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Valette, Yvette; Valette, Robert – Francais dans le Monde, 1985
A series of classroom microcomputer-assisted games based on an approach to understanding through mythological symbolism is described and discussed. (MSE)
Descriptors: Artificial Intelligence, Class Activities, Computer Assisted Instruction, Educational Games
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Holzberlein, Deanne – Cataloging and Classification Quarterly, 1986
Examples of catalog entries for microcomputer software data files are given in three sections: educational software (elementary and secondary level, college level); educational game software; business-related software. Catalog record elements, simplification methods for cataloging of machine-readable data files, and future considerations are…
Descriptors: Business, Cataloging, Classification, Computer Software
Peer reviewed Peer reviewed
Kirman, Joseph M. – Journal of Geography, 1986
Described is a map game for middle elementary grade students. The game has four objectives: (1) teaching geographical locations, (2) using map symbols, (3) applying the concept of scale, and (4) developing map-reading skills. (RM)
Descriptors: Educational Games, Elementary Education, Geographic Location, Geography Instruction
Peer reviewed Peer reviewed
Tashiro, Mark E. – American Biology Teacher, 1984
Provides rules for a game which simulates selection pressures on a hominid group. Objectives include an appreciation of how selectivity works, an understanding of how abiotic factors are able to influence a population, and how interactions within the population can influence the group. (JM)
Descriptors: Biology, Ecology, Educational Games, Evolution
Peer reviewed Peer reviewed
Witton, Niclas – Babel: Journal of the Australian Federation of Modern Language Teachers Associations, 1984
Classifies several kinds of readily available foreign language computer programs. Most of the programs fall into either game/activity or testing categories. In all the programs, feedback to the student who has made an error is limited. Sees the computer as a specific information resource in self-directed learning programs. (SED)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Evaluation
Barnett, Terry – Simulation/Games for Learning, 1984
Discussion of difficulties in evaluating simulations and games as teaching techniques includes range of claims made for the techniques; variety available; lack of specificity of technique objectives at design stage; limitations of objective-oriented research; inherent difficulties of comparative evaluation against alternative techniques; and…
Descriptors: Comparative Analysis, Design, Educational Games, Evaluation Methods
Ristau, Robert A. – Balance Sheet, 1985
This article describes the framework and the methodology necessary to instill sound principles of economic understanding in business education students. Basic economic concepts are listed and discussed, as well as effective educational delivery systems such as games and simulations (examples are included). (CT)
Descriptors: Business Education, Course Content, Curriculum Development, Delivery Systems
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Jarchow, Elaine; Montgomery, Janey – English Journal, 1985
Makes a case for adventure and fantasy computer games as encouraging development of problem-solving skills and organizational abilities and for fostering reading comprehension. Suggests ways of incorporating these games into classroom activities. (RBW)
Descriptors: Computer Software, Educational Games, English Instruction, Fantasy
Peer reviewed Peer reviewed
Rosenberg, Ruth – Exercise Exchange, 1984
Discusses word games and activities that encourage students to use dictionaries and alternate forms in their writing. (HTH)
Descriptors: Educational Games, Elementary Secondary Education, Higher Education, Language Enrichment
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Klier, Betje – French Review, 1983
A computerized card game using 10 topics of French civilization and culture and four of language instruction is briefly outlined. The successful use of the game in class led to local and statewide competitions. (MSE)
Descriptors: Competition, Computer Assisted Instruction, Computer Programs, Course Organization
Hyde, Hartley – Australian Journal of Reading, 1983
Reports that crossword puzzles have proven to be a rewarding teaching instrument in a variety of subjects, then describes computer software that can aid in the construction of accurate, attractive puzzles within practical time constraints. (FL)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Eigen, Manfred; Haglund, Herman – Journal of Chemical Education, 1976
Discusses a theoretical model that uses a game as a base for studying processes of a stochastic nature, which involve chemical reactions, molecular systems, biological processes, cells, or people in a population. (MLH)
Descriptors: Biological Sciences, Chemical Reactions, Chemistry, College Science
Vever, Daniel – Francais dans le Monde, 1976
Offers eleven examples of games for the French class which can be conducted without special materials. (Text is in French.) (AM)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, French
Peer reviewed Peer reviewed
Kraus-Serbic, Eva – English Language Teaching Journal, 1976
Keeping the pupils' interest up throughout the year in a compulsory language class is a major problem and therefore, language-teaching games are very important. Some new suggestions for games to be used in the elementary school are: (1) The Parrot; (2) The Robot; (3) Ping-Pong; and (4) Telephone. Card games such as Happy Families can be played…
Descriptors: Childrens Games, Class Activities, Educational Games, Elementary Education
Fontier, Genevieve; Le Cunff, Madeleine – Francais dans le Monde, 1976
Discusses the role of games in the French class, and gives examples of some possible approaches. (Text is in French.) (AM)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, French
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