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Shaw, Carolyn M. – Journal of Political Science Education, 2006
This article examines a role play scenario in which students actively learn about the challenges of negotiation by taking on the roles of different factions and international mediators in a three-way civil war. Students gain a greater appreciation for the complexities of negotiations both in terms of outcomes and process, and they may begin to…
Descriptors: War, Simulation, Role Playing, Case Method (Teaching Technique)
Williams, Victoria C. – Journal of Political Science Education, 2006
This paper describes a pedagogical technique employed for an interdisciplinary course on Cold War America. Students had to "become" a fictional person and discuss how political and social changes during the Cold War era would have impacted that person. By doing a semester-long project that required primary source research, this…
Descriptors: United States History, Conflict, Active Learning, Primary Sources
Jakobsen, Janet R. – Academe, 2006
This article describes the difficult times for faculty members and others who are committed to academic freedom. Among a number of examples, the author presents the bills introduced by state legislatures across the country that aim to restrict faculty activity in the name of protecting student freedom. Such legislative initiatives use the language…
Descriptors: Religious Conflict, College Faculty, Academic Freedom, State Legislation
Adamski, Amy L.; Ryan, Mary E. – Online Submission, 2008
The focus of this action research project report was to reduce female bullying in the school. There were 35 female participants from sixth and seventh grade, one counselor, and eight recess supervisors. This research project took place from September 4, 2007 through December 14, 2007. Some of the behaviors associated with this problem included:…
Descriptors: Check Lists, Intervention, Bullying, Research Projects
Jarmon, Leslie; Keating, Elizabeth; Toprac, Paul – Simulation & Gaming, 2008
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeholders' perspectives in a participatory learning environment. Nanotechnology has the potential for…
Descriptors: Transformative Learning, Learning Experience, Computer Assisted Instruction, Educational Technology
Sawaki, Yasuyo – Language Testing, 2007
This is a construct validation study of a second language speaking assessment that reported a language profile based on analytic rating scales and a composite score. The study addressed three key issues: score dependability, convergent/discriminant validity of analytic rating scales and the weighting of analytic ratings in the composite score.…
Descriptors: Generalizability Theory, Speech Communication, Student Placement, Construct Validity
Singer, Dorothy G.; Singer, Jerome L. – 1990
Combining a scientific and a humanistic approach in a series of essays that draw on both clinical and literary data, this book examines how imaginative play begins and how it develops. From the infant's first smiles and peekaboo games to the toddler's exploration of objects and participation in symbolic and social pretend play, the book traces the…
Descriptors: Adolescents, Adults, Biographies, Childhood Attitudes
Faber, Therese; And Others – 1995
Preschool educators developed a library media learning and play center to enable children to "experience" a library; establish positive attitudes about the library; and encourage respect for self, others, and property. The center had the following areas: check-in and check-out desk, quiet reading section, computer center, listening center, video…
Descriptors: Childrens Libraries, Computer Uses in Education, Dramatic Play, Library Instruction
Ranieri, Anna M. – 1995
Participation in "Culture Day" was a requirement for students taking the course, "Career and Personal Counseling in Diverse Cultural Settings." Scheduled during a regular class session, students took on the persona of an individual of another culture, gender or other group. Students were expected to remain "in character" throughout the class…
Descriptors: Consciousness Raising, Counseling, Counselor Training, Counselors
Colvin, Scott R. – 1994
Professional studies courses often focus on mastering a common body of knowledge but ignore student interaction and the development of critical thinking and communication skills. In a cost accounting course at Connecticut's Sacred Heart University offered in fall 1993, various group and individual activities were implemented to incorporate these…
Descriptors: Accounting, Classroom Techniques, Course Descriptions, Course Objectives
Simpson, Roger; And Others – 1995
This paper details the introduction of trauma interview instruction to the journalism classroom. The paper begins by summarizing what has been learned from the academic and trade literature, followed by a detailed explanation of the role play exercise, the principal method of investigation in the paper. The paper also discusses the reactions of…
Descriptors: College Students, Communication Problems, Communication Research, Communication Skills
Prestel, David K. – 1994
Role-playing and simulation are recommended as effective methods of introducing business content into Russian language courses. The advantages of role-playing, which make it a flexible and effective tool throughout the foreign language curriculum, are discussed. Use of role-play in introductory courses is addressed, but focus is primarily on use…
Descriptors: Business Administration Education, Business Communication, Class Activities, Classroom Techniques
Lane, Tess; Potter, Bill – 1998
A study at Hawaii Pacific University investigated the use of collaborative peer feedback to improve student performance in an intermediate English-as-a-Second-Language (ESL) writing course. Subjects were 53 students of widely varying language backgrounds in three class sections. Each section received differential preparation for peer feedback: (1)…
Descriptors: Classroom Techniques, Comparative Analysis, Cooperative Learning, English (Second Language)
Salies, Tania Gastao – 1995
Role-playing is proposed as an ideal technique to teach language because it prepares learners for the unpredictable nature of real-life communication, teaches appropriate language use, and boosts self-confidence. Theories that have paved the way for the current communicative approach to language teaching are reviewed, role-playing is defined, and…
Descriptors: Audience Awareness, Classroom Techniques, Communicative Competence (Languages), English (Second Language)
Espelage, Dorothy L.; Quittner, Alexandra L.; Kamps, Jodi – 1998
Generalizability theory (g-theory) was used, as an alternative to classical test theory, to evaluate measurement error in a behaviorally anchored role-play measure, highlighting the usefulness of this theory in instrument development. G-theory partitions an observed score into the universe score and error scores associated with separate sources of…
Descriptors: Behavior Patterns, Eating Disorders, Error of Measurement, Females

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