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Thiagarjan, Sivasailam – Performance and Instruction, 1986
Presents examples of alternative lecture formats, including those that utilize active learner participation, take playful approach, focus on instructional goals and objectives, employ unusual methods for following an outline format; and involve media equipment and entertainment. (MBR)
Descriptors: Audiovisual Aids, Educational Games, Educational Objectives, Instructional Design
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Luetke-Stahlman, Barbara – Perspectives for Teachers of the Hearing Impaired, 1987
Games which help hearing-impaired students develop language skills include the barrier game (students help others to arrange items in the same order as theirs); hiding game (students determine objects' hiding places by asking questions); describing game (students describe objects as others draw them); and telephone game (a message is passed…
Descriptors: Communication Skills, Educational Games, Elementary Secondary Education, Expressive Language
Mason, Robert M. – Library Journal, 1986
Reviews new educational materials designed for microcomputer use: compact disk encyclopedia derived from "Grolier's Academic American Encyclopedia"; "PC Word Power," vocabulary enhancement game; "Public Domain Software on File," 250 programs for Apple II microcomputer users; "RightWriter," program designed to teach effective writing; "Kansas…
Descriptors: Computer Software, Computer Storage Devices, Databases, Educational Games
Peer reviewed Peer reviewed
Pedersen, Paul B. – Journal for Specialists in Group Work, 1985
Describes a large-group simulation, titled "Lump Sum," to demonstrate decision-making processes in multicultural groups. Simulation directions, results, and supporting publications are presented. (Author)
Descriptors: Cultural Pluralism, Decision Making, Decision Making Skills, Educational Games
Peer reviewed Peer reviewed
Hagan, Michael – Arithmetic Teacher, 1985
The importance of encouraging students to think about their actions in playing educational games is noted. A game is presented with mathematical topics that could be explored and variations on the game described. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Grade 1
Peer reviewed Peer reviewed
Saunders, Daniel Mark – Simulation and Games, 1986
Describes the Taffs Pit simulation game, which sets up a meeting between acting and production staff within an invented soap opera program with students role playing and critically observing, and then links to general themes of communication analysis. The simulation's design, role playing, and criticisms of the game are discussed. (MBR)
Descriptors: Communication Research, Design, Discovery Learning, Drama
Peer reviewed Peer reviewed
Mosley, Fran – Mathematics in School, 1986
A pack of 23 number games was devised for use by all primary grade children, regardless of physical or sensory disability. The games use all or part of a pack of 100 cards. Some experiences with the games are presented, as well as some illustrations of the games. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Peer reviewed Peer reviewed
Selkirk, Keith – Mathematics in School, 1986
Definitional questions are raised first, followed by discussion of simulations and their place in the mathematics classroom. Variety and classification are discussed, plus some comments on designing simulations. (MNS)
Descriptors: Educational Games, Educational Philosophy, Elementary Secondary Education, Learning Activities
Peer reviewed Peer reviewed
Tapson, Frank – Mathematics in School, 1986
The focus is on providing an automatic way of varying the opponents and setting up a competitive framework that is easy to organize and manage. Eight techniques are discussed. (MNS)
Descriptors: Classroom Techniques, Educational Games, Educational Philosophy, Elementary Secondary Education
Peer reviewed Peer reviewed
Gorman, Michael E. – School Science and Mathematics, 1986
Discussed are three recent psychological experiments that demonstrate (1) how students can be instructed to falsify on two tasks that model scientific reasoning and (2) how the possibility of error in the data affects their attempts to falsify. Games were used in the treatments. (MNS)
Descriptors: College Students, Educational Games, Educational Research, Grouping (Instructional Purposes)
Peer reviewed Peer reviewed
Makedon, Alex – Simulation and Games, 1984
Discusses the concept of playful gaming (an idea not expressed fully by either term alone) and uses it as an analytical tool to study the playfulness of games in the context of several social phenomena; i.e., social change, socialization, utopian systems, and educational gaming. An extensive reference list is provided. (MBR)
Descriptors: Definitions, Educational Games, Educational Theories, Instructional Materials
Peer reviewed Peer reviewed
Klemin, V. Wayne – Business Education Forum, 1985
Presents an outline for creating appropriate courseware from commercial business education software. An example outline is provided to illustrate how a commercial game can be transformed into an educationally sound piece of courseware. (CT)
Descriptors: Audiovisual Aids, Business Education, Courseware, Educational Games
Sculli, Domenic; Ng, Wing Cheong – Simulation/Games for Learning, 1985
Presents a conceptual framework for design of business games in which output is in the form of service. The framework is presented as three separate systems--the physical, the financial, and the external environment. A hotel management game is used to illustrate the discussion. (Author/MBR)
Descriptors: Educational Games, Higher Education, Instructional Design, Literature Reviews
Peer reviewed Peer reviewed
Agor, Barbara J. – Unterrichtspraxis, 1984
Describes a problem-solving computer program, "The Refrigerator Game," designed for second language learners, which focuses on the meaning of language, rather than its form. The success of this program proves that students can learn well by focusing on a game's goal, rather than on language itself. (SL)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Creative Activities, Educational Games
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