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Kelly, William H. – Agr Educ Mag, 1970
Descriptors: Agricultural Education, Educational Games, Experimental Teaching, Instructional Materials
Daniel, Christiana-Florence – Engl Lang Teaching, 1970
How to use stories and dialogs developed by the children in second language classes. (FB)
Descriptors: Dialogs (Language), Educational Games, English (Second Language), FLES
Alschuler, Alfred S. – Educ Technol, 1969
Descriptors: Achievement Need, Business Education, Educational Games, Instructional Design
Peer reviewedSchroeder, Thomas L. – Arithmetic Teacher, 1983
"Capture" is a game that requires players to perform several computations on each turn and to choose an optimal move, thus promoting higher-order thinking and probability notions. Rules are given, playing is described, and extension activities are noted. (MNS)
Descriptors: Cognitive Processes, Computation, Educational Games, Elementary Education
Instructor, 1983
This article offers teachers tips about how to get off to a good start when the new school year begins. Suggestions are given for setting up initial activities, making door signs that help students practice reading, starting group stories, scheduling time, and getting to know students. (PP)
Descriptors: Class Activities, Classroom Environment, Classroom Techniques, Educational Games
Peer reviewedHughes, Martin – Educational Review, 1983
Describes the development and evaluation of a method for introducing simple arithmetical symbolism to preschool children through the use of simple games. (JOW)
Descriptors: Arithmetic, Educational Games, Preschool Children, Preschool Education
Peer reviewedMorrissey, Mike – Journal of Geography, 1983
Describes a game to be used with high school seniors or college freshmen studying the geography of underdeveloped nations. The game involves role playing, decision making, computations, and analysis. It should provide a platform for discussion of the prospects and problems of farming in a developing region. (CS)
Descriptors: Agricultural Production, Agriculture, Developing Nations, Educational Games
Turner, Thomas N. – Tennessee Education, 1982
A technique, useful in loosening up the stiffness of the first class meeting, is a people scavenge. Its objective is to identify people who have certain knowledge or have had particular experiences relative to class content. Scavenges make interesting "get acquainted" activities for groups meeting together for the first time. (NQA)
Descriptors: Educational Games, Elementary Secondary Education, Intergroup Relations, Interpersonal Relationship
Peer reviewedShoemaker, Richard W. – Mathematics Teacher, 1983
Methods for solving logic puzzles which focus on thought-free procedures that facilitate solution are discussed. Two of the procedures noted pertain to the interior of any submatrix, whereas others span several submatrices. A puzzle is presented at the conclusion as an exercise for practicing the methods promoted. (MP)
Descriptors: Educational Games, Mathematical Enrichment, Mathematical Logic, Matrices
Peer reviewedNewell, G. J.; Pike, D. J. – Australian Mathematics Teacher, 1982
Two simulation games, which have been shown to be particularly valuable educational resources in the teaching of statistics, are profiled. Such games offer exciting extensions to the resources currently available to the mathematics teacher by enabling the instruction of standard concepts in creative and productive ways. (MP)
Descriptors: Computers, Educational Games, Educational Technology, Games
Peer reviewedLam, Rita C.; Wang, Cecilia – Music Educators Journal, 1982
Discusses teaching methods and instructional aids developed to integrate blind students into a private class for elementary-school-aged piano students. Instructional aids incorporate auditory and tactile stimuli to teach music notation skills. Commercial games, like Bingo, were modified with Braille symbols to teach rhythm concepts. (AM)
Descriptors: Blindness, Braille, Educational Games, Elementary Education
Peer reviewedPaul, Daniel – Science and Children, 1982
Explains the rationale behind using educational games in the classroom and lists rules for effectively using games. Describes a versatile game called "practice pockets" and gives examples of how to use it to teach science, math, English, reading, and social studies. (DC)
Descriptors: Educational Games, Elementary Education, Elementary School Science, Interdisciplinary Approach
Peer reviewedShoecraft, Paul – Arithmetic Teacher, 1982
A game designed as a take-off on tenpin bowling is described which allows children to review all four operations while playing. Three dice are rolled and a pin is knocked down when numbers can be combined to the value of that pin position. Scoring is similar to standard bowling. (MP)
Descriptors: Computation, Educational Games, Elementary Education, Elementary School Mathematics
Bredemeier, Mary E.; And Others – Journal of Experiential Learning and Simulation, 1981
Describes a frame game which focuses on problems of sex, status, and organizational development. "The Academic Game" is a specific model of a generic game that has differential consequences for men and women, and is easily adaptable to other organizational settings, including public administration and industry. Six references are listed.…
Descriptors: Educational Games, Experiential Learning, Females, Higher Education
Sorenson, David S. – Journal of Experiential Learning and Simulation, 1981
Describes the simulation game "Nuclear Deterrence," which was developed to model an international relations crisis situation involving a bargaining framework potentially applicable to crisis modeling in other disciplines. Eight references are listed. (Author/LLS)
Descriptors: Decision Making, Decision Making Skills, Educational Games, Experiential Learning


