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Bolger, Charlene – 1980
Elementary school teachers are provided with materials and instructions for using a variety of social studies games. The 15 games described are: charades, checker states, hollywood squares, states guessing game, index relay, jeopardy, the match game, the money game, password, the states game, sequence, stump the students, track meet, famous person…
Descriptors: Educational Games, Elementary Education, Geography Instruction, Instructional Materials
Bogen, Don – 1982
Writing exercises are games that can lead to success in the classroom because they are artificial and have arbitrary rules defined by the instructor. By giving students a starting point, a limited task, and the assurance that the writing is, after all, "just a game," exercises can circumvent students' initial anxieties about self-presentation and…
Descriptors: Educational Games, Higher Education, Poetry, Teaching Methods
Peer reviewedAllen, Layman E.; Ross, Joan – International Journal of Mathematical Education in Science and Technology, 1975
Pilot studies of instructional sequences using games showed that high ability junior high school students and their teachers improved significantly in the ability to select ideas relevant to solving particular problems. (SD)
Descriptors: Computers, Educational Games, Instruction, Learning
Clemens, Walter C., Jr. – Teaching Political Science, 1976
Discussion of political science games and their use at the college level is intended to present a case for the feasibility and desirability to expand the role of simulation in Soviet studies. (Author/ND)
Descriptors: Area Studies, Class Activities, Communication Skills, Cost Effectiveness
Tahta, Dick – Mathematics Teaching, 1975
Twenty-five games, suitable for use at various points in the elementary mathematics classroom, are described. (SD)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Experiential Learning
Peer reviewedBozeman, Barry – College Student Journal, 1974
This article is a report of a campaign game that was formulated in order to introduce the student to the realities of political campaigning. Post-game tests indicated that the game generally increased political interest and had little effect on measured political attitudes such as efficacy, saliency and alienation. (Author)
Descriptors: Class Activities, Educational Games, Games, Higher Education
Ebersole, Carol; Malsam, Margaret – Instructor, 1975
Need a motivation idea to spark interest? Try a science week, a math carnival, what have you. Stress the doing, not merely the viewing. (Editor)
Descriptors: Child Development, Educational Attitudes, Educational Games, Elementary School Students
Peer reviewedBuckingham, Joe P. – Science Teacher, 1975
Describes two exercises which demonstrate to students the mechanics involved in arriving at logical conclusions. (BR)
Descriptors: Biology, Educational Games, Instruction, Instructional Materials
Peer reviewedSpurgeon, Barbara O. – English Journal, 1974
The Joker's Wild Game is a form of evaluation that is enjoyable and also allows for student participation. (JH)
Descriptors: Educational Games, English, English Instruction, Evaluation Methods
Peer reviewedGoldman, James A., Ed. – Journal of Chemical Education, 1974
Descriptors: Chemistry, College Science, Educational Games, Equipment
PDF pending restorationStolovitch, Harold D. – 1984
This chapter presents two significant gaming concepts, one old and one new, and demonstrates how interactive teaching/learning situations can be structured through their application to attain prespecified objectives which require communication, group decision making, planning, or simple interactive skills. Frame games, the older concept, are…
Descriptors: College Students, Educational Games, Higher Education, Instructional Development
Ellington, Henry – 1987
An overview of participative exercises of the game/simulation/case study type is provided, and seven distinct types of exercises are identified and briefly described; i.e., "pure" games; "pure" simulations; "pure" case studies; simulation games; games used as case studies; simulated case studies; and simulation games used as case studies. The…
Descriptors: Case Studies, Cognitive Objectives, Educational Games, Foreign Countries
Higgins, John J. – 1981
Two keywords "input" and "get," in the BASIC programming language provide a metaphor of the processes of response and intervention in a dialogue situation. Computer teaching activities can be programmed using one or both of these commands. There are at least five main types: the quiz or overt teaching program, the text processsing program, the…
Descriptors: Cloze Procedure, Computer Assisted Instruction, Educational Games, Programed Instructional Materials
Ohio State Univ., Columbus. Cooperative Extension Service. – 1983
Two games are presented which demonstrate the complexity of the hazardous waste problem through an introduction to the: (1) economics of waste disposal; (2) legislation surrounding waste disposal; (3) necessity to handle wastes with care; (4) damages to the environmental and human health resulting from improper disposal; (5) correct ways to…
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Role Playing
Canipe, Stephen L. – 1982
Groucho is a computer game designed to teach energy conservation concepts to upper elementary and junior high school students. The game is written in Applesoft Basic for the Apple II microcomputer. A complete listing of the program is provided. The game utilizes low resolution graphics to reward students for correct answers to 10 questions…
Descriptors: Computer Programs, Conservation Education, Educational Games, Elementary Education


