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Rosa, Silvia; Olivia, Ivonne; Gayatri, Satya; Fitria, Tira Nur; Rojabi, Ahmad Ridho – Cypriot Journal of Educational Sciences, 2021
This study aims to determine the influence of practice-based active learning on students' interest and response in learning local culture in drama classes. The research was conducted at public universities in Indonesia using two active learning strategies. Qualitative methods using participatory techniques, interviews, and observations were…
Descriptors: Cultural Awareness, Cultural Maintenance, Indigenous Knowledge, Active Learning
Pullenayegem, Judy; De Silva, Radhika; Jayatilleke, Gayathri – Journal of Learning for Development, 2021
This paper reports on the use of Engeström's (1987) Activity Theory (AT) framework to gain insights into the contradictions that emerge within the activity system of the online component of an advanced writing skills course, delivered in a blended-learning mode using the Process Approach. Activity theory, with its principle of contradictions, has…
Descriptors: Blended Learning, Writing Instruction, Online Courses, Writing Skills
Quevedo Gutiérrez, Eduardo; Zapatera Llinares, Alberto – Education Sciences, 2021
The objective of this research is to study the "Scratch" programming language as a didactic tool to teach functions. The introduction of didactic tools allowing comprehension in simple and attractive ways is required. Given the traditional teaching/learning system, it is necessary to organize participatory and collaborative dynamic…
Descriptors: Mathematics Instruction, Teaching Methods, Programming Languages, Mathematical Concepts
Mostafa, Fariba – Journal of Open, Flexible and Distance Learning, 2021
The importance and need for education for sustainability (EfS) are recognised in the New Zealand Curriculum. Teachers face challenges, however, due to lack of support and professional learning about how to integrate EfS in school curricula. Social media can be used for teacher professional learning (TPL), and communication and resources can be…
Descriptors: Social Media, Cooperative Learning, Teacher Education, Faculty Development
Sandberg, Magnus H.; Silseth, Kenneth – E-Learning and Digital Media, 2021
Henrik Ibsen's play "Peer Gynt" digs deep into the question of what it means to be oneself. An upcoming computer game version invites players to take on the role of Peer and thereby raises new questions about identity and identification. By recording dyads of students who play an early version of the game and analysing their interaction…
Descriptors: Computer Games, Classics (Literature), Educational Games, Role Playing
Minnes, Mia; Serslev, Sheena Ghanbari; Padilla, Omar – ACM Transactions on Computing Education, 2021
Summer internships present an opportunity for Computer Science (CS) students to expand and test their skills in "the real world." These multi-faceted experiences call on students to use technical tools and critical thinking in collaboration with others to solve problems. There are many opportunities for learning and growth: which of…
Descriptors: Computer Science Education, Student Satisfaction, Undergraduate Students, Value Judgment
Annamalai, Nagaletchimee; Mažeikiene, Viktorija; Tangiisuran, Balamurugan; Valunaite Oleskevicience, Giedre – Malaysian Journal of Learning and Instruction, 2021
Purpose: This mixed-method study investigated the ways smartphone applications (apps) promote students' interaction, collaboration and learning performance. Method: A total of 160 respondents from a Lithuanian university were identified using convenience sampling. A survey was conducted to explore the frequent activities involving interaction,…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Student Attitudes
Niari, Maria – Journal of Learning for Development, 2021
The purpose of this small-scale qualitative research study was to examine the use and perceived value of integrating collaborative learning techniques at teleconferences at the Hellenic Open University (HOU). Qualitative semi-structure interviews with tutors from the School of Humanities at the HOU were conducted in order for the research plan to…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Teaching Methods
Wijaya, Kristian Florensio – Journal of English Teaching, 2021
In this global age, it is of critical importance for future workforces to possess both higher intellectual and social competencies crucially sustaining their careers. In accord with this fact, second language educators engaging in worldwide second language learning circumstances have taken a critical stance to promote collaborative learning…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, English (Second Language)
Reyes, Encarnación; Gálvez, Jaime C.; Enfedaque, Alejandro – Education Sciences, 2021
This paper presents the experience of a group of Construction and Building Materials lecturers following the introduction of a new contest-based gamification activity aimed at improving interest and learning outcomes in the course. Students' motivation is of key importance in utilizing educational activities for study and learning in the subject.…
Descriptors: Game Based Learning, Learning Motivation, Active Learning, Cooperative Learning
Pham, Vu Phi Ho – SAGE Open, 2021
Collaborative writing is widely researched for its effects on students' writing accuracy; however, previous research studies fail to prove its effects on students' writing fluency. Also, none of the previous studies have investigated the framework for students to compose argumentative essays collaboratively. The purpose of this article is to fill…
Descriptors: Collaborative Writing, Writing (Composition), Writing Instruction, Instructional Effectiveness
Quazi, Afshan Naz – Journal on Educational Psychology, 2021
The modern education system instilled with freedom of thought and action provides an ambitious platter of intellect and emotion where a participatory mode of learning ensures meaningful and quality education. Pedagogical innovations offer an interactive platform to develop the cognitive, affective and psychomotor domains in the learning process.…
Descriptors: Cooperative Learning, Thinking Skills, Performance Factors, Science Achievement
Parker, Joseph; Asare, Isaac – Science Education International, 2021
The purpose of the study was to explore the perceptions of teacher trainees on the use of think-pair-share in teaching and learning of classification of living organisms. The study adopted a quantitative approach. Both descriptive and inferential statistics were used to report the results of the study. Frequency counts and percentages were used to…
Descriptors: Science Instruction, Cooperative Learning, Teaching Methods, Learning Processes
Scholtz, Frances; Hughes, Suzaan – Journal of Applied Research in Higher Education, 2021
Purpose: The purpose of this paper is to review published research to discern the trends in instructional practices and interventions that educators employ to augment simulation based learning in business education. Design/methodology/approach: Qualitative research was conducted using a systematic review of scholarly articles that satisfied…
Descriptors: Business Administration Education, Computer Simulation, Teaching Methods, Intervention
Estrella, Soledad; Vergara, Andrea; Gonzalez, Orlando – Statistics Education Research Journal, 2021
In order to study the manifestation of data sense and identify ways of thinking about variability in authentically realistic problems in a group of Chilean fifth-grade students, a lesson plan was designed and implemented, within the framework of statistical literacy and using the "lesson study" modality, in which students were urged to…
Descriptors: Foreign Countries, Grade 5, Statistical Analysis, Elementary School Students

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