Publication Date
| In 2026 | 0 |
| Since 2025 | 240 |
| Since 2022 (last 5 years) | 1212 |
| Since 2017 (last 10 years) | 2934 |
| Since 2007 (last 20 years) | 5055 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 87 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Peer reviewedGarman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
Peer reviewedWardlaw, Heather – English in Education, 1978
Describes secondary school students making and playing games related to specific themes in their course work. Transcripts of student discussions are used to illustrate the language and social skills to which the gaming contributed. (AA)
Descriptors: Communication Skills, Discussion Groups, Educational Games, English Instruction
Stoil, Michael J.; Lester, James P. – Teaching Political Science, 1979
Suggests a new typology for evaluating simulation games based on the extent to which participants' roles correspond to specific real-world equivalents. Application of the typology associates different simulation formats with characteristic teaching goals, learning processes, and administrative pitfalls. (Author)
Descriptors: Class Activities, Educational Games, Evaluation Methods, Higher Education
Peer reviewedWilliams, David E. – Mathematics Teacher, 1978
Classroom activities that provide meaningful practice, and at the same time motivate students, are the subject of this article. Several activities appropriate for first-year algebra are discussed; e.g., a prepared matrix of algebraic numbers, cross-factor puzzles, and number tricks. (MP)
Descriptors: Algebra, Class Activities, Educational Games, Instruction
Zinn, Karl L. – Creative Computing, 1978
This informal report describes uses of single-user, personalized computer systems at the University of Michigan and discusses the implications of new technologies for improving access to higher education. (Author/MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Educational Assessment
Peer reviewedVan Sickle, Ronald – Journal of Experimental Education, 1977
Examines the effects of selected educational simulation game design and process variables on participants' comprehension of decision-making criteria, interest in real-life analogue of the decision-making procedure, sense of group integration, and satisfaction with participation. (Editor/RK)
Descriptors: Decision Making, Educational Games, Educational Research, Game Theory
Peer reviewedFlowers, John V. – Journal of Marital and Family Therapy, 1978
This study investigated a simulation game designed to improve relationship communication. Eight couples were treated for relationship difficulties by the use of the game. Results indicate that in the counseling session sample the couples' communication improved. (Author)
Descriptors: Communication Skills, Educational Games, Educational Media, Games
Vickers, Carole A. – Illinois Teacher of Home Economics, 1978
Describes a marketplace simulation game to help students understand the role of competition and the rationale behind buying and selling food and restaurant services. Cutouts (given in the article) are used to simulate elements in the game. Emphasis is on making decisions in business operation and consumer purchases. (MF)
Descriptors: Class Activities, Competition, Consumer Education, Decision Making Skills
Rhodes, Alfred; And Others – Instructor, 1977
From elementary science to creative writing--here are over 30 good ideas for stimulating elementary students to learn through discovery processes. (RK)
Descriptors: Class Activities, Creative Activities, Educational Games, Elementary Education
Peer reviewedUkens, Leon L. – Science and Children, 1977
Describes the construction of paddle boats and inquiries that can be made with the boats. (SL)
Descriptors: Childrens Games, Educational Games, Elementary Education, Elementary School Science
Peer reviewedSpencer, Jan – School Science Review, 1977
Summarizes the main categories of games/simulations and lists games/simulations as to major field (physics, with 23 listed; chemistry, 24; biology, 107), providing information as to address for ordering, category, appropriate age group, number of players, time needed in computer simulation, price. Also listed are books, journals and addresses…
Descriptors: Biology, Chemistry, Educational Games, Elementary Secondary Education
Peer reviewedHantula, James – History Teacher, 1977
Describes WORDMZ, a computer program which can generate a number or letter maze. History teachers or students can input names, terms, or dates of interest; specify the size of a desired maze; and create different mazes with the same words in each. Concludes that mazes can be effective in motivating students. (AV)
Descriptors: Computer Programs, Educational Games, Elementary Secondary Education, History Instruction
Peer reviewedTonkovich, Jeanne M. – French Review, 1987
Methods used to teach French as a second language to first- through sixth-graders includes games and activities to make learning fun, such as circle and ball games, flannel boards, and songs. (CB)
Descriptors: Children, Drama, Educational Games, Elementary Education
Peer reviewedLopus, Jane Schaerges – Social Studies Review, 1985
The Stock Market Game is a computerized simulation that involves high school students in trading eligible New York Stock Exchange stocks in an effort to make capital gains. Time required is ten weeks. The game is described; economic concepts that can be taught using the game are listed. (RM)
Descriptors: Class Activities, Computer Assisted Instruction, Concept Teaching, Economics Education
Peer reviewedFriedlander, Alex; Taizi, Nomi – Mathematics in School, 1987
Three open-phrase games are presented which offer interesting experiences with substitution of numbers. Four open-sentence games are also described, two dealing with the initial stages of finding a partial solution and two requiring students to find the complete solution of an open sentence. (MNS)
Descriptors: Algebra, Concept Formation, Educational Games, Learning Activities


