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Luis Alberto Laurens-Arredondo – Education and Information Technologies, 2024
The use of technologies in the classroom has become one of the main allies for university teachers in pedagogical innovation, especially during, and after the pandemic. Therefore, the main objective of this article is to investigate how different types of innovative technologies are most effective in increasing motivation among university…
Descriptors: Educational Technology, Student Motivation, Technology Uses in Education, College Students
A Scoping Review on How Generative Artificial Intelligence Transforms Assessment in Higher Education
Qi Xia; Xiaojing Weng; Fan Ouyang; Tzung Jin Lin; Thomas K.F. Chiu – International Journal of Educational Technology in Higher Education, 2024
Generative artificial intelligence provides both opportunities and challenges for higher education. Existing literature has not properly investigated how this technology would impact assessment in higher education. This scoping review took a forward-thinking approach to investigate how generative artificial intelligence transforms assessment in…
Descriptors: Artificial Intelligence, Evaluation, Higher Education, Literature Reviews
Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
The Transformative Potential of Artificial Intelligence: Recommendations for Student Affairs Leaders
Claire Brady – NASPA - Student Affairs Administrators in Higher Education, 2024
This report examines the transformative role of artificial intelligence (AI) in student affairs, demonstrating its potential to personalize student interactions, automate routine processes, and leverage data insights for informed decision-making. AI presents unprecedented opportunities to enhance the student experience. The report emphasizes…
Descriptors: Artificial Intelligence, Computer Software, Decision Making, Ethics
M. Borge; B. K. Smith; T. Aldemir – International Journal of Computer-Supported Collaborative Learning, 2024
In this paper, and as a tribute to our friend and collaborator Barbara White, we explore how Generative AI (GenAI) technology can create stimulating new learning environments that support complex sense-making activities. We present a case study of expert use of a chat-based generative AI tool to examine the feasibility of using human-computer…
Descriptors: Artificial Intelligence, Simulation, Thinking Skills, Technology Uses in Education
Jessica D. Young; Lisa Dawood; Scott E. Lewis – Journal of Chemical Education, 2024
Instructors use of Artificial Intelligence (AI) language models (i.e., chatbots) as an educational resource will require an understanding of students' AI literacy, namely their ability to critically reflect on the relevance, trustworthiness, and quality of these tools in the context of chemistry. This study sought to describe students' AI literacy…
Descriptors: Chemistry, Science Instruction, Artificial Intelligence, Multiple Literacies
Anwesa Das; Vinay Kumar; Aditya Narayan Hati; Sharda Bharti – IEEE Transactions on Education, 2024
Machine learning (ML) is increasingly utilized in the development and assurance of safety-critical systems (SCSs) nowadays, much like other complex problems. Safety is the topmost priority in SCS, hence, developers who are working in this area must possess extensive knowledge of both ML and SCS. This article presents a methodical investigation…
Descriptors: Artificial Intelligence, Computer Security, Engineering Education, Engineering
Brian P. Shaw – Music Educators Journal, 2024
In the coming years, the proliferation of artificial intelligence (AI) will lead to changes and challenges to many traditional practices in school music and beyond, particularly related to student assessment and grading. At the same time, the AI revolution may also facilitate new and exciting directions for assessment and differentiation in music…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Music Education
Yang Jiang; Mo Zhang; Jiangang Hao; Paul Deane; Chen Li – Journal of Educational Measurement, 2024
The emergence of sophisticated AI tools such as ChatGPT, coupled with the transition to remote delivery of educational assessments in the COVID-19 era, has led to increasing concerns about academic integrity and test security. Using AI tools, test takers can produce high-quality texts effortlessly and use them to game assessments. It is thus…
Descriptors: Integrity, Artificial Intelligence, Technology Uses in Education, Ethics
Xingyu Geng; Yu-Sheng Su – International Journal of Science and Mathematics Education, 2024
The metaverse offers unique opportunities for K-12 students to learn STEM subjects in online and blended settings, providing interactive and authentic experiences. Although previous studies have produced mixed findings on the influence of the metaverse on perceptions and academic achievement of online and blended STEM learning, it is necessary to…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, STEM Education
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Huimin Wang; Saifon Songsiengchai; Kanon Somrang; Nadda Angsuwotai; Premsuree Chiamthong – International Journal of Education and Literacy Studies, 2024
This study focused on the Yuehua Secondary Vocational School students in Dezhou City. The objectives of this research were: (1) study the cooperative learning method's impact on the emotional involvement of art majors in secondary vocational schools, (2) to investigate how students' emotional involvement influences their learning outcomes and…
Descriptors: Cooperative Learning, Psychological Patterns, Creativity, Literacy
Jaeho Jeon; Seongyong Lee – Education and Information Technologies, 2024
Research has demonstrated the promising potential of chatbots in education. Moreover, technological advancements, such as ChatGPT, prompted us to reexamine distinctions between pedagogical roles that humans and chatbots assume. In this context, a systematic review of 11 experimental studies on human-chatbot comparisons in language education was…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Assisted Instruction
Artur Strzelecki; Karina Cicha; Mariia Rizun; Paulina Rutecka – Education and Information Technologies, 2024
Since OpenAI released ChatGPT, the discussion on its usage in education has been conducted by students and teachers of every education level. Also, many studies have been performed on the tool's possibilities and the threats related to its usage, such as incomplete or inaccurate information obtained or even plagiarism. Many universities worldwide…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Faculty, Teacher Attitudes
Mehdi Darban – Education and Information Technologies, 2024
This study advances the understanding of Artificial Intelligence (AI)'s role, particularly that of conversational agents like ChatGPT, in augmenting team-based knowledge acquisition in virtual learning settings. Drawing on human-AI teams and anthropomorphism theories and addressing the gap in the literature on human-AI collaboration within virtual…
Descriptors: Artificial Intelligence, Influence of Technology, Group Instruction, Electronic Learning

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