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Ritter, Thomas – Physics Teacher, 1982
Describes a team game in which a force table is used to solve vector problems, including rules and materials needed for the game. Ideas for other games in which physics topics can be used are also discussed, including a contest focusing on Project Physics Experiment 11, "Prediction of Trajectories." (JN)
Descriptors: College Science, Educational Games, High Schools, Higher Education
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Linksman, Jay – English Journal, 1983
Suggests using letter writing, creative writing, a mythology newspaper, and mythology games as four enjoyable ways of teaching mythology. (JL)
Descriptors: Classroom Techniques, Educational Games, English Instruction, High Schools
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Tucker, Benny F.; Bazik, Edna F. – Arithmetic Teacher, 1982
The material presented is designed to provide for student practice in estimating: (1) sums to the nearest 10; (2) sums and differences; (3) products; and (4) products and quotients of decimals. The ability to estimate quantities should help pupils deal with many everyday situations when they are adults. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary Secondary Education, Estimation (Mathematics)
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Firkins, John – Arithmetic Teacher, 1982
This game uses attribute blocks to encourage the formation of problem-solving strategies, provide drill in the addition of randomly generated numbers, and aid in pupil recognition of pictorial representations of geometric shapes. The material is based on the psychological principles common to other attribute games. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
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Milton, J. Susan; Corbet, James J. – Mathematics Teacher, 1982
The game of Yahtzee is analyzed to some extent through methods of elementary probability. Several different problems are posed, and these serve to illustrate both mathematical concerns and game play strategy. Solutions are provided to all questions at the conclusion and suggestions for further questions are presented. (MP)
Descriptors: Educational Games, Games, Mathematical Applications, Mathematical Enrichment
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Ruben, Brent D.; Lederman, Linda Costigan – Simulation and Games, 1982
Outlines a research framework, in which emphasis is placed upon validity, reliability, and utility, for the systematic evaluation of simulation and gaming instruments and suggests how this framework can be employed in the selection and use of instructional simulations and games. Three tables accompany the text. (Author/JL)
Descriptors: Cost Effectiveness, Design Requirements, Educational Games, Evaluation Criteria
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Davis, James A; And Others – Teaching Sociology, 1981
Suggests priorities for research involved in student interactive modes of learning such as computer explorations, games and simulations, and practicum experiences. Priorities are evaluation, costs, and the degree to which students are able to transcend the immediate experience. (KC)
Descriptors: Educational Games, Experiential Learning, Higher Education, Interaction
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Bernard, John – Arithmetic Teacher, 1982
A way to cast computational practice or review in a problem-solving context without moving into word problems is presented. The game described is viewed as an instructional tool that will allow pupils to explore and help them to develop forerunners of important mathematical problem-solving skills. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary Secondary Education
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Wimpenny, Julian W. T.; Cooper, Rosemary A. – Journal of Biological Education, 1979
Presented is a card game (loosely based on Canasta) for use in teaching microbial systematics. The cards and rules are described for the game, which is based on the construction of named microorganisms drawn from a collection of cards carrying a range of characteristics. (CS)
Descriptors: Biology, Classification, College Science, Educational Games
Stolovitch, Harold D. – Performance and Instruction, 1981
Presents some ideas for using simulation games to improve human performance, serve as motivators for instruction, provide opportunities for evaluating learning, and test research models. The potential for instructional technologists to diversify approaches to learning and meet learning needs is also discussed. Fifteen references are listed. (MER)
Descriptors: Behavioral Science Research, Educational Games, Evaluation Methods, Flow Charts
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Miller, William A. – Mathematics Teacher, 1981
A set of activity sheets designed to provide experience for pupils in estimating products, quotients, and powers is provided. The material is designed for calculator use, and problem-solving abilities of students are developed as individuals focus on finding game-winning strategies. (MP)
Descriptors: Calculators, Educational Games, Enrichment Activities, Instructional Materials
Olds, Henry F., Jr. – Classroom Computer News, 1982
A computer software package designed to lead students through exploration using ancient sailing ships is reviewed, focusing on features, educational value, design quality, written materials, and ease of use. The price was seen to be too high for most individual teachers or parents. (MP)
Descriptors: Computer Programs, Educational Games, Elementary Secondary Education, Enrichment Activities
Schnare, Sharon – Teacher, 1979
Instructions are provided for constructing a classroom learning center, with nine separate games and activities, to teach pupils to locate words in the dictionary through the use of guide words, entry words, and picture clues. (SJL)
Descriptors: Dictionaries, Educational Games, Grade 3, Learning Activities
Winer, Laura R.; Vazquez-Abad, Jesus – Simulation/Games for Learning, 1981
Discusses the need for a sustained and systematic effort toward establishing a theoretical framework for educational simulations, proposes the adaptation of models borrowed from the natural and applied sciences, and describes three simulations based on such a model adapted using Brunerian learning theory. Sixteen references are listed. (LLS)
Descriptors: Computers, Discovery Learning, Educational Games, Educational Technology
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Barson, Lois H. – Arithmetic Teacher, 1981
Presented is a game which helps children become familiar with a calendar. A caller reads call cards that have questions needing dates for completion. Examples of questions that apply to any month and questions that are for specific months are provided. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Instructional Materials
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