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Weidenaar, Dennis J. – Journal of Economic Education, 1972
The simple game and discussion experiment encourages learning at the behavioral levels of application, analysis, and synthesis as well as the knowledge level. It has wide applicability in college principles of economics, advanced microeconomics courses, or high school economics. (Author/SE)
Descriptors: Class Activities, Concept Teaching, Economics Education, Educational Games
Peer reviewed Peer reviewed
Martinson, Tom L. – Journal of Geography, 1971
Descriptors: Class Activities, Economic Factors, Educational Games, Farm Management
Hanggi, Gerald J. – Minnesota Reading Quarterly, 1971
Reviews the Lyons and Carnahan Phonics Game Kit and the Spelling Games Kit now on the market. (MB)
Descriptors: Auditory Discrimination, Educational Games, Educational Media, Elementary School Students
Fielker, David S. – Mathematics Teaching, 1971
Descriptors: After School Programs, Class Activities, Educational Games, Enrichment Activities
Peer reviewed Peer reviewed
Fitzgerald, William M.; Vance, Irvin E. – National Council of Teachers of Mathematics Yearbook (33rd), 1970
Discussed are new media being used in classroom mathematics instruction; television, computers, programed materials, films, games, manipulative materials. (CT)
Descriptors: Computers, Educational Games, Educational Media, Educational Technology
Mandell, Phyllis Levy – Library Journal, 1982
Presents extensive multimedia listing of new and forthcoming films, videocassettes, filmstrips, slides, transparencies, discs and tapes, and multimedia kits released between April and December 1982. Materials are arranged under 62 subject headings and by medium within each area. A table of contents and directory of distributors are provided. (EJS)
Descriptors: Audiovisual Aids, Educational Games, Filmographies, Films
Peer reviewed Peer reviewed
Goles, Gordon G. – Journal of Computers in Mathematics and Science Teaching, 1982
Microcomputer simulation games are discussed and are viewed as being of the same nature as traditional imitation and role-playing activities. Some aspects of six commercially available games that could be used in computer assisted instruction (CAI) are reviewed. All examples chosen were among those thought to emphasize positive attitudes. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Holt, Barbara A.; Harrison, Betty C. – Action in Teacher Education, 1983
The "P.A.C. Game" provides a creative way for preservice teachers to develop their understanding of taxonomies of objectives in the psychomotor, affective, and cognitive domains. The game also helps give teachers feedback about students' progress. (PP)
Descriptors: Affective Objectives, Classification, Cognitive Objectives, Educational Games
Peer reviewed Peer reviewed
Mathematics Teacher, 1983
Several brief articles are included in this section. "Purple Puzzlers" are challenging problems for algebra students. "Linear Invaders" is a game to reinforce concepts of graphing lines. "The Diagonal Method" is used to prove that the real and natural numbers cannot be put into one-to-one correspondence. (MNS)
Descriptors: Algebra, Educational Games, Graphs, Learning Activities
Jung, Loretta Welk – Instructor, 1983
Index cards, masking tape, pizza shells, golf tees, and empty soda bottles can be used to make manipulative objects to be used in children's mathematics games. Twenty-two games that provide practice in number drills and problem solving are described, along with instructions for making objects needed for the games. (PP)
Descriptors: Arithmetic, Educational Games, Elementary Education, Learning Activities
Staples, Betsy; And Others – Creative Computing, 1983
Reviews computer programs designed to help students in the language arts. Games, mazes, tutorials and other formats are used to help students master vocabulary, story-writing, reading, spelling, and other language arts skills. Program title, format, system requirement, language, current price, and manufacturer are included for each program…
Descriptors: Computer Programs, Drills (Practice), Educational Games, Elementary Education
Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education
Paine, Carolyn, Ed.; And Others – Learning, 1983
A collection of ideas developed by teachers to help children get acquainted with each other and their new teachers during the first few days of school are suggested. Included are ideas about: (1) a giant grid which shows how each child's personal attributes fit in with those of other classmates; (2) a "personality-in-the-box"; and (3) a…
Descriptors: Educational Games, Elementary Education, Learning Activities, Rapport
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
Peer reviewed Peer reviewed
Riley, Joseph P. – Science and Children, 1983
Reviews "Earthquakes and Volcanoes" (grades 3-6), "Metric Football" (a game), and "Happy Metrics I and II" (grades 4-6). Includes format, nature of activities, source, price, and reviewer's comments. (JN)
Descriptors: Earth Science, Educational Games, Elementary Education, Elementary School Science
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