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Allen, K. Eileen; And Others – 1979
These three colloqium papers focus on math readiness and the young child, the use of games in teaching basic math skills, and the teaching of math concepts through informal day care activities. The first paper discusses notions about math readiness. It points out that mental age has little to do with readiness to learn basic concept skills and…
Descriptors: Day Care, Discovery Learning, Educational Games, Guidelines
Berryman, Cynthia L. – 1976
The use of exercises and games in teaching the process of public speaking provides a novel and effective approach for teacher and student. This paper justifies a process orientation to public-speaking instruction and offers practical exercises, games, and activities for teaching the major rhetorical aspects involved in the process of public…
Descriptors: Class Activities, Educational Games, Higher Education, Learning Activities
Lockheed Missiles and Space Co., Sunnyvale, CA. Education Systems. – 1977
Personal finance is the subject of this career oriented gaming/simulation manual for grades 7-9. Directly linked to basic skills in reading and mathematics, each game or simulation contains the following: a summary of each activity; a statement of learning objective(s) keyed to skill areas; a teacher's guide; and student activity sheets and…
Descriptors: Basic Skills, Career Awareness, Educational Games, Junior High Schools
PDF pending restorationOwens, Michael – 1977
This guide describes 38 activities appropriate for grades K-12. Each activity contains a brief description of the activity and a list of materials needed. The second section of the guide contains environmental learning games to be played in the classroom. These games include: crossword puzzles, cryptograms, logic problems, card games, and…
Descriptors: Conservation Education, Educational Games, Elementary Education, Environmental Education
Delaware Univ., Newark. Coll. of Education. – 1974
Superport is a learning experience which requires students to examine how a superport and its related industries will affect the marine environment of a given geographical area. The activity is designed to provide roles for up to 90 students. The simulation begins with the students defining factors that might be related to the installation of a…
Descriptors: Educational Games, Environment, Instructional Materials, Oceanography
Miller, Larry D. – 1977
This article describes the Modified Values Auction, a data-analytic classroom game. The game follows the paradigm of an auction and is designed to generate data on human values that are amenable to empirical analysis. An analysis of actual data from 54 undergraduate students is presented and research applications are suggested. (Author/AA)
Descriptors: Class Activities, College Students, Educational Games, Educational Research
Oak Grove Elementary School District, San Jose, CA. – 1975
Games, activities and worksheets prepared by pilot teachers in a workshop on study skills for elementary school children are compiled. Introductory remarks explain the study skills component of the Wisconsin Design for Reading Development, discuss implementation of the program, and list pertinent materials and resources. The games, activities, and…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
Naylor, David T. – 1976
In many respects, law-related education is values education because it is a vehicle for confronting vital issues, for clarifying value positions, for exploring moral and ethical reasoning, and for fostering a search for effective ways to deal with or resolve contemporary value conflicts. It is clear that many elementary and secondary school…
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Education
Indiana Univ., South Bend. Indiana Career Resource Center. – 1974
The Indiana Career Resource Center has organized this annotated bibliography to provide an efficient and comprehensive collection of a suggested set of career development-related resources. The bibliography contains 645 annotated and categorized listings of printed materials (which are grouped into four sections: professionally-oriented, youth…
Descriptors: Annotated Bibliographies, Audiovisual Aids, Books, Career Development
Canadian Teachers' Federation, Ottawa (Ontario). – 1969
This bibliography, compiled from American and Canadian periodical and book indexes, covers a period of approximately five years. Entries deal with the variety of computer applications in instruction; administrative uses and library automation are not included. The 204 entries are separated into six categories: (1) Bibliography--8 entries; (2)…
Descriptors: Bibliographies, Classroom Techniques, Computer Assisted Instruction, Counseling
Foy, William C. – 1973
Educational games can make the English classroom a giant playground for natural language opportunities. Some of the games include (1) the use of the animate-inanimate switch for a unit on the language of advertising, where the students use two decks of word cards (one for nouns and the other for adjectives), the purpose being to match the…
Descriptors: Class Activities, Educational Games, Elementary Education, English Instruction
Plummer, Charles M. – 1974
Research investigated the effect of participation by college students in the "School Game" upon changes in their attitudes toward educational games. The simulation game used was based on Kelman's theory of social influence and attitude change in which three processes--compliance, identification, and internalization--produce attitude change.…
Descriptors: Attitude Change, College Students, Educational Games, Educational Research
Malloy, Terry – 1974
Designed for parents of young children, this handprinted, simply-written manual presents the world through the eyes of a small person with his own particular requirements and needs. Practical games and materials are suggested and explained from a Montessori point of view. (CS)
Descriptors: Childhood Needs, Developmental Psychology, Educational Games, Instructional Materials
Dickson, William Patrick – 1974
Forty-eight pairs of children between the ages of 4 and 8 were the subjects of this study of the development of referential communication skills and the use of technology to structure interactions between people. A communication game device was used to present children with sets of four referents on separate screens. The referents were either…
Descriptors: Behavioral Science Research, Children, Communication Skills, Educational Games
Shannon, D. C.; Johnson, K. H. – 1973
A computer-based educational game is used to introduce students to strategy formation and decision-making about portfolio management. Bookkeeping programs assign sums of money to students and allow them to conduct transactions on 5000 listed stocks. Weekly printouts give financial statements and student performances are compared to that of a…
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Games


