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Vita, Tricia – Teacher Magazine, 2004
Traveling classrooms for carnival kids didn't really come on the scene until the 1990s when Linda Brewer, a teacher of the Conklin International Academy, helped the idea get off the ground. The trade publication "Amusement Business" lists 325 carnivals in its annual booking guide, but fewer than a dozen shows have schools because it is expensive…
Descriptors: Student Mobility, Itinerant Teachers, Creative Teaching, Educational Games
Brown, Kim – Teaching Pre K-8, 2004
The mere mention of a grammar lesson can set students' eyes rolling. The fun activities described in this article can turn those blank looks into smiles. Here, the author presents grammar games namely: (1) noun tennis; (2) the minister's cat; (3) kids take action; (4) what's my adverb?; (5) and then I saw...; and (6) grammar sing-along.
Descriptors: Grammar, Nouns, Form Classes (Languages), Verbs
Erdik, Ender – Journal of Chemical Education, 2005
A study uses a thought-provoking, pencil-and-paper activity to aid students in writing organic reaction mechanisms. Organic and functional groups that constitute the formulas of organic and inorganic reactants, ionic intermediates, and products are presented as building blocks, which must be placed correctly in a given puzzle so that they bind…
Descriptors: Organic Chemistry, Chemistry, Puzzles, Educational Games
Tuzun, Hakan – British Journal of Educational Technology, 2007
The research design for this study focuses on examining the core issues and challenges when video games are used in the classroom. For this purpose three naturalistic contexts in Turkey were examined in which educational video games were used as the basis for teaching units on world continents and countries, first aid, and basic computer hardware…
Descriptors: Foreign Countries, Research Design, Video Games, Educational Games
Linhares, Alexandre; Brum, Paulo – Cognitive Science, 2007
There is a crucial debate concerning the nature of chess chunks: One current possibility states that chunks are built by encoding particular combinations of pieces-on-squares (POSs), and that chunks are formed mostly by "close" pieces (in a "Euclidean" sense). A complementary hypothesis is that chunks are encoded by abstract,…
Descriptors: Play, Semantics, Educational Games, Memory
Aronson, Marc – School Library Journal, 2007
Welcome to the 21st century, where many students turn to Google as their main source of information. In fact, some kids wouldn't look anywhere else but the Internet. So what does that mean for nonfiction books? Five years ago, everybody warned that fresh, interactive digital content would eventually replace old-fashioned books. However, last…
Descriptors: Internet, Nonfiction, Search Engines, Books
Collins, Ann; Goodson, Barbara – Administration for Children & Families, 2010
This report presents findings from the Massachusetts Family Child Care study, a two-year evaluation designed to examine the impacts on providers and children of an early childhood education program aimed at improving the development and learning opportunities in the care settings and, as a consequence, the outcomes for children in care. The early…
Descriptors: Low Income Groups, Disadvantaged Youth, Early Childhood Education, Caregivers
Wall, John; Ahmed, Vian – Computers & Education, 2008
Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource…
Descriptors: Educational Games, Construction Industry, Lifelong Learning, Foreign Countries
Coulter, Shannon E.; Groenke, Susan L. – English Journal, 2008
Shannon E. Coulter and Susan L. Groenke recognize that student differences in interests, learning styles, and readiness for certain knowledge necessitate individualized processes for effectively learning vocabulary. They offer strategies and word games that help students make meaningful connections and improve comprehension. They also give advice…
Descriptors: English Instruction, Individualized Instruction, Literature, Vocabulary
Hardwick-Ivey, Amy R. – English Journal, 2008
High school teacher Amy R. Hardwick-Ivey loves teaching vocabulary. She describes numerous activities that increase students' understanding of the nuances of language and their confidence in using language well.
Descriptors: Vocabulary Development, Vocabulary Skills, English Teachers, English Instruction
Reinfeld, Barbara; Lountain, Ken; Mellowship, Diane – Australian Primary Mathematics Classroom, 2008
This article describes some of the features of the Mathematics for Learning Inclusion program. The program is designed to improve the teaching and learning of mathematics in clusters of primary schools serving low socio-economic communities (low SES). Specifically, it aims to improve the engagement and learning outcomes for low SES and Aboriginal…
Descriptors: Mathematics Instruction, Inclusive Schools, Low Income Groups, Indigenous Populations
Al-Kuwari, Najat Saad – English Teaching Forum, 2007
"Animals" is a three-part lesson plan for young learners with a zoo animal theme. The first lesson is full of activities to describe animals, with Simon Says, guessing games, and learning stations. The second lesson is about desert animals, but other types of animals could be chosen depending on student interest. This lesson teaches…
Descriptors: Animals, Lesson Plans, Zoology, Learning Activities
Anders, Mark H. – Science Education Review, 2007
Many of the basic concepts involved in the process of scientific inquiry can be represented by analogy to a simple game called Battleships. The same processes used in this child's game demonstrate what role hypothesis generation and testing play in the search for truth in nature. The analogy can also be extended to demonstrate how scientists…
Descriptors: Scientific Methodology, Scientific Research, Inquiry, Demonstrations (Educational)
Akinsola, M. K.; Animasahun, I. A. – Online Submission, 2007
This study sought to determine the effect of simulation-games environment on students' achievement in attitudes to mathematics in secondary school. Data was collected from a sample of 147 students in senior secondary school in Osun-State, Nigeria. t-test and analysis of variance was used to analyze the data collected for the study. The finding…
Descriptors: Mathematics Achievement, Foreign Countries, Teaching Methods, Student Attitudes
DiPietro, Meredith; Ferdig, Richard E.; Boyer, Jeff; Black, Erik W. – Journal of Educational Multimedia and Hypermedia, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including…
Descriptors: Educational Games, Educational Research, Games, Video Games

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