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Yahnke, Robert E. – Exercise Exchange, 1982
Describes a word game that is designed to provide students with a challenging way of combining a basic core of Greek and Latin word parts and manipulating them so that assimilation of the prefix often occurs in completed words. (FL)
Descriptors: Educational Games, Higher Education, Language Skills, Learning Activities
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Taylor, Raymond G., Jr. – Psychology: A Quarterly Journal of Human Behavior, 1981
Describes a model developed to plan initial strategies based on origin of goals within four leadership situations, i.e.: (1) external to leader and external to group; (2) external to leader and internal to group; (3) internal to leader and external to group; and (4) internal to both. (Author/RC)
Descriptors: Administrators, Educational Games, Group Activities, Group Dynamics
Mallan, John T.; Fleury, Stephen – Indiana Social Studies Quarterly, 1979
Presents a rationale for combining content mastery with skill development in social studies. Also provides tips to social studies classroom teachers on planning more systematically, selecting materials for skill development using specific content, stimulating a sense of intellectual achievement, and planning pupil activities which allow students…
Descriptors: Educational Games, Educational Needs, Educational Objectives, Elementary Education
Ellington, Henry; Addinall, Eric – Simulation/Games for Learning, 1981
Designed for use with upper form secondary school and lower-tertiary level students, the three exercises described here each examine one aspect of the nuclear power debate in Great Britain. Each takes the form of a structured case study or debate. (LLS)
Descriptors: Educational Games, Games, Higher Education, Instructional Materials
Instructor, 1981
Presents class activities, bulletin boards, songs, games, stories, plays, recipes, and art ideas for November and December, with emphasis on Thanksgiving, Book Week, and Christmas. (SJL)
Descriptors: Art Activities, Class Activities, Drama, Educational Games
Beane, Allan L. – Pointer, 1979
The article provides three games or activities designed to facilitate the introduction of career education into the special education curriculum. (PHR)
Descriptors: Activities, Career Education, Educational Games, Elementary Secondary Education
Smith, Philip – Teacher, 1980
The author describes how he has adapted the television quiz show format of "College Bowl" to current events study for junior high school students. An insert explains use of the same technique with fourth graders. (SJL)
Descriptors: Current Events, Educational Games, Elementary Education, Junior High Schools
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Sherman, Alan; Sherman, Sharon J. – Journal of Chemical Education, 1980
Explains three games played with Chem-Deck, a card game which gives students practice in forming chemical compounds by familiarizing them with the charges of various ions. Effectiveness of this technique in terms of cognitive and affective components is supported by statistical data. (CS)
Descriptors: Chemistry, Class Activities, Educational Games, Science Education
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Kettel, Raymond P. – Reading Teacher, 1981
Describes a television game show in Detroit, Michigan, that teaches children to appreciate literature and motivates them to read more. (FL)
Descriptors: Childrens Literature, Childrens Television, Educational Games, Elementary Education
Ericson, Jane Harris; And Others – Journal of Physical Education and Recreation, 1979
Three word puzzles are offered covering social, folk, and square dance terms and a description of a square dance for beginning to intermediate-level dancers. (JMF)
Descriptors: Classroom Games, Dance, Educational Games, Educational Media
Zinn, Karl L. – Educational Technology, 1979
Reports on uses of microcomputers at the University of Michigan including word processing, extending laboratory experience, simulation, games, tutorial uses, and building skills in computing. (RAO)
Descriptors: Computer Oriented Programs, Computer Science Education, Educational Games, Higher Education
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Gohring, Ralph J. – Simulation and Games, 1979
A case study describing the process involved in publishing a personally developed simulation game including finding a publisher, obtaining a copyright, negotiating the contract, controlling front-end costs, marketing the product, and receiving feedback from users. (CMV)
Descriptors: Copyrights, Costs, Educational Games, Feedback
Piggins, Carol Ann – Day Care and Early Education, 1979
Suggests educational games that reinforce directional concepts, color recognition, and listening skills. (MP)
Descriptors: Color, Concept Formation, Early Childhood Education, Educational Games
Learning, 1978
Some games for developing children's reading skills are described. (JD)
Descriptors: Class Activities, Educational Games, Elementary Education, Reading
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Rivers, Thomas M. – Exercise Exchange, 1979
Suggests using the game "Twenty Questions" to teach the basic processes of classifying, sequencing, and questioning that are fundamental to heuristic procedures. (TJ)
Descriptors: Educational Games, English Instruction, Higher Education, Teaching Methods
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