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Li, Sha; Leh, Amy; Fu, Yujian; Zhao, Xiang – Quarterly Review of Distance Education, 2009
This article describes an action research in a graduate educational technology class. The study employed the Online Top-Down Modeling Model (Li & Liu, 2005) as a case in which the students used the learning resources from the course website to perform various learning activities. The findings of this research identify the students' eight…
Descriptors: Electronic Learning, Action Research, Online Courses, Computer Assisted Instruction
Rosario, Roberto A. Munoz; Widmeyer, George R. – Journal of Information Systems Education, 2009
Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help designers produce games, where users achieve higher levels of learning. This paper focuses on twelve design principles: Probing, Distributed, Multiple Routes,…
Descriptors: Constructivism (Learning), Educational Games, Scientific Principles, Design Preferences
Green, Andrew – Changing English: Studies in Culture and Education, 2010
This paper presents and analyses data gathered from a survey of teachers in a range of secondary school English departments. It seeks to establish the ways in which teachers perceive their subject knowledge Continuing Professional Development (CPD) needs and the ways in which they would like to engage with Higher Education (HE) English as part of…
Descriptors: Foreign Countries, Secondary School Teachers, English Teachers, Professional Continuing Education
Christensen, Trudy K. – Performance Improvement, 2008
This article describes how an experienced instructional designer thinks about and uses learning theories to inform instructional design decisions. It uses a vision metaphor to provide a simple heuristic framework for identifying the nature of instructional problems and relating different types of problems to useful theoretical perspectives,…
Descriptors: Learning Theories, Instructional Design, Instructional Development, Heuristics
Redd, Jennifer; Schmidt-Crawford, Denise – Journal of Open, Flexible and Distance Learning, 2011
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and…
Descriptors: High School Students, Vocabulary Development, Courseware, Handheld Devices
Wong, Wing-Kwong; Yin, Sheng-Kai; Yang, Hsi-Hsun; Cheng, Ying-Hao – Educational Technology & Society, 2011
Geometry theorem proving involves skills that are difficult to learn. Instead of working with abstract and complicated representations, students might start with concrete, graphical representations. A proof tree is a graphical representation of a formal proof, with each node representing a proposition or given conditions. A computer-assisted…
Descriptors: Foreign Countries, Geometry, Mathematical Logic, Validity
Forrester, William R.; Tashchian, Armen – American Journal of Business Education, 2010
This study investigated the effects of personality on attitudes toward academic group work among a sample of 225 business students. Data were collected using pre-existing scales for measuring personality and attitudes toward academic group work. Specifically, the Neo-FFI scale was used to measure the five personality dimensions of openness,…
Descriptors: Personality, Teamwork, Investigations, Cooperative Learning
Ruthven, Joan – Australian Library Journal, 2010
This article presents the results of a study into the provision of Internet training for adult public library clients. The study, which was completed in 2008, forms part of a larger investigation into the characteristics, preferences and needs of adult public library clients in New South Wales. The aim of this section of the investigation is to…
Descriptors: Grounded Theory, Educational Needs, Investigations, Public Libraries
The Impact of Design and Aesthetics on Usability, Credibility, and Learning in an Online Environment
David, Alicia; Glore, Peyton – Online Journal of Distance Learning Administration, 2010
This article surveys research in the areas of aesthetics and design, usability, visual aesthetics in education, and recent statistics related to online education. The focus of the article is on defining the role of visual content and aesthetics in the user interface and exploring what importance aesthetics and visual content have to education.…
Descriptors: Online Courses, Course Content, Credibility, Aesthetics
Dahm, Kevin; Newell, James; Newell, Heidi; Harvey, Roberta – Advances in Engineering Education, 2009
This paper discusses efforts to develop metacognition in teams of engineering students by: first, exploring personal learning patterns, and second, ongoing biweekly journaling exercises. Thirty-three junior and senior engineering students (30 chemical engineer, one each from mechanical, civil and electrical) working on semester-long projects in…
Descriptors: Metacognition, Engineering Education, College Faculty, Academic Advising
Buse, Alleta Carol – ProQuest LLC, 2009
The purpose of this dissertation was to gain new insight into video game playing, exposure, and preferences as well as perceptions toward success with computers between students in computer related disciplines (CRD) and students in non computer related disciplines (NCRD). Perceptions toward success with computers were measured using a slightly…
Descriptors: Undergraduate Students, Video Games, Females, Self Efficacy
Natadjaja, Listia; Cahyono, Yohanes Budi – New Horizons in Education, 2009
Background: Facilitated by Community Outreach Centre, the Packaging Design class of Visual Communication Design major at Petra Christian University implements Service-Learning Program to assist micro-industries that have joined in the Family Empowerment and Welfare Program in Kabupaten Kediri. Students, in cooperation with lecturer assist…
Descriptors: Empowerment, Outreach Programs, Service Learning, Program Effectiveness
Bundza, Maira; Vander Meer, Patricia Fravel; Perez-Stable, Maria A. – Journal of Web Librarianship, 2009
Although the library's Web site has become a standard tool for seeking information and conducting research in academic institutions, there are a variety of ways libraries approach the often challenging--and sometimes daunting--process of Web site development and maintenance. Three librarians at Western Michigan University explored issues related…
Descriptors: Web Sites, Academic Libraries, Library Services, Library Research
Ireland, Jennifer; Correia, Helen Mary; Griffin, Tim Mark – Quality Assurance in Education: An International Perspective, 2009
Purpose: The purpose of this paper is to introduce and describe the features of a new e-learning quality framework developed for a large multi-campus university. The framework is explicitly designed to improve the quality of e-learning sites and the quality of online student learning, by developing the skills of the academics who design the sites.…
Descriptors: Educational Quality, Program Effectiveness, Performance Technology, Educational Improvement
Grummon, Phyllis T. H. – EDUCAUSE Quarterly, 2009
Conceptions of the learning process have varied over time, from seeing learners as "blank slates" for a teacher to fill to the view that, unless a learner is engaged in actively constructing knowledge, little will be learned or retained. As research on the physiological aspects of learning has revealed, active engagement with the learning…
Descriptors: Campuses, Educational Facilities Design, Best Practices, Educational Facilities Planning

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