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Boticki, Ivica; Akçapinar, Gökhan; Ogata, Hiroaki – Interactive Learning Environments, 2019
In this paper log data on e-book usage is used as part of a learning analytics approach to generate user models which describe university students' characteristics in multiple dimensions. E-book usage is logged and analysed to extract information on how users use e-books for academic purposes. Two cases contributing to user modelling are…
Descriptors: Electronic Publishing, Data Collection, Data Analysis, Books
Iskrenovic-Momcilovic, Olivera – Education and Information Technologies, 2019
This paper examines the effectiveness of programming in pairs in the Scratch environment in primary school. The motivation for tackling this issue is based on the successful use of Scratch as a learning environment for any students of programming. The analysis has shown that that programming in pairs produces better results for beginners in…
Descriptors: Programming, Instructional Effectiveness, Teaching Methods, Cooperative Learning
Soto Gómez, Encarnación; Serván Núñez, María José; Trapero, Noemí Peña; Pérez Gómez, Ángel Ignacio – Educational Action Research, 2019
This article aims to set out our discussions, reflections and research at Málaga University (Spain) in relation to Lesson Study (LS), as a cooperative action research process. The paper aims to summarise the main findings of ten years of research, addressing the concepts and dilemmas found both in forming teachers' practical thinking and in the…
Descriptors: Foreign Countries, Action Research, Instructional Design, Knowledge Base for Teaching
Mullen, Carol A. – Kappa Delta Pi Record, 2019
After witnessing creativity in China's test-centric culture, the author calls for developing learners' creativity as a global proficiency emanating from a belief in one's capacity to create.
Descriptors: Creativity, Global Approach, Foreign Countries, Cooperative Learning
Cacciamani, Stefano; Cesareni, Donatella; Perrucci, Vittore; Balboni, Giulia; Khanlari, Ahmad – British Journal of Educational Technology, 2019
Recently, Computer Supported Collaborative Learning researchers have become interested in the notion of scripting and assigning roles to students enrolled in online courses, in order to increase their engagement in collaborative activities. This study aimed to investigate whether assigning a role called "social tutor" to a student…
Descriptors: Tutors, Student Participation, College Instruction, Instructional Effectiveness
Pi, Zhongling; Hong, Jianzhong; Hu, Weiping – British Journal of Educational Technology, 2019
There has been growing interest in the possibility that peers' ideas can stimulate students' creativity in group contexts. However, empirical research on this issue is limited. This study tested the hypothesis that peers' ideas and students' openness to experience would predict student creativity and attention to peers' ideas. Undergraduate…
Descriptors: Peer Relationship, Prediction, Creativity, Undergraduate Students
Conderman, Greg – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Mnemonics represent a diverse group of research-based instructional methods with wide application for middle school teachers and students. Teachers can model how to use mnemonics and infuse them in their instruction. Students can use mnemonics as a study skills memory prompt in any class. Due to their potential as a highly effective instructional…
Descriptors: Mnemonics, Middle School Teachers, Middle School Students, Teaching Methods
Purkayastha, Saptarshi; Surapaneni, Asha K.; Maity, Pallavi; Rajapuri, Anushri S.; Gichoya, Judy W. – Electronic Journal of e-Learning, 2019
In the traditional lab setting, it is reasonably straightforward to monitor student learning and provide ongoing feedback. Such formative assessments can help students identify their strengths and weaknesses, and assist faculty to recognize where students are struggling and address problems immediately. But in an online virtual lab setting,…
Descriptors: Formative Evaluation, Inquiry, Active Learning, Virtual Classrooms
Doorman, Michiel; Bos, Rogier; de Haan, Dédé; Jonker, Vincent; Mol, Amy; Wijers, Monica – International Journal of Science and Mathematics Education, 2019
This study reports on a way to address twenty-first-century skills in mathematics education by organizing one-day mathematics challenges in the Netherlands. During such a day, students work in teams in school on an open-ended problem which aims to elicit skills like problem-solving, modeling, collaboration, and communication. The framework and the…
Descriptors: Shared Resources and Services, Mathematics Education, 21st Century Skills, Foreign Countries
Tran, Van Dat – International Journal of Higher Education, 2019
The present study examines the impacts of cooperative learning on the motivation for 72 second-year Vietnamese higher education students in the Research Methods in Education over the nine-week course. Seventy-two students were allocated into two smaller groups of 36 students. The same lecturer was assigned to teach these two groups of students.…
Descriptors: Cooperative Learning, Learning Motivation, College Students, Foreign Countries
Asamoah, Moses Kumi – E-Learning and Digital Media, 2019
Hybrid learning, which integrates the face-to-face classroom-based teaching with an online mode, is at its incipient stage in Africa. A study exploring institutional support services provided for students and informal peer support among peers of hybrid learning is a very significant academic exercise since it has implications for sustainability of…
Descriptors: Foreign Countries, College Students, Blended Learning, Electronic Learning
Motz, Vicki Abrams; Koneval, Timothy; Bennett-Toomey, Jill; Suniga, Rema G.; Connour, Jacqueline Runestad – HAPS Educator, 2019
Board games continue to increase in popularity and the pedagogical value of games has been repeatedly supported. Games keep students engaged and the level of engagement translates directly into time spent playing, and correspondingly, time spent reviewing course material. Therefore, game play is expected to result in greater student success.…
Descriptors: Anatomy, Physiology, Educational Games, Game Based Learning
Watzek, Verena; Anselmann, Veronika; Mulder, Regina H. – Research Papers in Education, 2019
This study provides in depth understanding of the occurrence of team learning activities and social--emotional reactions within team meetings and their relationships by observing team meetings. In addition, the teams' assessment regarding both their teamwork and emotions they experienced during their teamwork were investigated by conducting team…
Descriptors: Teamwork, Cooperative Learning, Meetings, Emotional Response
Rodriguez, Raymond J.; Koubek, Ekaterina – International Journal for the Scholarship of Teaching and Learning, 2019
The literature on SoTL contains numerous studies examining the relationship between High-Impact Practices (HIPs) as adopted by the American Association of Colleges and Universities (AAC&U), student engagement, and student learning outcomes as measured on the National Survey of Student Engagement (NSSE). To further understand how these…
Descriptors: Teaching Methods, Learner Engagement, Preservice Teacher Education, Preservice Teachers
Krell, Jason; Todd, Anderson; Dolecki, Patrick K. – Mind, Brain, and Education, 2019
Modernizing classroom pedagogical practice requires openness to revisiting previously held assumptions and theories about what constitutes authentic teaching/learning cycles. The ever-growing gap between the number of stimuli that students are exposed to and their available attentional resources indicates that sustained attention may have…
Descriptors: Feedback (Response), Brain Hemisphere Functions, Decision Making, Teaching Methods

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