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A, Gulinna; Lee, Youngjin – International Journal on E-Learning, 2020
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and gamefulness of gamification. This paper has studied college students' perceptions of pleasure in learning to…
Descriptors: Game Based Learning, Teaching Styles, Instructional Effectiveness, Cooperative Learning
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Syarifuddin; Setyosari, Punaji; Sulton; Kuswandi, Dedi; Sartika, Dewi – European Journal of Educational Research, 2020
This study aims to examine and describe the effect of the community of inquiry (CoI) learning model and learning styles on students' social skills. The sample used was a student of the faculty of education IAIM Bima Indonesian totaling 114 people, consisting of two experimental groups with 56 students and two control groups were 58 students. The…
Descriptors: Communities of Practice, Cognitive Style, Inquiry, Interpersonal Competence
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Heinimäki, Olli-Pekka; Volet, Simone; Vauras, Marja – Frontline Learning Research, 2020
Prior research on the significance of roles in collaborative learning has explored their impact when they are pre-assigned to group members. In this article, it is argued that focusing on assigned roles downplays the spontaneous, emergent, and interactional nature of roles in small task groups and that this focus has limited the development of…
Descriptors: Cooperative Learning, Science Education, Role, Group Dynamics
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Sherwood, Gina – Teaching in Higher Education, 2020
Evaluations of student's learning experiences hold increasing currency in deciding how to improve teaching and learning. This article proposes that students who use story-telling for evaluation help to facilitate this. Adding to previous research that shows the benefit and challenges of gathering qualitative feedback, stories written by 47…
Descriptors: Story Telling, Learning Experience, Self Evaluation (Individuals), Undergraduate Students
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Davis, Jon D. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This study investigates the effects of a technology methods course containing a unique collaborative design experience on prospective elementary and secondary mathematics teachers' technological beliefs, computer algebra system (CAS) beliefs, and technological pedagogical content knowledge (TPACK). Overall gain scores on all three instruments were…
Descriptors: Technology Education, Elementary School Teachers, Secondary School Teachers, Mathematics Teachers
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Ehrenfeld, Nadav; Schneeberger McGugan, Katherine; Marshall, Samantha A.; Garner, Brette – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
Mathematics teachers develop understandings about instruction across multiple settings, such as classrooms, workshops, and professional learning communities. When teacher teams collaborate, their prior teaching and learning experiences meaningfully inform their sensemaking. However, current research does not explicitly link teacher conversations…
Descriptors: Mathematics Teachers, Teacher Collaboration, Faculty Development, Secondary School Teachers
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Hickey, Daniel; Duncan, Jody; Gaylord, Courtney; Hitchcock, Christine; Itow, Rebecca Chiyoko; Stephens, Shelby Elizabeth – Information and Learning Sciences, 2020
Purpose: The purpose of this paper is sharing out basic guidelines and examples from an extended collaboration to move educators move online while avoiding synchronous meetings. "gPortfolios" are public (to the class) pages where students write responses to carefully constructed engagement routines. Students then discuss their work with…
Descriptors: Teaching Methods, Online Courses, Asynchronous Communication, Assignments
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Christidamayani, Agatha Puri; Kristanto, Yosep Dwi – Online Submission, 2020
Posing high-quality problems is a critical skill to be possessed by students in learning mathematics. However, it is still limited in literature in answering whether problem posing learning model effective in improving students' learning achievement and motivation. Therefore, the present study aims to investigate the effect of problem posing…
Descriptors: Problem Solving, Academic Achievement, Student Motivation, Learning Motivation
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Hur, Paul; Bosch, Nigel; Paquette, Luc; Mercier, Emma – International Educational Data Mining Society, 2020
Collaborative problem solving behaviors are difficult to identify and foster due to their amorphous and dynamic nature. In this paper, we investigate the value of considering early class period behaviors, based on small group development theory, for building predictive machine learning models of collaborative behaviors during problem solving. Over…
Descriptors: Cooperative Learning, Interaction, Peer Relationship, Handheld Devices
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Hofmeyr, Michael – Research-publishing.net, 2020
This paper describes the initial findings of an exploratory research project investigating the use of the cooperative digital puzzle game Keep Talking and Nobody Explodes as a means to facilitate Second Language Acquisition (SLA). A qualitative case study approach was taken to closely examine the linguistic interaction between three L2 learners of…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Teaching Methods
Parrish, Julie – ProQuest LLC, 2020
Buddy reading a text is a collaborative act that typically generates discourse that provides researchers with a glimpse of the comprehending taking place. However, in recent years, the infusion of technology in classrooms has resulted in many traditional texts being replaced by digital versions. Thus, this qualitative case study examined the…
Descriptors: Kindergarten, Young Children, Reading Aloud to Others, Reading Comprehension
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A. G. Adeleke; P. O. Jegede – European Journal of Education (EJED), 2020
The study investigated the reported regressive performances of students in spatial reasoning concepts with a view to promote early spatial reasoning of lower primary school pupils across ability levels and sex. Non-equivalent experimental research design was employed. A hundred and five (105) pupils in four intact classes were exposed to six weeks…
Descriptors: Comparative Analysis, Information Technology, Technology Integration, Spatial Ability
Lynda McClellan – ProQuest LLC, 2020
This dissertation presents a new framework for the application of Vygotsky's Sociocultural Theory (SCT) in the second language (L2) classroom called Collaborative-Dynamic Assessment (C-DA). C-DA is a melding of Collaborative Learning (CL), Dynamic Assessment (DA), and Group Evaluation (GE) in all aspects of L2 instruction and assessment. A study…
Descriptors: Language Acquisition, Anxiety, Second Language Learning, Spanish
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Goodman, Bradley; Linton, Frank; Gaimari, Robert – International Journal of Artificial Intelligence in Education, 2016
Our 1998 paper "Encouraging Student Reflection and Articulation using a Learning Companion" (Goodman et al. 1998) was a stepping stone in the progression of learning companions for intelligent tutoring systems (ITS). A simulated learning companion, acting as a peer in an intelligent tutoring environment ensures the availability of a…
Descriptors: Simulation, Cooperative Learning, Educational Benefits, Artificial Intelligence
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Ha, Thi Yen Nhi; Pham, Hong Hai; Tran, Trung Nghia – Online Submission, 2023
The study aims to measure the effect of Task-based language teaching on grammatical achievement and the motivation of EFL learners at Dong Nai Technology University. The research will conduct a quick grammar test to administer 48 students at the school to achieve this goal. After sitting the test, the learners will undergo a 6-week course applying…
Descriptors: Task Analysis, English (Second Language), Second Language Learning, Second Language Instruction
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