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Green, Mary; McNeese, Mary Nell – International Journal on E-Learning, 2007
Students entering high school and college today grew up playing digital games. It is part of their culture and they are comfortable with the media. Like it or not, the games have changed the way current students learn. Unfortunately, teachers are often reluctant to change the way they teach or to incorporate games into their pedagogy. This article…
Descriptors: Teaching Methods, Online Courses, Computer Software, Computer Uses in Education
Vaninsky, A. – International Journal of Mathematical Education in Science & Technology, 2007
The paper's aim is to demonstrate the utility of the well-known Nim game when it is used as a tool in teaching the binary system. A way to increase student comprehension, it also forms a basis for student projects and extracurricular activities on the topic. The paper offers descriptions of two versions of the game and the underlying mathematical…
Descriptors: Mathematical Concepts, Extracurricular Activities, Educational Games, Class Activities
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Issa, Theodora, Ed.; Chang, Dian-Fu, Ed.; Isias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conferences on Educational Technologies (ICEduTech 2014), and Sustainability, Technology and Education (STE 2014). The International Conference on Educational Technologies (ICEduTech 2014) is the scientific conference addressing the real topics as seen by teachers, students, parents and…
Descriptors: Conference Papers, Conferences (Gatherings), Educational Technology, Sustainability
Warren, Scott J.; Jones, Greg – Journal of Educational Technology, 2008
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional time constraints limiting game use, and the concerns that schools lack sufficiently robust computer…
Descriptors: Games, Design, Educational Technology, Computer Games
Sakshaug, Lynae E.; Wohlhuter, Kay A.; Lach, Tisa – Investigations in Mathematics Learning, 2008
Action research is a process that classroom teachers undertake to reflect upon and improve their own teaching. This study followed an elementary teacher's two-year experience with an action research project in which her middle school students played mathematical-related games. Through the teacher's involvement in this project, her core beliefs…
Descriptors: Constructivism (Learning), Action Research, Faculty Development, Teacher Improvement
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
Bruner, Darlene Y.; Bartlett, Marilyn J. – Action in Teacher Education, 2008
Schools today function in an environment of complicated rules and regulations. Training preservice teachers in educational law is not only necessary; it is important work. Professors and administrators were surveyed on the methods, materials, and strategies that they employed to teach education law to preservice teachers. The predominant teaching…
Descriptors: Preservice Teacher Education, School Law, Lecture Method, Discussion (Teaching Technique)
Association for the Advancement of Computing in Education, 2012
This year's E-Learn conference has numerous exciting presentations and keynotes. Many speakers will be discussing how education is changing in the forthcoming years. Among them are Dale Stephens who works with the social movement "Uncollege" that empower students to create their own education, Saul Carliner who talks about Massive Online…
Descriptors: Interdisciplinary Approach, Foreign Countries, Electronic Learning, Conferences (Gatherings)
Tuzun, Hakan; Yilmaz-Soylu, Meryem; Karakus, Turkan; Inal, Yavuz; Kizilkaya, Gonca – Computers & Education, 2009
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this…
Descriptors: Private Schools, Student Attitudes, Student Motivation, Achievement Tests
Eckler, Ross – 1996
From showing readers the longest words in common usage (22 letters--counterrevolutionaries, deinstitutionalization), to providing readers with a list of words in which all 5 vowels must appear in alphabetical order (abstemious, facetious), to discovering the name in an American phone book where the most letters of the alphabet are used without…
Descriptors: Educational Games, English, Letters (Alphabet), Linguistics
Rule, Audrey C. – 1999
This document describes a game that provides students with practice in recognizing the point symmetry of designs. It contains information on the objective of the game, game preparation, and rules for playing. Play cards are included (four to a page). (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Geometric Concepts, Mathematics Activities
Rule, Audrey C. – 1999
This document describes a game that provides students with practice in learning vocabulary and concepts associated with wolves. Directions for play and play cards (four to a page) are included. (ASK)
Descriptors: Animal Behavior, Animals, Educational Games, Elementary Education
Peer reviewedBerg, Marlowe – California Council for the Social Studies Review, 1974
An example of how to design and implement a gaming strategy for aiding elementary students in future conflict situations is described. (KM)
Descriptors: Classroom Techniques, Conflict Resolution, Curriculum Design, Educational Games

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