returned to the medieval outpost of Birka to trade the loot from villages they have plundered. Playing cards represent the loot:…
Descriptors: Advanced Placement, Economics Education, Educational Games, Teaching Methods
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Molina, Bogusia; Brigman, Greg; Rhone, Angela – Journal for Specialists in Group Work, 2003
A multicultural model for children in Grades K through 5 to foster skills needed for success is presented. The learning, living, and working (LLW) group work model focuses on three skill sets identified by multiple researchers over the past 30 years as necessary for success in school, relationships, and work. These three skill sets--learning…
Descriptors: Story Grammar, Service Learning, Play, Academic Achievement
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Dormann, Claire; Biddle, Robert – Learning, Media & Technology, 2006
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps resolve contradictions within the activity system from conjoining educational objectives within the computer game. We then discuss the role of humour…
Descriptors: Computer Uses in Education, Humor, Teaching Methods, Computers
Lin, Grace Hui Chin – Online Submission, 2007
The education of pragmatics is necessary and important in our globalized world. The reason is that English is currently used by people in the world for interaction and communication with each other in order to do international trade or participate in the academic conferences (McKay, 2002). For avoiding miscommunication caused by cultural…
Descriptors: Intercultural Communication, International Trade, Cultural Differences, Native Speakers
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