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Peer reviewedEhlers-Zavala, Fabiola P. – TESOL Journal, 2001
This classroom tip focuses on sustained-content language teaching. The game described--content wizard-- illustrates a practical technique for incorporating a range of language and academic skills into subject matter lessons for English-as-a-Second-Language learners. (Author/VWL)
Descriptors: Classroom Techniques, Educational Games, English (Second Language), Second Language Instruction
Peer reviewedKashibuchi, Megumi; Sakamoto, Akira – Simulation & Gaming, 2001
Examines the educational effectiveness of a game named POMP AND CIRCUMSTANCE for sex education in a Japanese high school. Compares the effectiveness of educational videos with game conditions and discusses results that show the value of playing the game in the role of the opposite sex. (Author/LRW)
Descriptors: Comparative Analysis, Educational Games, Foreign Countries, Instructional Effectiveness
Lindroth, Linda – Teaching Pre K-8, 2005
Your students can be learning over summer vacation with these fun activities from the web. School will soon be out and your students will start summer vacation. How can you minimize "summer learning loss" over those days that kids are not in school? This year, send your students home with a Learning Log to record fun summer learning. It?s…
Descriptors: Internet, Summer Programs, Student Journals, Journal Writing
Selvidge, Ellen – Montessori Life: A Publication of the American Montessori Society, 2006
This author describes how her elementary students first became interested in studying ancient Egypt. Her students' interest in the ancient Egyptian studies began when a student checked out a library book on Egyptology that contained colorful images and was soon swarmed by interested classmates. Many of her students began practicing writing…
Descriptors: History, Foreign Countries, Elementary School Students, Student Interests
Westgarth-Smith, Angus R. – Journal of Biological Education, 2004
The Bumblebee Game is an exciting outdoor game, which demonstrates aspects of bumblebee natural history including food chains, food webs and competition for food, predation by crab spiders, parasitism by "Conopidae" ("Diptera") and brood parasitism by cuckoo bees. It has been played successfully with groups of 10-25 people. Although most suitable…
Descriptors: Ecology, Natural Sciences, Science History, Outdoor Education
Downes, Stephen – Innovate: Journal of Online Education, 2005
Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their potential to support learning. A recent article in BBC news observed that "using "Civilisation III" to teach students about history showed that it could…
Descriptors: Educational Games, Computers, Problem Solving, History Instruction
Peer reviewedCady, Susan – Science Teacher, 2005
One of the first tasks students learn in chemistry is to pronounce and spell the names of elements and learn their corresponding chemical symbols. Repetitive oral recitation is commonly used to learn this information, but games and puzzles can make this task creative, variable, and fun. Elemental Food for Thought is a puzzlelike activity that…
Descriptors: Chemistry, Secondary School Students, Science Teachers, Creative Teaching
Teaching Pre K-8, 2006
This column describes suggestions for daily activities in a calendar format. This month's theme is math and more. Among other things, this column features several web sites for mathematics activities.
Descriptors: Mathematics Activities, Web Sites, Educational Games, Elementary School Mathematics
Holdener, Judy A. – PRIMUS, 2005
The card game SET has attracted the attention of math and game enthusiasts alike. In this article, I present a first semester Abstract Algebra project that guides the students through an algebraic formulation of the game. There are many interesting mathematical questions that one can ask about the game, and I illustrate how the project can be used…
Descriptors: Educational Games, Algebra, Mathematics Instruction, Teaching Methods
Gee, James Paul – Palgrave Macmillan, 2007
The author begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like…
Descriptors: Role Models, Video Games, Cognitive Development, Educational Technology
Ravenscroft, Andrew – Journal of Computer Assisted Learning, 2007
This paper will present a review of design-based research conducted over the past 10 years that has modeled and promoted students' reasoning, conceptual change and argumentative dialogue processes and practices through designing a number of digital dialogue games. This line of work was inspired by some challenges and insights that emerged during…
Descriptors: Concept Formation, Logical Thinking, Educational Games, Intelligent Tutoring Systems
Rustick, Margaret Tomlinson – Journal of Basic Writing (CUNY), 2007
Several states have now implemented policies restricting basic writers' access to four-year universities, and the students most likely to be affected are African American, Latino, and nonnative English speakers. The pressure to speed students' mastery of standard written English, along with the trend toward more explicit instruction in second…
Descriptors: English (Second Language), Teaching Methods, Grammar, Educational Games
Cardona, Tania da S.; Spiegel, Carolina N.; Alves, Gutemberg G.; Ducommun, Jacques; Henriques-Pons, Andrea; Araujo-Jorge, Tania C. – Biochemistry and Molecular Biology Education, 2007
Subjects such as techniques for genetic diagnosis, cloning, sequencing, and gene therapy are now part of our lives and raise important questions about ethics, future medical diagnosis, and such. Students from different countries observe this explosion of biotechnological applications regardless of their social, academic, or cultural backgrounds,…
Descriptors: Educational Games, Problem Based Learning, Genetics, Molecular Biology
Eshet, Yoram; Chajut, Eran – Journal of Educational Multimedia and Hypermedia, 2007
The story-telling multimedia, Living Book, is one of the most common edutainment genres, in which children hear and play with interactive and animated stories, in a highly-engaging multimedia environment. Living Books are designed so that every word of the story is projected as text on the computer monitor simultaneously with its narration. This…
Descriptors: Incidental Learning, Computer Assisted Instruction, Multimedia Instruction, Multimedia Materials
Bottino, R. M.; Ferlino, L.; Ott, M.; Tavella, M. – Computers & Education, 2007
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of computer games, mainly those usually called mind games (brainteasers, puzzlers, etc.). In this paper, the objectives, work methodology, experimental setting, and tools used in…
Descriptors: Computers, Cognitive Processes, Pilot Projects, Thinking Skills

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