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Mandy Dang; Yulei Gavin Zhang; Susan Williams; Joe Anderson – Information Systems Education Journal, 2024
With businesses increasingly prioritizing data-driven decision making, the demand for business analysts is high and expected to grow. In response, many universities and institutions have developed courses and programs related to business analytics to prepare more graduates for careers in this field. Business analytics programs and educators…
Descriptors: Academic Achievement, Student Satisfaction, Data Analysis, Business Administration Education
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Erin Hogan; Sarah Fishstrom; Tim T. Andress; Leticia Martinez; Sharon Vaughn – Grantee Submission, 2024
This article describes a curricular program for use in middle school social studies classrooms that supports the development of emergent bilinguals' language, literacy skills, and acquisition of content knowledge. The program leverages four supports found to be impactful for emergent bilinguals: (1) foregrounding content to increase students'…
Descriptors: Educational Practices, Teaching Methods, Secondary School Teachers, Social Studies
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Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Stephanie Santos Youngblood – ProQuest LLC, 2024
The aim of this qualitative action research study was to explore what happens when first-generation college students engage with Critical Participatory Action Research (CPAR) as a form of humanizing research experience that can serve as an alternative to traditional research experiences for first-generation college students. It also investigated…
Descriptors: First Generation College Students, Action Research, Participatory Research, Student Experience
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Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
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Bryant L. Hutson; Ye He – Tertiary Education and Management, 2024
Academic advising is one of the key practices in U.S. higher education institutions for supporting students' success. However, the complexity of academic advising program structures, the difficulties in identifying appropriate outcome measures, and the lack of inclusion of multiple stakeholders' perspectives continue to challenge scholars to…
Descriptors: Academic Advising, Higher Education, Colleges, Stakeholders
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Borka Jerman Blažic; Andrej Jerman Blažic – International Society for Technology, Education, and Science, 2024
Based on an exhaustive study from 2001-2003 involving 14 high schools in the EU, a definition of the educational content and the aligned methodology for high school levels was developed for two areas--cyber safety and cybersecurity--with the aim of improving the knowledge and skills of students and their teachers. Available sources, including…
Descriptors: Teaching Methods, Computer Science Education, Information Security, Computer Security
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Piper, Gemmicka; Ameen, Mahasin; Lowe, M. Sara – Communications in Information Literacy, 2021
This study sought to analyze anti-Black racism LibGuides created by ARL member institutions to determine strengths and weaknesses of the guides based on LibGuides best practices. Institutional and LibGuide author demographic information were also gathered to determine correlations or trends, if any. Rubric evaluation of LibGuides found that guides…
Descriptors: Social Justice, Racial Bias, Library Instruction, Instructional Materials
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Montoya, Jonathan; Peterson, Forest; Kinslow, Anthony, II; Fruchter, Renate; Fischer, Martin; Bustamante, Andres Sebastian – Journal of Problem Based Learning in Higher Education, 2021
Often, research on the efficacy of postsecondary workforce programs does not convey their impact on true social mobility. The purpose of this study is to investigate project-based Career and Technical Education (CTE) workforce pathways in Silicon Valley. This study takes a step towards better understanding what constitutes the metrics that explain…
Descriptors: Problem Based Learning, Vocational Education, Career Development, Outcomes of Education
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Sdravopoulou, Konstantina; Castillo, Juan Jesús Gutiérrez; González, Juan Manuel Muñoz – Education and Information Technologies, 2021
There is a significant body of research in "naturalistic designs" of augmented reality (AR), concerning different fields (medicine, education, arts etc). Although naturalistic approaches have the potential to enable new forms of experiencing and experimenting with AR technologies, it remains unclear how they can impact participants'…
Descriptors: Computer Simulation, Design, Computer Software, Simulated Environment
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Wu, Edward; Gagnon-Bartsch, Johann A. – Journal of Educational and Behavioral Statistics, 2021
In paired experiments, participants are grouped into pairs with similar characteristics, and one observation from each pair is randomly assigned to treatment. The resulting treatment and control groups should be well-balanced; however, there may still be small chance imbalances. Building on work for completely randomized experiments, we propose a…
Descriptors: Experiments, Groups, Research Design, Statistical Analysis
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Reiss, Michael J. – Journal of Moral Education, 2021
At present there is a clear distinction between robots and persons. In this article I explore the possibility that this distinction may not hold in perpetuity, as some robots attain personhood. I argue that personhood is an emergent property in both the development of individuals and the evolution of life, that personhood may not require a…
Descriptors: Robotics, Ethical Instruction, Individual Development, Cognitive Processes
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White, Steven; White, Su; Borthwick, Kate – Higher Education Quarterly, 2021
The idea of a 'third space' located between academic and professional domains has proven useful in exploring changing academic and professional roles in higher education, including in online learning. However, the role of technology in accounts of third space activity remains under-explored. Drawing on research into the introduction of Massive…
Descriptors: Foreign Countries, Online Courses, Higher Education, Technology Uses in Education
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Ozkan, Gulbin; Umdu Topsakal, Unsal – International Journal of Technology and Design Education, 2021
Creativity has an important role in many scientific processes which constitute a large and complex structure. It is difficult to identify and measure. Students' creativity can be enhanced through specific education programs. The aim of this study was to develop a science, technology, engineering, art, mathematics (STEAM) design process program for…
Descriptors: STEM Education, Art Education, Design, Creativity
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Yücelyigit, Seçil; Toker, Zerrin – Turkish Journal of Education, 2021
The increasing number of studies on the STEM approach necessitates a holistic and comparative evaluation of the results. This study aims to investigate and evaluate the cumulative results of the experimental studies used STEM approach for preschool children. In this study, the meta-analysis method was used. Despite a great number of studies about…
Descriptors: STEM Education, Early Childhood Education, Educational Research, Research Design
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