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David-Ojumu, Omobolaji – ProQuest LLC, 2022
As content creation becomes more accessible and social through gaming, defying hardware barriers, not deterred by software interfaces, moving gaming into the cloud has made it a massive multiplier for players to explore their literacies and creativity without the clutter of the physical space. Videogaming's popularity has sparked controversy,…
Descriptors: Ethnography, Case Studies, Video Games, Learner Engagement
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Maidment, Tristan; Yu, Mingzhi; Lobczowski, Nikki; Kovashka, Adriana; Walker, Erin; Litman, Diane; Nokes-Malach, Timothy – International Educational Data Mining Society, 2022
Working collaboratively in groups can positively impact performance and student engagement. Intelligent social agents can provide a source of personalized support for students, and their benefits likely extend to collaborative settings, but it is difficult to determine how these agents should interact with students. Reinforcement learning (RL)…
Descriptors: Robotics, Cooperative Learning, Artificial Intelligence, Training
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Pi, Zhongling; Liu, Caixia; Meng, Qian; Yang, Jiumin – International Journal of Educational Technology in Higher Education, 2022
Learning from video lectures is becoming a prevalent learning activity in formal and informal settings. However, relatively little research has been carried out on the interactions of learning strategies and social environment in learning from video lectures. The present study addresses this gap by examining whether learner-generated explanations…
Descriptors: Positive Reinforcement, Video Technology, Lecture Method, Nonverbal Communication
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Zhang, Wenjing; Yang, Aria C. H.; Huang, Lusha; Leung, Dominic Y. H.; Lau, Newman – International Journal of Technology and Design Education, 2022
Project-based learning (PBL) is one of most common teaching strategies in design education. With the complexity in design projects, PBL is usually accomplished in groups. The final project success depend on both technical capabilities and individual personalities: personality types and communication styles. Although previous studies have…
Descriptors: Correlation, Personality, Student Projects, Active Learning
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Anand, Tej; Mitchell, Daniel – Decision Sciences Journal of Innovative Education, 2022
Many higher education institutions have responded to the significant shortage of professionals with strong analytical expertise by offering graduate programs in business analytics and data science. These programs are typically designed to be practitioner focused and many of them offer a Capstone course that gives students the opportunity to…
Descriptors: Business Education, Capstone Experiences, Experiential Learning, Graduate Students
Jasmine Kim; Reese Butterfuss; Da-heen Choi; Ellen Orcutt; Victoria Johnson; Panayiota Kendeou – Grantee Submission, 2022
Successful reading comprehension relies on a complex set of skills and processes to derive meaning from text. These skills and processes have been articulated in extant accounts of reading comprehension in the context of both single and multiple texts. However, the increasingly complex digital ecosystem brought about by the Internet imposes…
Descriptors: Reading Comprehension, Reading Skills, Reading Processes, Cooperative Learning
Jessica Andrews-Todd; Jonathan Steinberg; Michael Flor; Carolyn M. Forsyth – Grantee Submission, 2022
Competency in skills associated with collaborative problem solving (CPS) is critical for many contexts, including school, the workplace, and the military. Innovative approaches for assessing individuals' CPS competency are necessary, as traditional assessment types such as multiple-choice items are not well suited for such a process-oriented…
Descriptors: Automation, Classification, Cooperative Learning, Problem Solving
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Jessica Andrews-Todd; Jonathan Steinberg; Michael Flor; Carolyn M. Forsyth – Journal of Intelligence, 2022
Competency in skills associated with collaborative problem solving (CPS) is critical for many contexts, including school, the workplace, and the military. Innovative approaches for assessing individuals' CPS competency are necessary, as traditional assessment types such as multiple-choice items are not well suited for such a process-oriented…
Descriptors: Automation, Classification, Cooperative Learning, Problem Solving
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Yu-Sheng Su; Shuwen Wang; Xiaohong Liu – Journal of Educational Computing Research, 2024
Pair programming (PP) can help improve students' computational thinking (CT), but the trajectory of CT skills and the differences between high-scoring and low-scoring students in PP are unknown and need further exploration. In this study, a total of 32 fifth graders worked on Scratch tasks in 16 pairs. The group discourse of three learning topics…
Descriptors: Epistemology, Network Analysis, Elementary School Students, Computation
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Thomas Howard Morris; Sarah Jeanne Pannone – International Review of Education, 2024
Opting to homeschool children is a growing trend worldwide. However, surprisingly, there is a dearth of research on understanding how digital technologies are used by learners who opt for homeschooling. Thus, in the present study, semi-structured interviews were conducted with ten homeschoolers in the United States to examine: (1) how digital…
Descriptors: Home Schooling, Independent Study, Lifelong Learning, Information Technology
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Amanuel Yosief; Mohammed-Saleh Sulieman; Tecle Biede – Educational Action Research, 2024
This study focuses on three essential concepts -- collaboration, action, and research. It was initiated by three former teacher educators (TEs) at Asmara Community College of Education (ACCE), Eritrea (now defunct), and data was drawn from their written accounts and rigorous reflective discussions. It illuminates the lines of development while…
Descriptors: Teacher Improvement, Teacher Educators, Cooperation, Action Research
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Bing Xu; Jason M. Stephens; Kerry Lee – Asia-Pacific Education Researcher, 2024
Collaborative learning (CL) is widely used in higher education around the world because it is associated with increases in students' knowledge and social skills. Low student engagement in CL activities has been identified as a common issue, while there is no CL-specific engagement scale to measure and understand engagement in such settings.…
Descriptors: Cooperative Learning, Learner Engagement, Test Construction, Test Validity
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Koryoe Anim-Wright – Higher Education Studies, 2024
Student engagement and student experience are two initiatives that higher education institutions usually pursue. However, the relationship between these two initiatives needs to be examined more adequately. Thus, this study assesses the effect of student engagement on the student experience. A survey research design was used to conduct the study.…
Descriptors: Learner Engagement, Student Experience, College Students, Cooperative Learning
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Anita Feridouni-Solimani; Karim Ahmed-Mohamed – Journal of Technology and Science Education, 2024
This study is focused on promoting self-reflection and self-regulation of learning through the use of digital tools to improve the academic performance of university students. Specifically, the main objective is to evaluate the impact of the use of collaborative ePortfolios on facilitating the comprehension of the concepts being studied. During…
Descriptors: College Students, Academic Achievement, Electronic Publishing, Portfolios (Background Materials)
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Meijuan Li; Hongyun Liu; Mengfei Cai; Jianlin Yuan – Education and Information Technologies, 2024
In the human-to-human Collaborative Problem Solving (CPS) test, students' problem-solving process reflects the interdependency among partners. The high interdependency in CPS makes it very sensitive to group composition. For example, the group outcome might be driven by a highly competent group member, so it does not reflect all the individual…
Descriptors: Problem Solving, Computer Assisted Testing, Cooperative Learning, Task Analysis
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